[suggestion] Kill vs Assist mechanic

Assign kill to most dmg, not last damage inflicted

Currently, the source inflicting the killing blow gets credit for the kill. I'd like to see a change where the source inflicting most damage gets credited for the kill.

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Reply #1 Top

Currently, the source inflicting the killing blow gets credit for the kill. I'd like to see a change where the source inflicting most damage gets credited for the kill.
End of quote

 

Yes I wholeheartedly agree.. its such a pain when here you are locked in an epic battle with another demigod and winning slightly and just as you are about to deliver the killing blow  :ninja: Ninja gets 1600 gold and you get 500 for your efforts.  FIX IT STARDOCK! 

Reply #2 Top

That makes it impossible for nuke classes to take kills when their damage comes in bursts, usually the finishing blows. Just buff assist points. Play a different demigod if you want to see godlikes, otherwise be content you won.

Reply #3 Top

I'd like to see Rook and Sedna not underleveled/undercashed compared to other demigods because of this mechanic and some stuff about towers not giving xp/gold.

Reply #4 Top

As long as Oak's ability still just requires the last hit, I could care less.

Reply #5 Top

to make it simple, maybe... anyone who has hit the enemy demigod should get guaranteed credit when the demigod eventually dies. but the person who gets the killing blow, scores most.

heres an example (i dont have the game, but this is just my opinion):
killing blow = 1000 gold
anyone who assisted in anyway at all = 300 gold or wateva

kinda ends up showing as a "team effort" rather than "omg I killed it!".

Reply #6 Top

Quoting gkrit, reply 5
to make it simple, maybe... anyone who has hit the enemy demigod should get guaranteed credit when the demigod eventually dies. but the person who gets the killing blow, scores most.

heres an example (i dont have the game, but this is just my opinion):
killing blow = 1000 gold
anyone who assisted in anyway at all = 300 gold or wateva

kinda ends up showing as a "team effort" rather than "omg I killed it!".
End of gkrit's quote

So, I fight a DG 2 levels above me, blow all my cooldowns, pots, etc. I bring him down to a sliver of health, when a wave of our creeps comes along and attacks him and inflicts the killing blow on the final 10hp points. You're saying that "The forces of light" should get 1000 gold while I get 300?

Reply #7 Top

I'm still too new to really comment, but I like the idea of a damage breakdown over giving the killing blow the most...  Maybe do damage breakdown, then give a bonus/multiplier to the killing blow as well as the highest damage dealt?

Reply #8 Top

It's a team game, get over it. As long as everyone on your team benefits from the kill you are in good shape.

Reply #9 Top

...The game already supplements gold for an assist.

 

*facepalm*

Reply #10 Top

lol this thread is RIDICULOUS

ninja... lol

you are supposed to be a TEAM doesnt matter who get the credit

 

in case just tell your team mate who get most kills to upgrade the citadel a bit

Reply #11 Top

I'm happy with the mechanic as-is, however the amount of gold being received for a killing blow is a little high. It'll all be fixed in time.

Reply #12 Top

I sort of agree.

How about the gold for the assist is upped with the damage?  There are times when I will run the whole way across the map, dropping what I'm doing, to chase a kill someone else cannot get.  So not only do I help myself with the gold, but I help you with the assist, and I help the team by knocking another player out for 20-30 seconds.

Reply #13 Top

I would mostly like one of these two versions:

1. The one with the most inflicted damage gets the "kill" the rest gets "assists"

2. There is no more "kill" and "assist" but you get gold equal to the inflicted damage.

Reply #14 Top

So, I fight a DG 2 levels above me, blow all my cooldowns, pots, etc. I bring him down to a sliver of health, when a wave of our creeps comes along and attacks him and inflicts the killing blow on the final 10hp points. You're saying that "The forces of light" should get 1000 gold while I get 300?
End of quote

Yep, that's what I'm saying.

20% of your kills are going to be ambiguous - you are fighting at your towers and there are 3 DGs and some grunts hitting one poor sap.  The other 80% are going to be out in the field and you should have more control over who gets the last hit.  Time your nukes so that you have one ready to deliver the killing blow.  Hell, I've seen players time their *auto-attacks* to get the killing blow.  

Let's look at this in terms of a Snipe Regulus.

If you do 95% of the damage on a DG and he runs away faster than you can follow and just before he makes it to his Crystal he gets sniped for the kill do you really think you deserve the gold?  You couldn't complete - Regulus could - you are assisting him.  

Ninjaing a clear kill, OTOH, is bad form but if they apologize and make sure not to do it again then no harm.  You can't complain about towers or grunts taking your kill though - a bit of micro will keep that from happening most of the time..

Reply #15 Top

One thing that bothers me about the current system: I mostly play Oak, and it's not uncommon that I see an enemy Demigod with low health in range of my Penitence.  If I let my team-mate fight with them for a few more seconds we'll probably get the kill -- or maybe they'll pull something out of their sleeve and escape, something that I've seen happen more than once.  If, on the other hand, I zap them *now*, they're dead, no question.  But if I do that I'll be stealing the kill.  If the other guy has done 90% of the damage, I don't think that's fair, and I bet neither does he. :)  So I'm never quite sure whether it's socially appropriate to use my finishing moves in situations where they're exactly the right tactical choice.

Reply #16 Top

Quoting Ke5trel, reply 14
If you do 95% of the damage on a DG and he runs away faster than you can follow and just before he makes it to his Crystal he gets sniped for the kill do you really think you deserve the gold?  You couldn't complete - Regulus could - you are assisting him.  
End of Ke5trel's quote

Actually yes, I really think I deserve the gold. Regulus didn't do 95% of the damage. He can snipe all day long and not get the kill. All he did is ensure that our team gets the kill and the benefit of an enemy DG sitting in the death limbo for a few seconds. In other words, it was Regulus that was assisting me and the team, not the other way around.

I was also specifically not talking about Regulus in my original post, as annoying as kill farmers/stealers in this game are. I simply don't PUG any more with Regulus playing people. But that's not my gripe. My gripe is the environment. Towers, creeps, AoE that was not even meant to kill my target. The target whom I had no trouble killing otherwise.

Reply #17 Top

Yeah, I like that it's a teameffort every time. The guy who gets the most kills, is just the guy who upgrades the units. Sucks to be him :D

Reply #18 Top

Actually yes, I really think I deserve the gold. Regulus didn't do 95% of the damage.
End of quote

 

Okay, if in stubborn stupidity you tell regulus not to take the kill, then guess what happens: He gets away.

 

See, the game isn't about blowing every cool down you have right away like an ADD crack addict. All this does is drop your best cards and give them every reason to kill you, or run. It's a game of mathematics and mind-play. You lull your opponent into thinking he has an advantage, and you only chip away at his life enough where your cooldowns complete the kill.

 

Honestly, if one of your teammates is wasting mana and blowing cooldowns just trying to get last hits, then thats their fault, and they aren't contributing anything to the team. My recommendation would be to find better teammates, not change the mechanics of the game. You also however forget to neglect that sometimes, it's GOOD to allow a teammate to get all of the last hits. All of the gold funnels to him, and he can for example buy upgrades, while you use the assist gold to buy items. Theres a-lot of room for teamwork in the current system, and I can sympathize with having to deal with shitty pugs.

 

Towers, creeps, AoE that was not even meant to kill my target. The target whom I had no trouble killing otherwise.
End of quote

 

;_;

Reply #19 Top

Quoting Extacide, reply 18

Okay, if in stubborn stupidity you tell regulus not to take the kill, then guess what happens: He gets away.
End of Extacide's quote

If in stubborn stupidity Regulus were not to take the shot, then neither I get kill credit + kill money for it nor Regulus gets assist credit + gold as he should get were he to take the shot and be credited with an assist.

Reply #20 Top

This is bad because it doesn't encourage people to chase.
Getting more for the last hit encourages people to chase someone down.

 

I have noticed though, sniping off 1/3rd of someones hp 5-10 seconds before they die, and yet not getting an assist. :[

Reply #21 Top

If in stubborn stupidity Regulus were not to take the shot, then neither I get kill credit + kill money for it nor Regulus gets assist credit + gold as he should get were he to take the shot and be credited with an assist.
End of quote

 

You assisted him in making the kill. It was out of your ability to actually make a kill. If not for regulus, you have no kill. You assisted in his kill.

 

The only benefit this gives is to satisfy someone like you to get your gold. The benefits of the other system is it allows a team to funnel last hits to a single person as a strategy to purchase upgrades, or to allow them to farm and thus let them carry a team.

Reply #22 Top

Quoting Extacide, reply 21
The only benefit this gives is to satisfy someone like you to get your gold. The benefits of the other system is it allows a team to funnel last hits to a single person as a strategy to purchase upgrades, or to allow them to farm and thus let them carry a team.
End of Extacide's quote

This is the attitude because of which I refuse to play with Regulus on my team in PUGs.

And for the record, the reason why I started this post had nothing to do with Regulus.

Reply #23 Top

The only thing that bothers me is when your creep wave or towers mop up for you, you just get an assist and no one on your team gets the proper amount of gold.  It would be nice if at the very least, they evenly distributed the reward gold to all players when your ai controlled forces deal the killing blow.

Reply #24 Top

ill address 2 things.

1. most damage equals primary kill credit: I like this ingeneral, but we dont know how doable this is.

2. if AI killed it, ought to funnel the gold in equal split to the Demigods of that team.

Reply #25 Top

Quoting Doggiedoodle, reply 23
The only thing that bothers me is when your creep wave or towers mop up for you, you just get an assist and no one on your team gets the proper amount of gold.  It would be nice if at the very least, they evenly distributed the reward gold to all players when your ai controlled forces deal the killing blow.
End of Doggiedoodle's quote

Thank you. Nice to see there are some rational people out there, after all. This is my primary concern and the primary reason why I'd like to see this mechanic modified.