Continuous Crashes
Demigod crashes a lot when I try to play it. Sometimes, it occurs withing a few minutes of me starting a game, other times I can be well into a game before it bombs. I've posted two of my crash logs below. I am running Demigod under Windows XP x64. Can anyone help? I am having a really hard time actually playing the game. Thanks!
- EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0075235b
- attempted to read memory at 0x000000c8
- Program : D:\Program Files(x86)\Stardock Games\Demigod\bin\Demigod.exe
- Cmd line arguments :
- Callstack:
- Unknown symbol (address 0x0075235b)
- Last 100 lines of log...
- A full record of the log is stored in the Demigodlog.txt file
- debug: Loading module '\000/lua/ui/game/itembutton.lua\000'
- debug: Loading module '\000/lua/ui/game/hud_achievement.lua\000'
- debug: Loading module '\000/lua/ui/game/hud_minionselect.lua\000'
- debug: Loading module '\000/lua/ui/game/hud_rollover.lua\000'
- debug: Loading module '\000/lua/ui/debug/minimaptest.lua\000'
- debug: Loading module '\000/lua/maui/minimap.lua\000'
- debug: Loading module '\000/lua/ui/game/loading.lua\000'
- info: Sounds process locked
- debug: Loading module '\000/lua/ui/help/gametips.lua\000'
- debug: Loading module '\000/lua/ui/game/selection.lua\000'
- debug: Loading module '\000/lua/debug/enginestats.lua\000'
- debug: Loading module '\000/lua/debug/cvpstats.lua\000'
- debug: Loading module '\000/lua/renderselectparams.lua\000'
- debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
- debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
- debug: Loading module '\000/lua/sim/tasks/abilitytask.lua\000'
- debug: Loading module '\000/lua/sim/scripttask.lua\000'
- debug: Loading module '\000/lua/sim/item.lua\000'
- debug: Loading module '\000/lua/sim/upgradesys.lua\000'
- debug: Loading module '\000/units/un/b/unbidol01/unbidol01_script.lua\000'
- debug: Loading module '\000/lua/sim/flagunit.lua\000'
- debug: Loading module '\000/units/un/b/unbflagmaxmana01/unbflagmaxmana01_script.lua\000'
- debug: Loading module '\000/units/un/b/unbflag01/unbflag01_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbresource01/ugbresource01_script.lua\000'
- debug: Loading module '\000/units/un/b/unbflagmaxhealth01/unbflagmaxhealth01_script.lua\000'
- debug: Loading module '\000/units/un/b/unbflagcooldown01/unbflagcooldown01_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbportal01/ugbportal01_script.lua\000'
- debug: Loading module '\000/units/un/b/unbflagexperience01/unbflagexperience01_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_script.lua\000'
- debug: Loading module '\000/lua/sim/blip.lua\000'
- debug: Loading module '\000/units/heroes/hqueen/hqueen_script.lua\000'
- info: Initiating Hero AI plan for: \000hqueen
- debug: Loading module '\000/units/heroes/hrook/hrook_script.lua\000'
- debug: Loading module '\000/lua/sim/meleeweapon.lua\000'
- debug: Loading module '\000/units/reinforcements/rsoldier/rsoldier01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rarcher/rarcher01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua\000'
- debug: Loading module '\000/units/reinforcements/rangel/rangel01_script.lua\000'
- debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
- debug: Loading module '\000/lua/sim/minionunit.lua\000'
- debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
- debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
- debug: Loading module '\000/lua/sim/powerup.lua\000'
- debug: Loading module '\000/props/droppeditem_script.lua\000'
- debug: Loading module '\000/units/misc/buildseed_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
- debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
- debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
- debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
- debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
- debug: Loading module '\000/units/heroes/hqueen/hqueenent_script.lua\000'
- info: Loading hero abilities tables
- info: Hero: \000hqueen
- debug: Loading module '\000/units/heroes/hqueen/hqueen_skilllayout.lua\000'
- info: Hero: \000hrook
- debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
- info: End Hero abilities load
- info: MUSIC : Activating cue [Start_Cue]
- info: MESHBP: /meshes/game/TargetArea_mesh
- info: Victory = \000conquest
- info: Sounds process unlocked
- info: Sounds process unlocked
- debug: Loading module '\000/lua/cursorfeedbackparams.lua\000'
- info: Setting audio parameter 'WARSCORE' to value '1.000000'
- info: Setting audio parameter 'TEAM' to value '1.000000'
- info: Setting audio parameter 'LEVEL' to value '1.000000'
- info: Setting audio parameter 'ALIVE' to value '1.000000'
- info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
- info: Setting audio parameter 'TEAM' to value '1.000000'
- debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
- debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
- debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
- debug: Loading module '\000/lua/user/shopaction.lua\000'
- debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
- debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'
- debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
- debug: Loading module '\000/lua/formations.lua\000'
- debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
- debug: Loading module '\000/lua/ui/dialogs/exitdialog.lua\000'
- debug: Loading module '\000/lua/ui/dialogs/dialog_options.lua\000'
- debug: Loading module '\000/lua/ui/menus/menubuttonframe.lua\000'
- debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
- debug: Loading module '\000/lua/sim/projectile.lua\000'
- debug: Loading module '\000/lua/options/module_options.lua\000'
- info: Setting audio parameter 'LEVEL' to value '2.000000'
- debug: Loading module '\000/projectiles/spike01/spike01_script.lua\000'
- debug: Loading module '\000/projectiles/spike02/spike02_script.lua\000'
- debug: Loading module '\000/lua/usermusic.lua\000'
- debug: Loading module '\000/lua/user/abilitycommand.lua\000'
- debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
- info: Setting audio parameter 'LEVEL' to value '3.000000'
- debug: Loading module '\000/units/minions/siegearcher/siegearcher03_script.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
- debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
- EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0075235b
- attempted to read memory at 0x000000c8
- Program : D:\Program Files(x86)\Stardock Games\Demigod\bin\Demigod.exe
- Cmd line arguments :
- Callstack:
- Unknown symbol (address 0x0075235b)
- Last 100 lines of log...
- A full record of the log is stored in the Demigodlog.txt file
- info: Hero: \000hqueen
- debug: Loading module '\000/units/heroes/hqueen/hqueen_skilllayout.lua\000'
- info: Hero: \000hrook
- debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
- info: End Hero abilities load
- info: MUSIC : Activating cue [Start_Cue]
- info: MESHBP: /meshes/game/TargetArea_mesh
- debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
- debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
- debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
- info: Victory = \000conquest
- info: Sounds process unlocked
- info: Sounds process unlocked
- info: Setting audio parameter 'WARSCORE' to value '1.000000'
- info: Setting audio parameter 'TEAM' to value '1.000000'
- info: Setting audio parameter 'LEVEL' to value '1.000000'
- info: Setting audio parameter 'ALIVE' to value '1.000000'
- info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
- info: Setting audio parameter 'TEAM' to value '1.000000'
- debug: Loading module '\000/lua/cursorfeedbackparams.lua\000'
- debug: Loading module '\000/lua/user/shopaction.lua\000'
- debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
- debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
- debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'
- debug: Loading module '\000/lua/formations.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
- debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
- debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'
- debug: Loading module '\000/lua/sim/projectile.lua\000'
- debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'
- debug: Loading module '\000/lua/usermusic.lua\000'
- debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
- debug: Loading module '\000/lua/user/abilitycommand.lua\000'
- info: Setting audio parameter 'LEVEL' to value '2.000000'
- debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
- debug: Loading module '\000/units/minions/siegearcher/siegearcher03_script.lua\000'
- info: Setting audio parameter 'LEVEL' to value '3.000000'
- debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
- info: Setting audio parameter 'LEVEL' to value '4.000000'
- debug: Loading module '\000/projectiles/boulder01/boulder01_script.lua\000'
- info: Setting audio parameter 'WARSCORE' to value '2.000000'
- info: KILL VO : [KillHero_hqueen]
- warning: Clamping character u+0057 to MAX_CHAR_WIDTH
- info: Setting audio parameter 'LEVEL' to value '5.000000'
- debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
- info: Initiating Hero AI plan for: \000hqueen
- info: ARMY1_1 Adding upgrade [CPortalFrequency01]
- info: Setting audio parameter 'WARSCORE' to value '2.000000'
- info: ARMY1_1 Adding upgrade [CBuildingHealth01]
- info: ARMY1_1 Adding upgrade [CDeathPenalty01]
- info: ARMY1_1 Adding upgrade [CBuildingStrength01]
- debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
- info: Setting audio parameter 'WARSCORE' to value '3.000000'
- info: ARMY2_1 Adding upgrade [CBuildingHealth01]
- info: Setting audio parameter 'LEVEL' to value '6.000000'
- info: Setting audio parameter 'WARSCORE' to value '4.000000'
- info: ARMY1_1 Adding upgrade [CTroopArmor01]
- debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain02_script.lua\000'
- info: Setting audio parameter 'LEVEL' to value '7.000000'
- info: Can't use \000HRookHammerSlam03
- info: Setting audio parameter 'WARSCORE' to value '3.000000'
- debug: Loading module '\000/units/strongholds/stronghold02/stronghold02_script.lua\000'
- info: Setting audio parameter 'WARSCORE' to value '5.000000'
- debug: Loading module '\000/units/ug/b/ugbshop03/ugbshop03_shoplayout.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
- debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
- debug: Loading module '\000/lua/sim/tasks/seedbuild.lua\000'
- debug: Loading module '\000/lua/common/validatebuild.lua\000'
- debug: Loading module '\000/units/ug/b/ugbfort01/ugbfort01_script.lua\000'
- info: Setting audio parameter 'WARSCORE' to value '6.000000'
- info: Setting audio parameter 'ALIVE' to value '0.000000'
- debug: Loading module '\000/lua/simcallbacks.lua\000'
- debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'
- debug: Loading module '\000/lua/simping.lua\000'
- info: Setting audio parameter 'LEVEL' to value '2.000000'
- info: Setting audio parameter 'LEVEL' to value '3.000000'
- info: Setting audio parameter 'LEVEL' to value '4.000000'
- info: Setting audio parameter 'LEVEL' to value '5.000000'
- info: Setting audio parameter 'LEVEL' to value '6.000000'
- info: Setting audio parameter 'LEVEL' to value '7.000000'
- info: Setting audio parameter 'ALIVE' to value '1.000000'
- info: Setting audio parameter 'WARSCORE' to value '4.000000'
- info: Setting audio parameter 'LEVEL' to value '8.000000'
- debug: Loading module '\000/projectiles/hrookboulder01/hrookboulder01_script.lua\000'
- info: KILL VO : [KillHero_hqueen]
- debug: Loading module '\000/lua/user/powerupaction.lua\000'
- info: Setting audio parameter 'LEVEL' to value '9.000000'
- info: Setting audio parameter 'WARSCORE' to value '7.000000'
- info: Initiating Hero AI plan for: \000hqueen
- info: KILL VO : [KillHero_hqueen]
- info: Setting audio parameter 'LEVEL' to value '10.000000'
- info: Initiating Hero AI plan for: \000hqueen
- debug: Loading module '\000/units/strongholds/stronghold03/stronghold03_script.lua\000'
- info: Setting audio parameter 'WARSCORE' to value '8.000000'
- info: KILL VO : [KillHero_hqueen]
- info: Setting audio parameter 'WARSCORE' to value '5.000000'
- info: Initiating Hero AI plan for: \000hqueen
- info: Setting audio parameter 'LEVEL' to value '11.000000'