what this game should take from dota
edited for udate spelling and rant/4/24/09
To begin with I know this is not dota, but demigod could use a few things from dota (I Think).
1. for health and mana I would like the numbers to be there all of the time, not just when I scroll over them
2. a alt tab button so I can see the health of creeps and demigods nearby
2a. (while not as good as the alt tab button apparently if you press ` at the top left of the keyboard it accomplishes the same thing)
3. doing a gank is very hard to do with the current maps. between few obstructions and flags giveing LOS it is very hard to sneak up on someone. so in some future maps please have more line of sight obstructions and fewer flags.
4. on the mini map if I click on it I would like my view to go there not stay where I was.
5. TB Reg and VL could you make them more noticable, I dont know if its just me but i mix them up with the creeps sometimes. makeing them bigger or just makeing them a brighter color would work.
6. If a demigod is standing behind the Rook could you make a outline of the forementiond demigod visible.
6a. (apprently this is also in the game and I may need to fix my eyes)
7. could you include healing item that was like the tangos in dota (a heal over time that was cheap) just for the begining.
If I messed up and any of these things are in the game and I'm just screwing it up sorry.
as a side note after reading the forums a lot of people seem to dislike the small number of heros. as a long time dota player
myself im left wondering why people think just throwing in heros would be fun. I would rather have a small but balenced pool
of heros then a large unbalenced hero as is the case with dota.(you cannot tell me that a team of chimara, alchemist, queen of
pain, obsidion destroyer thingy, and blood seeker(only time he is good is versus noobs.) could win against bala, clinkz, void,
lion and tide hunter.