Regulus' Deadeye

At lvl 15 Snipe becomes Deadeye:

Regulus gets 3% chance to stun enemies for .3 seconds?

 

Am I reading this correctly?  Every 3 in 100 shots regulus takes the enemy will be stunned for .3 seconds.  This seems unbelievably weak for a lvl 15 culminating ability. 

 

.3 Seconds is nothing, it could only be useful as an interrupt.  But at 3% it's so unreiliable as to be useless.

 

  This seems like an error.  Why would I evern want to spend one of my last 5 skill points here?  Am I missing something?

4,343 views 22 replies
Reply #1 Top

Im of the same opinion. Should be buffed. Not worth the skill point and that late in the game, an interrupt isnt going to help. Especially such an unreliable one.

Reply #2 Top

If you compare it to the one that tries to encourage you to walk in to the middle of your foes then cast your wings that will mean you can't attack or move during the whole animation then I think it's great.  But I agree it's really shocking.

Reply #3 Top

I could not beleive it either.  Just seems SO useless.  I did try the "start flying in the middle of a mob" talent, but that was nearly deadly every time, especially for a DG that's suppose to stay at range.

Reply #4 Top

Regulus has more important skills to gaet then that

Reply #5 Top

Quoting Haree78, reply 2
If you compare it to the one that tries to encourage you to walk in to the middle of your foes then cast your wings that will mean you can't attack or move during the whole animation then I think it's great.  But I agree it's really shocking.
End of Haree78's quote

Yup, very dissapointed in that one as well. I wouldnt take either of these skills in any situation.

Fortunately, Regulus is a good solid character just with his passives, mines, snipe and Mark. He also makes very good use of the stat boosts so its not like we run out of places to spend our points.

Reply #6 Top

Okay... So at least I'm not alone.

 

But it makes me wonder, what were they thinking?  Surely they were thinking something!

Reply #7 Top

.3 seconds is enough to interrupt an ability, though. Perhaps that's the intention. One shot out of 33 has a chance to interrupt.

Reply #8 Top

Quoting mehoo462, reply 6
Okay... So at least I'm not alone.

 

But it makes me wonder, what were they thinking?  Surely they were thinking something!
End of mehoo462's quote

 

 

regulus is to good endgame as it is lets give him crap abilities :D i presume :D

Reply #9 Top

Im sure the skill was more powerful and through Beta ended up being nerfed a little too much. Interrupt on normal attacks is a VERY powerful ability. Especially on a character that can relly solely on his normal attack.

 

I want to take a second stab at Vengeance. The usesage of the ability doesnt seem very good but consider this:

 

500 AoE Damage in 10 Radius

2 sec cast, 5 sec cooldown.

0 Mana cost.

My powergamer senses are tingling. There really seems like there could be a devastating combo here combined with -cooldown favor item, flag and artifact. We can get the cooldown to 3 seconds. Now, I dont remember if the cooldown activates upon turning off angelic fury. But for arguments sake lets say it does.

So, activate for 500 damage (cooldown begins of 3 seconds) by this time you should be easily doing 250 damage a shot to demigods, so we will add in another 500 damage from that (again being very conservative as you can possibly get 3 or 4 shots off in that time. Turn off angelic fury, 3 second cooldown activates, 2 more shots at 150 damage is 300 damage. Rinse and repeat.

The cycle does 1300 damage, 500 in a large radius around Regulus and 500 in a small radius around whatever he shoots. The cycle takes 10 seconds (2 initial for vengeance to activate, 3 secs of cooldown, 2 to deactivate, 3 sec cooldown) which isnt all that long for that kind of damage ESPECIALLY considering this costs you next to no mana (40 a shot while AF is active).

All of this is PURE theorycraft. I have tested none of it. But while pondering about vengeance, I had the idea and figured id bring it up. Its definately one of those things that will either be minorly useful or absolutely devastating. Id like you all to give it a shot and see what happens.

Cheers,

Chaos

Reply #10 Top

Quoting Kryopsis, reply 7
.3 seconds is enough to interrupt an ability, though. Perhaps that's the intention. One shot out of 33 has a chance to interrupt.
End of Kryopsis's quote

And since it's a pretty good idea to build Regulus for +attack speed, those 33 shots don't take that long. At the .5 attack speed limit, that's 6 shots in 3 seconds, so 33 shots is ~15-16 seconds. Which is pretty good for a passive interrupt. The randomness of it leaves you with no guarantee you'll interrupt what you want to interrupt, but at the same time it's passive and it only costs one point, which is pretty decent in the grand scheme of things.

Reply #11 Top

All of this is PURE theorycraft. I have tested none of it.
End of quote

The problem with Vengeance isn't the damage that it does, which is decent.. but that you have to be close to use it and, here's the kicker - you can't interrupt the 2 second form change. Regulus isn't really built for melee combat, and he can get torn to shreds by a heavy/fast melee damage dealer, especially if he's unable to move for the 2 seconds it's activating. Sure it does 500 damage, but UB built for attack speed and Bestial Wrath can rip Regulus a new one in that time :P

Reply #12 Top

Quoting Annatar11, reply 11

All of this is PURE theorycraft. I have tested none of it.

The problem with Vengeance isn't the damage that it does, which is decent.. but that you have to be close to use it and, here's the kicker - you can't interrupt the 2 second form change. Regulus isn't really built for melee combat, and he can get torn to shreds by a heavy/fast melee damage dealer, especially if he's unable to move for the 2 seconds it's activating. Sure it does 500 damage, but UB built for attack speed and Bestial Wrath can rip Regulus a new one in that time
End of Annatar11's quote

Oh Im well aware Reg isnt built for melee combat. And yes, obviously a decked out UB will tear him to shreads. Doesnt meen this doesnt warrant being tested.

It may not be a main build but it may lead to us finding out why they bothered to make it a skill in the first place. And you must agree, 500 AoE damage for 0 mana cost aint too shabby.

Reply #13 Top

at lvl 15 500 damage aoe that isnt instant is crap doesnt matter what it costs ... and especially when you need to stand near them to use it

Reply #14 Top

Quoting chaosbrynn, reply 12



Quoting Annatar11,
reply 11

All of this is PURE theorycraft. I have tested none of it.

The problem with Vengeance isn't the damage that it does, which is decent.. but that you have to be close to use it and, here's the kicker - you can't interrupt the 2 second form change. Regulus isn't really built for melee combat, and he can get torn to shreds by a heavy/fast melee damage dealer, especially if he's unable to move for the 2 seconds it's activating. Sure it does 500 damage, but UB built for attack speed and Bestial Wrath can rip Regulus a new one in that time


Oh Im well aware Reg isnt built for melee combat. And yes, obviously a decked out UB will tear him to shreads. Doesnt meen this doesnt warrant being tested.

It may not be a main build but it may lead to us finding out why they bothered to make it a skill in the first place. And you must agree, 500 AoE damage for 0 mana cost aint too shabby.
End of chaosbrynn's quote

My Regulus rips beast to pieces not sure where you been playing but Regulus has two great anti beast skills. Just ask the beast players who have played us good Beta Regulus players.

Reply #15 Top

Not sure which of us you were replying to, HorseRadish, so I'll just reiterate that I was making the example with Regulus not being able to do anything for the 2 seconds while Vengeance is activating.. 2 seconds is a lot for Beast in melee against Regulus :P

Reply #16 Top

vengeance is probably best for clearing a wave of creeps in a flash while pushing.  Definitely not for when enemy DGs are around.  That may or may not be a useful thing to do depending on the game and what your allies are up to.  A defensive burst is also useful for when you get surrounded by minions (very bad thing for Regulus)

Annatar, that's a good point.  If you boost attack speed it will happen with reasonable frequency for a passive ability.  But I don't quite follow how a random interrupt is worth anything, let alone a high level skill point.  If it doesn't interrupt a teleport or some other ability, what's the point?  (waiting to be schooled)

Reply #17 Top

Quoting Annatar11, reply 11

All of this is PURE theorycraft. I have tested none of it.
The problem with Vengeance isn't the damage that it does, which is decent.. but that you have to be close to use it and, here's the kicker - you can't interrupt the 2 second form change. Regulus isn't really built for melee combat, and he can get torn to shreds by a heavy/fast melee damage dealer, especially if he's unable to move for the 2 seconds it's activating. Sure it does 500 damage, but UB built for attack speed and Bestial Wrath can rip Regulus a new one in that time
End of Annatar11's quote

 

Maybe some abilities in this game aren't for taking out Demigods?  Perhaps it's just extra AoE for clearing out creeps...and that's it.

Reply #18 Top

Yeah, some of the end-line abilities are laughable. We can't all be Rooks with really sexy poison arrows, can we now?

Reply #19 Top

I play Reg a lot and I agree. I never get that spell because procs like that rarely occur when they would be useful.

Reply #20 Top

Yep, 2 laughable high end abilities.

Level 1 snipe and level 1 mine are such joys to buy too. I find it especially beneficial to play a glass cannon, which starts with a nice short range.

Almost am thinking about switching to a General, but don't want to deal with the extra micromanagement.

Reply #21 Top

You guys don't get it.

Dead-eye does not proc off of Snipe exclusively.

It means that all of the Regs attacks have a 3% chance to stun the target, which is practical for running down a target or getting a lucky interrupt.

In case any of you are still confused, I will capslock this: DEADEYE PROCS OFF OF AUTOATTACKS AS WELL.

3% is a bit low, but I always get this skill because it always pays off. Combined with Maim, no one can escape you.

Reply #22 Top

Any kind of percentage in a game that may have an effect on the outcome of a battle must have at least 10% to be not downright stupid.