nice patch cant host games....

another well tested and well done patch ... not to mention the fact i cant join skirmish ... now i cant host any matches over ingame options any longer.... only gameranger, tungle are working fine for me to host ... so wtf is goin on every patch do more worse then better ....oh ... not correct the patches do better for arround 5 % of the customers but not the less 90 % if i read the forum correct i asume there are still a handfull which have good experience with the patches.

1,407 views 6 replies
Reply #1 Top

So instead of playing another game or taking your dog for a walk, you came on the forums to incite a flame war. Excellent.

Reply #2 Top

Quoting n3crosys, reply 1
So instead of playing another game or taking your dog for a walk, you came on the forums to incite a flame war. Excellent.
End of n3crosys's quote

I dont think a little frustration for a game that doesnt work, that was paid for with good money is all that unreasonable. You talk about flame wars but all you do is throw gasoline on the fire.

Heres some constructive criticism, lets make multiplayer, stats, favor points work? How about server updates that say server status (so that when the NAT goes down we dont all screwed)? How about meaningful error messages instead of "disconnected from NAT server"? How about auto retry so i dont have to keep retry searching for a game where 1 out of 6 people cant connect?

These are not unreasonable things. And my dog has had more walks than he can deal with for the day. Oh, and the cats have had their fair share of exercise with "da bird".

Reply #3 Top

Excellent criticism, however, you are not the OP, and your post was not dripping with obvious sarcasm.

This is not reasonable, this is venting anger at the game in a thoughtless way for no other purpose than to make oneself feel better about it afterwards.

Reply #4 Top

Quoting n3crosys, reply 1
So instead of playing another game or taking your dog for a walk, you came on the forums to incite a flame war. Excellent.
End of n3crosys's quote

hmmm playing another game u say...going outside... why (of course i got a realife) ?? i bought this game and i play it in the ESL where already tournaments and ladders started. what s your point ? if you buy a new car and its broken and wont drive ... just take ur bike instead or walk and till some miracle happens leave ur car in the garage hoping someday if u dont tell anyone how crappy and shitty your vendor was your new bought car will hopefully drive ?? sorry i dont think so not my way ... i go and tell everyone about the car and the dealer who sold it .... doin some really bad publicity before anotherone makes the same mistake buying stuff from them.

Quoting n3crosys, reply 3
Excellent criticism, however, you are not the OP, and your post was not dripping with obvious sarcasm.

This is not reasonable, this is venting anger at the game in a thoughtless way for no other purpose than to make oneself feel better about it afterwards.
End of n3crosys's quote

sure im definetly venting anger.... i bought a game which shows it s bugged like hell and not more then an untested alpha like it seems and after every patch for me it gets worser then before. believe me if that would be my new car from a dealer i definetly had my money back till now and a lawyer sewing them. but for gpg and impulses luck 30 bucks it not worth that kind of anger... that is there luck .... but otherwise this was definetly my last game from that company and thats for sure....

Reply #5 Top

Your analogy with the car was cute, but there's a fine difference between a motorized vehicle that you rely on during your daily life and a game that you purchased...Okay, I won't assume, maybe that's a heavy reliance on that for you as well. If you want to generalize, yes, when you buy product 'A' and it doesn't work, you should be annoyed. However, and contrary to what you think, the situation with online multiplayer had actually been improving right up until this last patch. Everyone who bothered to read the dev journals knows that the p2p concept is getting a major overhaul this week, so in the meantime we took the proactive road and started using GameRanger.

Reply #6 Top

Quoting n3crosys, reply 5
Your analogy with the car was cute, but there's a fine difference between a motorized vehicle that you rely on during your daily life and a game that you purchased...Okay, I won't assume, maybe that's a heavy reliance on that for you as well. If you want to generalize, yes, when you buy product 'A' and it doesn't work, you should be annoyed. However, and contrary to what you think, the situation with online multiplayer had actually been improving right up until this last patch. Everyone who bothered to read the dev journals knows that the p2p concept is getting a major overhaul this week, so in the meantime we took the proactive road and started using GameRanger.
End of n3crosys's quote

 

well ok improving to whom ? for myself i said above it worked fine from the start got an 16mb cable line 1mb upload so far no problem but how do they wanna solve (if they still hold on to p2p) the low dsl lines ?? for example friend of mine got only dsl 2000 so if he tries to get into games greater then 2vs2 his connection cant handle the p2p queries so in 3vs3 he is lagging down the whole game for every player in the room not to mention 4vs4 where it is unplayable with him in the room ... and he is not the only one with this kind of line or ISP so how will they handle that problem no 4vs4 5vs5 3vs3 for him and i think thousands of other player like him with the same connection ?? and if they do it over proxy servers locally the where is the sin choosing p2p from the start if you still go over proxys??? .. they said p2p coz less lags and direct input output for gameplay and therefor everythink besides p2p is pointless coz they did not want to go over external hosts ....so the quote and reason 2 use p2p underneath is pointless now or am i wrong ??

Quoting post,

Most PC games are client/server. That is, someone creates a game and others join that game. The data then goes from you to the host (the server) and then back to the other players.  Sins of a Solar Empire is client/server.

In Demigod, it is peer-to-peer. This was necessary because it needed to have the least amount of latency possible since your moves are directly sent to the other players rather than to a server first.  Because the action in Demigod focuses a great deal on Melee in the third person (i.e. players can see their hits) a lot of traditional methods to mask latency aren't possible. Peer-to-peer reduces the problem of "lag".

End of post's quote