What do do against 2 rooks spamming towers?

Been playing alot of 2v2s to sort of refine my particular strats against certain dgs, and I'm having a really tough time breaking this particular strat.

 

2 rooks who move up and tower spam.  It's a bit ridiculous, because early on those towers really do give a leading edge and when there are twice as many towers it's just goddamned ridiculous.

 

In between them healing off my towers for their entire health bars, stunning and hammercrushing, the strat is UNBELIVABLY strong, even possibly "overpowered".

 

Just wondering what you guys think.  Let me know!  Thanks. 

4,416 views 16 replies
Reply #1 Top

Lose if it's on a map with few chokepoints.

Reply #3 Top

AoEz and mana drainz :D

Reply #4 Top


Been playing alot of 2v2s to sort of refine my particular strats against certain dgs, and I'm having a really tough time breaking this particular strat.

 

2 rooks who move up and tower spam.  It's a bit ridiculous, because early on those towers really do give a leading edge and when there are twice as many towers it's just goddamned ridiculous.

 

In between them healing off my towers for their entire health bars, stunning and hammercrushing, the strat is UNBELIVABLY strong, even possibly "overpowered".

 

Just wondering what you guys think.  Let me know!  Thanks. 

End of quote

 

Much like WoW, I don't think this game was meant to be balanced around 2v2.  I think the sweet spot is 3v3+ as far as balancing goes.  Yes, this is far more balanced than most any game you will ever see, but I think in 2v2 there are just to many options when it comes to cheezing (your situation being one).  Atleast in a 3v3 the other team basically has to mix it up or risk losing without some kind of support or heavy DPS.

Don't take my post the wrong way, it's just my opinion and no fact is based on it.

Reply #5 Top

If you are unclean beast, just roll over and die. Or, camp at your own tower until you have enough money to buy tons of armor and life steal.

If you are general, send minions in first, have tower target them and you jump in to kill rook. That giant rock is squishy, believe or not (especially that 3/4 generals can reduce armor/increase damage).

Regulus+support, if you need help with him on beating rook, you need help.

If you kept trying and kept dying in the begining repeatedly more than twice, you may as well rage quit.

If it were rook and something else, this could be a different story.

Bring some (fast)potion btw, just in case hammer slam do get you.

Reply #6 Top

A good pair against this is a TB using ice nova to freeze towers and a fast helper to run past frozen towers and avoid being stunned with boulder/getting hit with hammer. Either way after you get to a high enough lvl to where the towers dont bother you the rooks will be at a disadvantage. I had this happen to me in a 3v3 and i was eventually just chasing the rooks through the towers.

Reply #7 Top

Well circle of fire does actually work nice against tower clumps, I just remembered.  And reg can outrange them.  But that's really about it..

Reply #8 Top

Quoting innociv, reply 7
Well circle of fire does actually work nice against tower clumps, I just remembered.  And reg can outrange them.  But that's really about it..
End of innociv's quote

QoT too.. lots of building damage.

Reply #9 Top

Early game just zap their mana. Rook's starting mana pool is piss-poor and it takes a bit for them to build it up.

After around lvl 8 or 9, it gets tougher, but if you keep them drained you should either be able to push them back or maybe get a few kills to give yourself an edge.

Reply #10 Top

Quoting TheUnholyones, reply 8

Quoting innociv, reply 7Well circle of fire does actually work nice against tower clumps, I just remembered.  And reg can outrange them.  But that's really about it..
QoT too.. lots of building damage.
End of TheUnholyones's quote

Uproot?.. no.  Root can lay towers much more than you can uproot unless you have uproot AND compost maxed.  Spike wave goods okay on them until there is a clump of 6 to 8.

Reply #11 Top

Siege gunners have more range than towers.  It won't remove them instantly but the damage of those buggers can add up even on normal towers.  I like to leave mine attacking towers on the map while I take the rest of my minions to do other things.  Their range is also larger than the fog of war, so it is really easy for people to not notice them attacking for a long period of time.

Reply #12 Top

This setup is only “overpowered” if you let it. So you are facing two Rooks spamming towers that are also stunning, hammering and healing their entire health bar off of you tower. My first question is this early, mid or late game? You mention “early on”, but the Rooks would have to be at least level 5 to have Boulder Roll, along with Power of the Tower, Hammer Slam and Structural Transfer. If you and your teammate have not started to adjust your tactics to take on 2 Tower Spamming Rooks by level 5, then you are going to have an aggravating experience.

 

Adjust your play style, equipment, DG builds, citadel upgrade, whatever you need to exploit the weakness of this 2 Rook build, while trying not to play into its strengths. Like others have said, go for range, mana drains and mobility.

 

Reply #13 Top

Torch bearer

 

Rain of ice ranges towers and is aoe

frost nova stops towers cold (dohoho) for a long time

deep freeze cancels their heal, hammer and rises cooldown on towers preventing them from being spammed

throw in a fireball that ranges towers or do ice nova/circle of fire combo to melt the towers

 

I prefer going all ice + fireball

 

Also don't let them start a farm, that 'oh it's just 2 towers for now' will turn into 'oh i died' quickly, also towers even in pairs destroy creeps so rooks lvl up fast. Detroy single towers on sight.

Rook lacks in mobility BIG time, they tie themselves down to their tower farm and a tower rook without his farm is easy pickings( tower rooks NEED mana items otherwise they won't be able to spam them so they need to skip on armor, dmg and/or speed items).

 

If they both stay in the same place then cap all the possible flags and up the citadel as fast as possible to catas/giants then cap one of their portals. If they split concentrate on one, they won't be able to run away/meet up because of the lack of mobility.

 

I actually play Tower of Light rook alot and honestly if my teammates help me surrvive to the lategame and i set a farm right in front of the enemies base it's pretty much gg, early game they are very fragile, late game you need at least 2 other demigods to take them. Word of advice to rooks: don't start a new tower farm even if your team pushes, just slowly tower by tower move your existing one.

Reply #14 Top

I often play tower spamming Rook. Its a very satisfying strategy as long as you realise what you roll is. Perhaps I can give you some advice.

The worst thing that can happen to a tower spamming rook is to have his towers destroyed. With a 12 second cooldown and a hefty enough mana cost, taking out the towers can be a real pain to him.

Early on he will run out of mana very quickly. Shouldnt be a problem for you to take them down and keep them down.

Later on in the game you really need to have a bunch of towers to do good damage. If you focus on taking them down, Rook will have a very difficult time outpacing you.

If you have 2 rooks pushing the same lane on a larger mao you can always push a different lane. You then go from head on colissions with Rooks to a race with Rooks. Even ebtter would be to dive into their base and take the portal that feeds the lane they are in. Not only will this SERIOUSLY slow down their advance, more importantly, it will force them to come back and take the portal again. An Erebus equiped with a teleportation amulet can be a REAL pain like this. Bat past towers, take flag, Teleport out, rinse and repeat. The Rooks will be going mad as you are now foring them to travel a lot and everyone knows, Rook hates travelling.

Now I cant really see anyone playing 2 rooks as a strat other then on crucible. MAYBE on prison. In either on of these it is fairly eaqsy to dive to the portal and take it over. You dont even need erebus to do it (although damn he makes it easy, espceially on crucible where his mist and bat can be used to awesome effectiveness batting over the gap to the portal and misting in front of it to completely block the wave and gain great XP and money, and then unmisting and taking the portal when he needs to.

In other words, you have 2 options. You can attempt to fight them on their own ground by trying to outpace the speed at which they place towers, or you can make them play a different game where tower spamming doesnt help them that much and their slow speed hurts them.

That would be my suggestion. For backdooring there are ways with every character. The simplest would be to grab a health potion, wait for the rooks to be far from base and then run past the towers, stand in front of the portal flag so the portal towers dont shoot you and take the flag while drinking your potion if you need it. By doing this repeatedly you will force the Rook team to be contsantly moving from the front lines, which then gives you time to engage just 1 Rook or the towers they put down.

Hope it helps,

Chaos

Reply #15 Top

Quoting chaosbrynn, reply 14

That would be my suggestion. For backdooring there are ways with every character. The simplest would be to grab a health potion, wait for the rooks to be far from base and then run past the towers, stand in front of the portal flag so the portal towers dont shoot you and take the flag while drinking your potion if you need it. By doing this repeatedly you will force the Rook team to be contsantly moving from the front lines, which then gives you time to engage just 1 Rook or the towers they put down.

Hope it helps,

Chaos
End of chaosbrynn's quote

Yeah, this is it exactly. Try another route, circle around. Even two rooks can't hold a whole map. And their towers degrade after a time. So let them hold whatever they holding and go around them. You should be faster and able to kill them if they leave their tower forest...

Reply #16 Top

Uproot?.. no.
End of quote

Well you can uproot a tower and leave it to die but i was referring to spikes & ranged attack