So I've bought the Ultimate edition and started my first game as the Altarians in a Small galaxy, (EASY, 5 civs, No Tech Brokering) with a custom opponent (Tholian Holdfast, using the Thalan tech tree, AFRonin's Tholian ships, and Super Isolationist SA.) At this point I've explored 90% of the galaxy, have four colonies (none better than class 9), a Production resource starbase, an Influence SB, and an Ascension crystal SB. I've no real warships yet, but have just gotten the small ship hull, and need the next tech to actually have weapons for it. Scouts like crazy though.
The thing is, I'm not sure what I need to do next. My economy has not tanked, but it is definitely sliding towards ruin due to maintenance, and I will start building freighters after the current build is finished. I still have a little space on all my worlds to build, but I stopped building factories etcetera since I was not sure if I should leave space for later, more sophisticated social projects.
So I have several questions for the community.
1. Is there a strategy library like that at Civ Fanatics where people post game articles on specific topics that I can visit? A detailed walk-through or AAR of a beginner's level game would also be helpful.
2. Should I use every space of my colonies, and just plow over older buildings? Or should I save space as I am currently doing?
3. How do I build a healthy economy in this game? (Or the Altarians if econ strategies are race-specific).
4. Do I need to hook up my star bases? Right now, only the Ascension SB is actually producing. Not sure what status screen it is, but it claims I don't have any SB bonuses.
5. Should I build up a single SB until I've maxed it for my current tech level, or should I claim as many resources as possible with just a basic SB on each and then improve them from there?
6. When a space on a tile gives an Approval bonus, can that bonus apply to either Morale or Influence, whatever building is first built there?
7. Should I build Starports on every world? Originally, I was going to specialize, but most of my colonies are forming a loose cordon around the Drath Legion, so it seems like a good idea to make them into military production centers, freeing Altaria for bigger projects.
8. What tech(s) are needed to settle Toxic worlds? There is a Class 13 and Class 17 near Altaria, but at my present tech they are unusable.
BTW, when I started this game, I was planning to go for a Tech victory, since my usual play style in TBS games is to do rapid early expansion, then turtle until I have massive tech superiority, and only then conquer the world or galaxy, but if I can just turtle and tech for the win, that's great! (I'm a Builder-style player, and only occasionally a Warmonger.) Since it is a first game, I may just scrap that and not worry about winning until I get a better feel for the way GCII plays. Ascension is very tempting since four of the five are either next to or close to my homeworld, and it also reminds me of the Transcendence victory from Alpha Centauri, my favorite TBS game to date.
Thank you for your time.