My views on Demigod after clocking 30+ hours in the game.

Bought the game last Friday. And after reading the comments in the forums since the launch of the game, I came in expecting some problems. Oddly enough, the problems that have severely affected some people have not happened to me. I can get in and out of a game easily enough, and have no problems logging into the Pantheon. I haven't had any multiplayer problems and I have a shitty internet connection (verizon DSL 90KB/s), so I was a bit surprised to see that everything works fine. lol.

Now, the other I want to talk about since everyone else I talking about is... game balance. There are no overpowered Demigods. None. There are overpowered abilities and skills though.... but each Demigod, if played effectively and to his/her strengths, can all be equally devastating. Rook against structures, TB and Reg against other DGs, Oak is multipurpose, Erebus and UB are extreme harassers, and so on so forth.

Some of their abilities and cooldown times will definitely need some tweaking though.

TB himself is not overpowered, but a few of his abilities do strike me as just a bit too powerful... not by much, but enough that he does have a slightly faster experience rate, combined with some extremely powerful attacks for pulverizing other Demigods.

I haven't had a problem with UB so far. Spit is powerful, yes, but the rest of his moves are not nearly as good. I think Stardock should buff some of his other moves and nerf spit just a tiny bit.

Rook is fine as is. But I think he needs more armor and durability. Crumbles too easily.

Sedna is fine as she is, as a support DG.

Regulus I think is not overpowered. I remember people saying all the time he was overpowered... but from what I've seen so far, he's not. He's good at finishing off fleeing opponents with snipe, indeed, but when it comes to actual battle he gets his ass kicked.

QOT... I haven't seen her in action enough. But so far, I think her shield is just fine for her.

Oak seems balanced. Very durable, and strong, but doesn't excel extremely well in any particular area.

Erebus... hmm... I think he's somewhat overpowered. I think he needs less health and armor. A lot less. They should just make him so that he HAS to rely on draining health.

 

Your thoughts?

 

1,965 views 8 replies
Reply #1 Top

Glad to hear everything worked for you sir. :)

I feel the same as balance goes, there need to be little tweeks, but nothing is just blaringly game-ruining. Spit is extreamly exagerated with how strong it is, I agree there as well.

QoT is very strong till a little later on, but artifacts make most abilities that involve dmg/defence kinda obsolete, so I can't complain about just her there :)

Reply #2 Top


TB himself is not overpowered, but a few of his abilities do strike me as just a bit too powerful... not by much, but enough that he does have a slightly faster experience rate, combined with some extremely powerful attacks for pulverizing other Demigods.
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I haven't had a problem with UB so far. Spit is powerful, yes, but the rest of his moves are not nearly as good. I think Stardock should buff some of his other moves and nerf spit just a tiny bit.
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Eh. UB seems to be fairly decent all around. He's great early game for any nub, but to be decent endgame takes real skill.

Rook is fine as is. But I think he needs more armor and durability. Crumbles too easily.
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I take it you've never seen a good Rook, have you? He can be near invinvible in close combat once he gets going.


Regulus I think is not overpowered. I remember people saying all the time he was overpowered... but from what I've seen so far, he's not. He's good at finishing off fleeing opponents with snipe, indeed, but when it comes to actual battle he gets his ass kicked.
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As a DG killer, he's definetly one of, if not the best in the game all the way through. But he lacks any way to consolidate those victories, due to low durability which prohibits flag capping in dangerous situations. That, and against multiple targets, he can't do too much.

Oak seems balanced. Very durable, and strong, but doesn't excel extremely well in any particular area.
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Oak excells in every area except for having an incredibly weak approach.

Erebus... hmm... I think he's somewhat overpowered. I think he needs less health and armor. A lot less. They should just make him so that he HAS to rely on draining health.
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Erebus already has to rely on draining health. Any Erebus who is in a situation where he can't drain health is dead already. He already has low health and armour. Erebus is very weak in the beginning of the game for that specific reason--he can't drain enough health fast enough to keep himself alive in anti-DG combat. To make him even less durable would make him even harder to play early game then Rook, but with less payoff.

Reply #3 Top

I don't think there is any balance issues with individual characters. The imbalance become obvious with how certain high gold items scale the character. Using the right combination of gear can really exploit some of the strengths of your character to almost exploitive levels. Some of the gear needs to be nerfed a bit, and gold for player kills needs to be reduced.

Reply #4 Top


Erebus already has to rely on draining health. Any Erebus who is in a situation where he can't drain health is dead already. He already has low health and armour. Erebus is very weak in the beginning of the game for that specific reason--he can't drain enough health fast enough to keep himself alive in anti-DG combat. To make him even less durable would make him even harder to play early game then Rook, but with less payoff.
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Unless there were changes in last week's patch, Erebus has the lowest starting armor, but above average starting health (3rd highest).  He has the highest armor gain rate per level and the second-highest hp gain per level.  Both of these stats are second-highest at level 20 (rook has more hp, ub has more armor).

I agree that his early-game survivability is currently ok, despite level 1 bite plus mana starting items being extremely strong.  Tweaking gain per level seems like potentially a better balancing option, since all other demigods have viable early harassing options.

Reply #5 Top

Teseer- Thank you. :) Like I said, I haven't really come across QoT being OP. She's very hard to kill, but she doesn't kill me often if ever.

Guildford- In every match I've played either against Rook, or as him... He just seems to die very easily mainly because of his size I think. He's very easy to hit. You're right though, maybe I just haven't fought a skilled Rook player yet. Then again I'm usually Regulus so I have no reason to be anywhere near Rook anyways, heh. What I ment by DG having a fast EXP rate, was that he has such extremely effective AOE attacks that can wipe out a whole troop of creeps fast and efficiently, he nets creep EXP AND Demigod exp easily because he can take on both very, very effectively.

Bewareofthecow - Yeah that's definitely something that the community needs to look into in more depth. Everyone so concerned about the Demigods and not what the items. That's the biggest thing we need to look at in terms of balancing. How each piece of item works with each Demigod and who has an advantage or disadvantage with a particular piece of equipment. More comparisons need to be done between Demigod skills as well. I am leaning to thinking TB is overpowered. I have played as him and versed him with similar results. See my above paragraph for why I think he is OP.

 

Reply #6 Top

They should test balance without items or something - you might find it is the items that need tweaking and not the character balance.

 

Hopefully they don't go changing more than one thing at a time, thats how balance gets completely stuffed up.

Reply #7 Top

Quoting Protocept00, reply 5


Guildford- In every match I've played either against Rook, or as him... He just seems to die very easily mainly because of his size I think. He's very easy to hit. You're right though, maybe I just haven't fought a skilled Rook player yet. Then again I'm usually Regulus so I have no reason to be anywhere near Rook anyways, heh. What I ment by DG having a fast EXP rate, was that he has such extremely effective AOE attacks that can wipe out a whole troop of creeps fast and efficiently, he nets creep EXP AND Demigod exp easily because he can take on both very, very effectively.

 
End of Protocept00's quote

 

Well, that explains it. Regulus is probably the best Rook killer in the entire game. A mid to late rook is a strong pusher who is near unbeatable in one on one close combat. I've managed to kill a few, but they end up being dangerously close fights that leave me crippled after actually finishing the job. Note that this is as Erebus. The only way to have a decent one on one with Rook as Erebus is to send minions in to act as meatshealds for the towers first, but if that's the case, you could end up losing the additional firepower of your minions very quickly.

Reply #8 Top

I don't think there is any balance issues with individual characters. The imbalance become obvious with how certain high gold items scale the character. Using the right combination of gear can really exploit some of the strengths of your character to almost exploitive levels. Some of the gear needs to be nerfed a bit, and gold for player kills needs to be reduced.
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Signed. Specially Lord Erebus on a rampage - that's a big "run for your lifes!" sign to me

In regards to rook, while i don't think he is either OP or weak at all - in my opinion, a good rook player can decide a game, and a bad one can probably too (to loose, that is)..

That being said, he could prob. use some balancing just for the sake of gameplay... i'd love to see: towers lasting somewhat longer before self-destructing (lower their hp by 10% or something), hammer slamm could be faster as well (again, lowering dmg a bit would offset this) - this i think would make rook a bit easier/more fun to play.