Problems with changing governments

I know it's a minor thing, but I thought I should bring it up, because it confused me. I don't know if anyone else has had this problem. When you change governments, you are given a "production" boost of x%. This is in fact an economy boost, not a production boost. This had me confused for a while. I thought, "Why should I switch governments just to get a production boost? I'll increase my spending instead." As it turns out, -that- is why I've been having a lot of trouble in my past couple of games. Perhaps in the next version, consider adding the words "boost to economy" instead of "production boost" in the descriptions of the different governments? It might help some other poor fool like me getting reamed out of his mind. =)
190 views 3 replies
Reply #1 Top
Actually, it's both. You get an ecomony boost and a production boost. The production incerease usually is larger than the economy boost, causing your income to appear to go down.

~SDC~
Reply #2 Top
Arturus Magi, that went past a little fast. I understand it gives +20% to the economy attribute. Are you suggesting it also increases the manufacturing attributes? (I gotta check!)
Reply #3 Top
It does increase manufacturing output, but indirectly. By allowing a higher spending rate, more money can be pumped into all overall production. So, actual revenue does go up, but so does the spending limit. The increased spending limit (i.e. more BC being spent per percentage point on the spending slider) leads to greater manufacturing output. Therefore, it does both economy and projects in the end, but, technically, is only an econ bonus.