EVIL - a tough row to hough!

I was wondering if anybody could help me play a good evil/bully game. I have gotten pretty good at GalCiv and I can fairly easily trounce the computer on Intelligent.. but I always play the same way. Be nice to everybody, trade a lot, build up a strong economy and research infrastructure, get dreads first and pound at least one player... then either pound the others or, with my newly expanded empire, swallow them culturally or turn them into allies.

I would like to play as evil, and not only as an evil version of that strategy, but as a bully, like the computer Drengin player. Anyway I figure the two sort of go together, as an evil player without a strong military finds himself continually picked upon by the computers. But I just cannot seem to hack it. I am taking the War Party and all military related racial picks (normally I do Populists, +20 econ, +1 speed, +1 sensors). I simply can't keep up when (a) I don't have my usual bonuses and (b) I have to concentrate on keeping a strong military at all times. I get way behind technologically and I'm sure you can imagine where that ends me up. I should mention that it also seems unduly hard to research even when the lack of normal morale/econ bonuses is taken into account. By any chance does being evil hurt your research?

Another reason I find it so difficult is that it's really hard to be a bully because of the way the game is set up. First of all, you have to go meet races, unlike the computer which can start extorting the minor races from the first turn (since it sees everything). Second, you don't get green/yellow messages when extorting like you do when trading... so the only way to find the right amount is to start too high and then slowly work your way down, which is maddening.

Does anybody play as an evil bully and know what I can do to make life easier?

-Drake

~SDC~
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The key to not being bullied when evil is to have a strong military. The trick is that the AI cannot distinguish between a "paper tiger" military and a real ass-kickin military force. That is of course, unless war breaks out, then you're screwed. Thus, I frequently find myself building up a massive fleet of lowly starfighters (and Battleaxes when available) early until my military strength on the graph is close to double that of my nearest competitor....its really not that hard to do...of course this is highly dependant on the number of worlds you have, and the AI's situation but I find it effectually keeps the AI off my back, even if I'm evil. Plus, when you finally get dreadnoughts, I find dumping my starfighters and Battleaxes off to a trading partner in need can help further relations.

Also, make it an early key point to grab as many military resources as possible as these are key to maintaining a strong military...acouple of fully mined military resources can make your dreadnoughts an inexpesive match for enemy overlords.

I also just wanted to point out that the new 1.04 AI is incredicle though and no single strategy seems to work perfectly. Using the above strategy I have nearly triple the military might of my nearest competitor but am having trouble maintaining control of my civ as the Yor and the Torians have decided that they would gang up on me by beefing up their influence....completely blew me away that tha AI could change strategy midgame in response to my strategy!