When -NOT- to take Heart of Life

Heart of Life is, without a question, one of the most generally useful artifacts in the game.  It is effectively a portable crystal.  For 4250 gold, is will almost completely refill the HP and Mana of most characters in a few seconds out of combat.  There's continued debate one whether it is unbalanced, and I strongly suspect it will be nerfed in a future patch.

Nice as it is, though, it's not a universal necessity.  For some play-styles and demigod builds, it's not the most efficient use of gold.  4250g can buy a lot of useful stuff.  The aim of this thread is to list some of the situations where you're better off without.

  • Any character capable of self-healing might be better off with mana regen items.  The Vlemish Faceguard and Scaled Helm give a total of +20 mp/s, for 2300g, which can make a tower Rook self-sufficient with Structural Transfer (in my experience, Rook can get along fine with just the 550g helm - big time savings over the HoL).  I don't have much experience with Sedna, but I suspect that she can become self-sufficient as well, for substantially less than the cost of a HoL.
     
  • HoL only heals if you're out of combat.  This means you must be able to escape or win.  If you're playing a slow demigod (Rook again springs to mind) or against demigods who are speed oriented, escape may not be an option without the use of portal scrolls.  In this case, you might be better off boosting your combat capabilities with armor/health or damage/attack speed.
     
  • HoL is interrupted by damage.  A good Regulus can mark you with a tracking device, and Snipe you midheal.  An Unclean Beast can plague you and lock down your HoL for 30 seconds, or spit at you for 10.  I've also seen someone get hit by Rook's trebuchet from well out of sight range, mid-heal.  If you're fighting against a Sniper Regulus or Beast that uses Plague, you might be better off upping health and health regen.
     
  • The main value of HoL lies in saving you trips home.  If you're using the Amulet of Teleportation favor item, you can go home for free.  Although you still lose some time, generally at least part of that time is productive - shopping and purchasing citadel upgrades.  If you're using the Amulet of Teleportation, than you don't need the HoL nearly as much.
     
  • If you're playing on a map with multiple crystals (Exile and Mandala), the need for an HoL is somewhat alleviated.  Very frequently, on those maps, you can port/run to the nearest crystal and run back to the front with little lost time.  Exile, in particular, has a surplus of conveniently located crystals.
     
  • Finally, if you look down at your status bar, and notice that you've made 15k gold since you last went back to base, you probably can live without the HoL.  Buy an artifact instead, and continue to humiliate your oponents with style.

Any additional suggestions/comments/cautions/disagreements?

15,597 views 47 replies
Reply #1 Top

Also, sufficiently small maps where it only takes a few seconds to walk to the mana crystal, probably you should take other items~ Also, if you're a support class (regulus, qot), and you drain mp faster than hp, then also maybe take mp items instead.

Reply #2 Top

Quoting SolaceAvatar, reply 1
Also, sufficiently small maps where it only takes a few seconds to walk to the mana crystal, probably you should take other items~ Also, if you're a support class (regulus, qot), and you drain mp faster than hp, then also maybe take mp items instead.
End of SolaceAvatar's quote
Thanks, yeah, I meant to mention that.

Prison and Crucible are small enough that you can easily do without the HoL, especially on a fast character.  Also, on Crucible, if you're playing as Erebus or if you have a Warp item, you can hop across the gaps directly from the center to your base.  Higher levels of bat swarm make it really easy, but the 15 yard warp from rank 1 or from one of the warp items (Warpstone, 5500g, Cloak of Elfinkind, 12000g, and Cloak of Night, 2000 favor, Generals only) can do the trick with some practice.

If you don't lose HP, then you probably don't need the HoL.  A good Regulus or Torchbearer can kite enemies around half the map without ever taking a hit.  For them, +mana regen would probably help survivability more by keeping them going longer.

Also, buying priests from the Citadel can substitute for HoL healing to some degree.  If you stick with your priests, they can make life much easier.  Ditto idols.

Reply #3 Top

As Sedna I very rarely pick up the HoL.  I'd rather get the Health/regen/lifesteal ring for 4g.

Reply #4 Top

You forgot to mention that at least two heroes - Torch and QoT - can drain their mana with REALLY incredible speeds (esp. with favors - -20% cd anyone?). And I found out that HoL on these heroes is the cheapest thing that can end your permanent OOM state. Healing is just a bonus here.

Reply #5 Top

Oh, one trick in I think Leviathin (the one with the snakes). Not only does it have two central healing crystals, but the path that comes right by your crystal with a small gap... the smaller characters can get healing without backtracking all that way. Did work for Erebus, did not work for UB. Don't know about the rest.

Reply #6 Top

While I agree with you in principle, I do disagree on a few specifics. 

Any character capable of self-healing might be better off with mana regen items.
End of quote

I cautiously agree.  Normally a Vlemish Faceguard and Scale Helm in conjunction is enough to meet a character's mana needs.  If it isn't, however, I find the heart of life is a better investment than upgrading to those of those extremely expensive helms.  It's in the same price range, and offers you a versatile tool.  You don't always want it, but sometimes it fulfills your needs just right even if you do have other forms of healing available.

If you're playing on a map with multiple crystals (Exile and Mandala), the need for an HoL is somewhat alleviated.  Very frequently, on those maps, you can port/run to the nearest crystal and run back to the front with little lost time.
End of quote

If those flags are being held by an enemy demigod, heart can be critical for flushing him out.  After you beat them the first time in battle, they'll run back to their crystal and charge up while you're trying to take the flag, meaning you basically have to win two fights in a row against the same demigod (and this is before we even consider flag locks...) to actually capture it.  Heart allows you to regenerate while he's regenerating.

 

I totally agree about the unclean beast.  Don't get heart if you're up against him (unless you happen to be Oak).  I disagree about Regulus.  Snipe has a fairly long setup time, so if he starts preparing to snipe the moment you activate your heart, you'll still get most of your health and mana back before you actually get hit.  In fact, heart has saved my life from snipe a couple of times by giving me just enough health to survive it.  I'd also disagree on Rook because the trebuchet hitting you is something that doesn't happen very often.  It might only happen once every five or six times, and that's an acceptable fail rate for an item this good.

Reply #7 Top

I hope they keep HoL the way it is, and do what most suggest, up the cost and move it to the artifact shop with more passive hp/mana regen. It keeps the game moving and isnt "OP" considering anyone can buy it.

Reply #8 Top

HoL needs a nerf, you shouldn't be buying the same item in 90% of your games if you can afford it.  Once everyone has caught on and everyone has it in every game it's going to seem more nerf-worthy.

Reply #9 Top

Quoting ganKing, reply 8
HoL needs a nerf, you shouldn't be buying the same item in 90% of your games if you can afford it.  Once everyone has caught on and everyone has it in every game it's going to seem more nerf-worthy.
End of ganKing's quote
I buy Vlemish and Plenor in 90% of my games. Your logic is flawed. 

Reply #10 Top

Im with liq3, I buy Plenor and Vlemish every single game, and have no need for HoL (as Sedna). Even with other heroes, you are choosing between being able to run away and come back healthy, and being able to actually stay in combat longer. Sometimes you want to run away and come back, sometimes you want to stay in combat, the heart of life isnt OP because it doesnt help you much in combat.

Have you actually played anything more than a 2v2/3v3? In a 4v4 you'll get nuked by 4 people at once. HoL wont do shit against that, but buying 2 sets of armor will.

In fact even in a smaller game you may not get to use your HoL. It's not going to save you from getting mined, MotB, then nuked/stunned by some other character, or being chain stunned by an Erebus/UB duo. or about a million other combinations that happen if you're playing with any level of coordination/skill.

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Reply #12 Top

Quoting just_dont_do_it, reply 4
You forgot to mention that at least two heroes - Torch and QoT - can drain their mana with REALLY incredible speeds (esp. with favors - -20% cd anyone?). And I found out that HoL on these heroes is the cheapest thing that can end your permanent OOM state. Healing is just a bonus here.
End of just_dont_do_it's quote

 

You should consider Blade of the Serpent as a favor item. One Circle of Fire/Ice Storm (is that what it's called?)/Ground Spikes on a creep waves refills your mana bar. You'll never need potions again and you can pump your money into something more useful.

Reply #13 Top

Quoting thuggles, reply 12

Quoting just_dont_do_it, reply 4You forgot to mention that at least two heroes - Torch and QoT - can drain their mana with REALLY incredible speeds (esp. with favors - -20% cd anyone?). And I found out that HoL on these heroes is the cheapest thing that can end your permanent OOM state. Healing is just a bonus here.
 

You should consider Blade of the Serpent as a favor item. One Circle of Fire/Ice Storm (is that what it's called?)/Ground Spikes on a creep waves refills your mana bar. You'll never need potions again and you can pump your money into something more useful.
End of thuggles's quote

 

/signed

 

Blade of the Serpent is THE favor item for any DB who can do a lot of TOTAL damage in an AoE fashion. I play TB a lot recently and use BotS, doing this means I don't even have to buy all the mana crowns that I used to. Now I just go for +total hp/mana instead of regent mana items. I never run out of mana as long as I remember to use BotS when I'm getting low and a wave of creeps is coming in.

Reply #14 Top

I never buy HoL and have been doing fine. I rather have Platemail of the Crusader. The problem with HoL is that there are many ways for experienced players to prevent effective use of HoL. As a result, there are better ways of spending the 4250 gold.

Reply #15 Top

You should consider Blade of the Serpent as a favor item
End of quote

Blade of Serpent? I've never seen or heard of this favour item before.  What is it/how do you get it?

Reply #16 Top

Quoting Darvin3, reply 15

Blade of Serpent? I've never seen or heard of this favour item before.  What is it/how do you get it?
End of Darvin3's quote

It's an assassin only favor item, in the top left corner. It gives +dmg and has an ability that you activate and it gives you 75% mana leech (i think) for 10 seconds. Completely gets rid of any mana problems on high dps or area of affect demigods, i use it all the time with regulus.

Reply #17 Top

Quoting Darvin3, reply 15

You should consider Blade of the Serpent as a favor item
Blade of Serpent? I've never seen or heard of this favour item before.  What is it/how do you get it?
End of Darvin3's quote

Assassin Favor item:

45 second cooldown

Use: 100% chance to gain 75% of your damage in Mana for 10 seconds.

+400 Mana

+25 Weapon Damage.

Reply #18 Top

lol; I was completely unaware of the assassin/general specific favour item menus :-P

Well, now I know about them.

Reply #19 Top

Quoting thuggles, reply 12

Quoting just_dont_do_it, reply 4You forgot to mention that at least two heroes - Torch and QoT - can drain their mana with REALLY incredible speeds (esp. with favors - -20% cd anyone?). And I found out that HoL on these heroes is the cheapest thing that can end your permanent OOM state. Healing is just a bonus here.
 

You should consider Blade of the Serpent as a favor item. One Circle of Fire/Ice Storm (is that what it's called?)/Ground Spikes on a creep waves refills your mana bar. You'll never need potions again and you can pump your money into something more useful.
End of thuggles's quote

 

Blade of the Serpent isn't available to generals.  Though it is awesome with the TB

Reply #20 Top

Quoting Darvin3, reply 18
lol; I was completely unaware of the assassin/general specific favour item menus

Well, now I know about them.
End of Darvin3's quote

Take a look, did a large guide, blade of the serpent included, with screenshots even :digichet:

http://forums.demigodthegame.com/350605

Nonetheless, I agree with you, I feel that while Heart of Life is fantastic (particularly with Oak) there are some DGs it isn't as useful for....plus the fact that you can't use it in combat is a huge detterant for me and I rarely ever buy Heart of Life.  

Reply #21 Top

Quoting ganKing, reply 8
HoL needs a nerf, you shouldn't be buying the same item in 90% of your games if you can afford it.  Once everyone has caught on and everyone has it in every game it's going to seem more nerf-worthy.
End of ganKing's quote

Although I play with UB for the last two weeks, I didn't buy HoL a single time. Not even once.

Go figure.

Reply #22 Top

I mostly play Sedna, and usually if I get HoL it's not for the health regen, it's for the mana regen. Frankly, it's too versatile for the cost. It should probably be separated out to one that's only health and one that's only mana, or drop the extras from it entirely

Hmmm, it seems the cheapest way to get +15 health from items is about 2k (There might be something cheaper than 550+1500 (which gives some +max health too))

+50% mana, is worth at least 600 (which actually gives +35%), scaled up that gives about 900 worth of value.

 

So for the passive stats alone, it's worth about 3k... Without the active ability. Which is effectively a non-disposable potion* (If out of combat, but at 2-3 sec casts are the better potions really usable in combat?) which alone would add up to about 700 each use.

I think it needs to lose some, probably a nerf to the passive stats.

Reply #23 Top

cost of 10 teleport scrolls. = 2500

 

in addition to taking you to the regen stone teleport scrolls will also let you ambush enemy demigods and transverse the map fast.

 

I rather save a large amount of front end money and buy the teleport scrolls and other more useful items.

 

not overpowered imo.

Reply #24 Top

Quoting Darvin3, reply 6
I'd also disagree on Rook because the trebuchet hitting you is something that doesn't happen very often.  It might only happen once every five or six times, and that's an acceptable fail rate for an item this good.
End of Darvin3's quote

It seems like as soon as I start using HoL, every trebuchet and angel on the map comes for me. A huge number of my HoL uses have been interrupted by these 2.

Reply #25 Top

Quoting will516, reply 23
cost of 10 teleport scrolls. = 2500

 

in addition to taking you to the regen stone teleport scrolls will also let you ambush enemy demigods and transverse the map fast.

 

I rather save a large amount of front end money and buy the teleport scrolls and other more useful items.

 

not overpowered imo.
End of will516's quote

 

Problem I see with loving scrolls so much over HoL is that you lose xp and gold when HoL you can still be in range and everytime you TP to base you better have the gold to be productive over there. Plus you can't TP back into combat immediately after regen and buying, you still have to wait for that CD to finish which can give the enemy enough time to cap/lock, kill your buddy, level, whatever. Scrolls are still good but should be used in conjunctions with HoL unless you are playing a specific DG or against a specific DG that doesn't let you utilize it very well.

I agree that it isn't OP specifically because there are so many ways to counter it. Stunning an invincible Oak doesn't make sense to allow so they should take that out, but HoL should be changed to remove its debuff on any attempt to damage after damage calculation is done (even if you are damaged for 0 due to immunity), since right now the way it works with Shield is just strange. It would probably be OP if they took away the passives but made it significantly cheaper. There is still a sway in income you lose to invest in it that could be used to buff damage, speed, utility, passive regen, whatever, but I don't think scrolls are a way to look at the trade-off.

EDIT: Obviously maps factor in as well for how easy it is to get out of combat or how much travelling you need to do.