Nosferatu

An Erebus Build

Erebus is a general type demigod that functions extremely well without minions in both healing power, mobility, and damage. The build I'm presenting here attempts to focus on those qualities.
Level 1: Bite I
Level 2: Mist I
Level 3: Mass Charm I
Level 4: Bite II
Level 5: Poisoned Blood I
Level 6: Bats I
Level 7: Bite III
Level 8: Mist II
Level 9: (Save)
Level 10: Bats II, Bite IV
Level 11: Mist III
Level 12: Mist IV
Level 13: Poisoned Blood II
Level 14: (Save)
Level 15: Bloody Haze, Vampiric Aura
Level 16: Mass Charm II
Level 17: Mass Charm III
Level 18: Mass Charm IV
Level 19: Muddle
Level 20: Bats III
Even at level 1, despite the nerf, bite is strong enough to allow soloing other demigods and with monks backing you up you'll be a force to be reckoned with well into mid game.  Hopefully the game ends by this point though, as erebus' attacks begin trailing behind that of other demigods, and you'll need to change strategy to a more supportive role, with bite to slow your opponents, and charm to prevent them from making it away so your allies can finish them off. Early game while mana is a concern it's a good idea to save uses of mass charm for preventing use of items and long casting time skills.
Starting Items: Monks, Totem of Revelation
Item 2: Scaled Helm 550
Item 3: Scale Mail 400
Item 4: Banded Mail 550
Item 5: Vlemish Faceguard 1750 or Plenor Battlecrown 1500
Item 6: Gauntlets of Brutality 400
Item 7: Plenor Battlecrown 1060 or Vlemish Faceguard 1310 (Sell Scaled helm)
Item 8: Nimoth Chest Plate 1060 (sell Banded Mail)
Item 9: Heart of Life 4250
Item 10: Groffling Warplate 4760 (Sell Gauntlets of Brutality)
Total: 14780
Other Stuff:
Item xx: Mage Slayer 7680 (Sell Scale Mail)
Item xx: Cloak of Flames 10000
Item xx: Deathbringer 18000 (Sell Scale Mail)
Favor:
Cloak of Night or Anklet of Speed
Erebus relies heavily on his mana pool, and keeping this full at all times is vitally important. It is recommended that you carry combat mana potions to support uses of bite until your equipment is such to allow regeneration without. The heart of life is not mandatory, but is an incredibly powerful way to damage your opponents using mist since you can utilize the mana regeneration portion of the heart if you are fast enough to toggle mist immediately after it's use. Don't try using this with regulus around though, since his mines will still damage you once you come out. Using bat to move past his mines remains an effective strategy however.
Happy Gaming ^^
3,434 views 18 replies
Reply #1 Top

Slight correction, it's 'Nosferatu,' not 'Nasferatu.' Nasferatu sounds like the name of a bad goth porn movie.

 

Not a fan. No consideration of what you're supposed to even do with this build in the first place.

Second, I just don't really care for Erebus builds without some form of minion support. Namely, why the hell are you taking mist past level 1 when you don't even have any minion support in the first place? I might understand taking it when you use a half or full minion build(although I still wouldn't take it, but that's just me), but with nothing? Pointless.

Vampiric Aura sucks, and why you would take it ahead of bats 3 is beyond me.

By time you start expanding Mass Charm, you're basicly throwing out points for no reason. Mass Charm level 1 is a useful interrupt, and you should at least get that at early levels. Not to mention that you don't include Mass Charm 1 anywhere in the actual levelling guide.

Next, you waste a tonne of gold on equipment that could better go to citadel support. Namely, if you end up saving for artifacts, chances are you could have been saving for giants.

Much of that equipment is quite a bit of a waste. If you're not using minions, you'll definetly need some offensive equipment, and you don't seem to have any until the point in the game where you've probably already lost. Also, much of that gold could be better spent on flag locks, scrolls, and potions.

Also, HoL isn't worth it, IMO. But that's just me. I know other people won't leave home without it.

Really, it just looks like you threw a bunch of random skills onto a levelling plot, and then threw on a bunch of equipment in the same manner. It's not so much as a guide as a random clusterfuck.

If you're going to try to write a guide, or better yet, a simple build for a character, you need to develop a premise. A problem that you need to solve. You need a way to solve it, and a way to do it as effectivly as possible. It can't just be a bunch of random skills thrown together, anyone can do that without a forum.

Reply #2 Top

I tend to agree that Erebus shouldn't buy artifacts.  He's better served with citadel upgrades.  The most expensive item I'd go for is HoL.  We're all aware that Strangler isn't a fan, and I do agree it's not something you want to get every game, but it's definitely one of the game's most solid items at its price range.  That said, I'd sell the plenor battlecrown (or never buy it in the first place) if I was going for heart of life.  Heart has passive mana regeneration on it to begin with, and combined with its active effect you don't need to use an extra inventory slot and 1500 gold for more mana.

I've experimented with a variety of Erebus builds, and two things have struck me.  First, a lot of skills work great against different demigods, so it's really foolish to go into a match with a pre-set build.  Often times I don't even know what skill I'm getting until I actually level up and have to decide on the spot because it's based on my needs at the moment.  The second thing is that Erebus more than any other demigod gains very much from having at least one point placed in every one of his skill branches, even if you don't plan to raise the level.

Strangler has already pointed this out for mist and mass charm.  These abilities are great if left at level 1, and you often don't need to level them up.  That said, sometimes their high level benefits are useful and you may want to go for them (I always get muddle against Sedna; a lot of times her teammates get reckless and don't realize she's been muddled, and they get themselves killed because she can't heal).  However, you should make the decision as to whether to go for muddle or bloody haze based on your situation, and if you don't want to go for these abilities, don't invest past level 1.

Reply #3 Top

Just thirding what Darvin and Strangler have already said:  Your build lacks coherence.

Max mist without any minions (other than level 1 monks) is bizzare.

Max mass charm is very iffy.

Two helms and an HoL is outright ridiculous.

Not sure why you need that much armor, especially if you actually /use/ mist and bat swarm with your enormous mana pool to survive/escape dangerous situations.

Reply #4 Top

Despite what you guys said, this build is actually fun to play, and doesn't cost that much gold.

Of course it's not the best out there, but it's still nice.

Reply #5 Top

Next, you waste a tonne of gold on equipment that could better go to citadel support. Namely, if you end up saving for artifacts, chances are you could have been saving for giants.
End of quote

This is the last time I'm going to explain this before I just start labeling people retarded. The reason these items are listed IN A SEPARATE CATEGORY is so that 'just in case' the game goes past giants, those are the items you should prioritize. I've had people save up thousands of gold and do nothing with it even after citadel upgrades because they couldn't figure out what to buy. Games have been lost because late game characters end up feeding due to lack of appropriate equipment. The list of items by the way doesn't include citadel purchases specifically because war rank is an unknown factor. I'm not indicating that people should wait until they have the whole list before they upgrade the citadel. This is purely to show a progression for this build.

And agreed, the heart isn't a necessity, and I probably wouldn't bother with it if regulus was in the match. In fact I might use a different build altogether and harass him with minions. Hell it's pretty rare I get all 10 of those items. However.. being able to mist indefinately for 120 or so points of damage per tick is nothing to scoff at, especially against high level creep waves as well as enemy demigods attempting to attack your base or your allies. Since the heart of life can be used while misting, you can go from having zero mana up to full, cause damage to your opponents and stay in mist long enough for the heart to recharge! Bloody haze grants a passive +10% evasion rate, which is definately worth the extra 1 skill point. Bats is chosen at the end, because it doesn't increase in range at max level, just damage, and only by 150 if I recall. It's primary function is mobility, which maxes out at rank II.

Charm vs mist first is debatable. I rarely have enough mana to utilize both effectively until I have the heart of life which can often be around the point that my character is level 15 in an evenly matched game. However, on a map like prison, where stopping your opponents from moving is king, it might be better to pick this up first.

On a final note here.. under no circumstance did I say that this was the best build available in all cases, but I think my win/loss ratio with Erebus should at the very least demonstrate that this build is effective, and most definately more so than trying to enter a game without a character build in mind at all.

... I did change the spelling by the way. Thanks ^^;

 

 

Reply #6 Top

You guys are being awfully hard on this build.  A single level of Coven inserted early in the skill tree and it's arguably as good as any build out there.  Could probably change the items around a bit.  Only one helm is necessary if you're planning on using misted HoL (which is a sound and quite annoying strategy), and I'd probably pick up a couple more idols, but all in all, it's far from a poor build.

Bat Swarm III is largely useless, only adding 150 damage at the cost of 350 mana - a crappy tradeoff by any standard and at that point in the game the extra 150 spike damage will do nothing for you.  I agree with waiting on this skill, or skipping it entirely.  At any rate, if you haven't won with this (or probably any) Erebus build by the time you get to 20th level, it probably doesn't matter which skill you pick because you're a second class citizen on the field against uber-Oak, DPS-spam Regulus, etc.

Vampiric Aura does add a 10% lifesteal aura, which is great on paper.  The problem is that by the time you get around the taking it, the game is usually either won or out of hand.  But it's better than Bat Swarm III any way you slice it.

I don't think the commander is as far off as some of you seem to think here.

Reply #7 Top

i think win/loss ratios speak for themselves.  thankyou for posting another way to play erubus. 

Reply #8 Top

ps ive played with the OP a few times hes a solid player. 

Reply #9 Top

Just played 2 games with this build, 1st game been disconnected, 2nd game it was like driving a steamroller :)

Getting 3000+ armor is really nice, and you can tank towers & other DG without even blinking, especially with monks or bishops supporting you.

Plus, this build being a cheap one not relying on high value items, you can spend more gold at the citadel, it helps your team quite a lot !

Reply #10 Top

Quoting CdrRogdan, reply 5

Next, you waste a tonne of gold on equipment that could better go to citadel support. Namely, if you end up saving for artifacts, chances are you could have been saving for giants.
This is the last time I'm going to explain this before I just start labeling people retarded. The reason these items are listed IN A SEPARATE CATEGORY is so that 'just in case' the game goes past giants, those are the items you should prioritize. I've had people save up thousands of gold and do nothing with it even after citadel upgrades because they couldn't figure out what to buy.
End of CdrRogdan's quote

Come on, who's that stupid?

Games have been lost because late game characters end up feeding due to lack of appropriate equipment. The list of items by the way doesn't include citadel purchases specifically because war rank is an unknown factor. I'm not indicating that people should wait until they have the whole list before they upgrade the citadel. This is purely to show a progression for this build.
End of quote

Fine, you make a list of skills and equipment showing 'progression', but with no actual information short of a list, it's meaningless.

And agreed, the heart isn't a necessity, and I probably wouldn't bother with it if regulus was in the match. In fact I might use a different build altogether and harass him with minions. Hell it's pretty rare I get all 10 of those items. However.. being able to mist indefinately for 120 or so points of damage per tick is nothing to scoff at, especially against high level creep waves as well as enemy demigods attempting to attack your base or your allies. Since the heart of life can be used while misting, you can go from having zero mana up to full, cause damage to your opponents and stay in mist long enough for the heart to recharge! Bloody haze grants a passive +10% evasion rate, which is definately worth the extra 1 skill point. Bats is chosen at the end, because it doesn't increase in range at max level, just damage, and only by 150 if I recall. It's primary function is mobility, which maxes out at rank II.
End of quote

If you're going to abuse mist, for the love of Rook, use coven.

Charm vs mist first is debatable. I rarely have enough mana to utilize both effectively until I have the heart of life which can often be around the point that my character is level 15 in an evenly matched game. However, on a map like prison, where stopping your opponents from moving is king, it might be better to pick this up first.
End of quote

This depends on playstyle, really. Although knowing how to use both effectivly is nice.

On a final note here.. under no circumstance did I say that this was the best build available in all cases, but I think my win/loss ratio with Erebus should at the very least demonstrate that this build is effective, and most definately more so than trying to enter a game without a character build in mind at all.

... I did change the spelling by the way. Thanks ^^;
End of quote


 Win/loss record means nothing. If you're on my team, I don't care what rank you are, so long as you deliver.

Reply #11 Top

" Win/loss record means nothing. If you're on my team, I don't care what rank you are, so long as you deliver."

 "

not to argue about stupid shit but thats like saying past performance of an athlete isnt a good predictor of future performance.  that argument is just ridiculous

Reply #12 Top

In a game like Demigod where it's easy to be carried by your teammates, it's not very important.

Reply #13 Top

ok ill say that has an effect, but over time, say 100 games, the better players will have better wins:losses than the worse players.  thats  the macro effect of your statement. 

Reply #14 Top

Or get dragged down by them either. If I play a game and one of my teammates gets killed three times in a row without anyone else dying...

Reply #15 Top

Eh, if you keep your warscore higher then your opponent, it's not that hard for one bad teammate to drag you TOO far.

Reply #16 Top

Come on, who's that stupid?

End of quote

 

Oh come on Guild, this is the internetz for goodness sake....stupidity abounds in huge quantities! Ask anyone who has played Eve-Online. :|

 

On a seperate and completely unrelated note I beat the top ranked Rook today in a 3 vs 3 horray!

Reply #18 Top

Yet another victory ! Solid build, give it a try :-)