Demigod for the Xbox 360

With the influx of pirating of Demigod (88% of the population), this game would excel on the Xbox 360 system. Because of the game being on a system, it would reduce the number of downloaded copies. Having the game on the Xbox opens the door to a whole new community. The control scheme is simple enough to work well on a controller. Having 5 on 5 player multi-player and an RPG-like style would prove more appealing then Xbox 360 title Halo Wars. This would be a great direction for Demigod in the future. 

3,839 views 16 replies
Reply #1 Top

People pirate 360 games as well.  It makes no difference which console you sell it on honestly.  The people who are going to buy it, will, the one won't, won't.  The only thing porting to a console solves is compatability.  One set of hardware for everyone (system dependent), nobody bitching that their 12 year old machine cant run this game so it must be a crap game, etc., etc.  Piracy is a nil argument when it comes to any console except PS3, which will eventually be over run with piracy when Blu-Ray burners start becoming more common, and people decide to sit down and actually make it work.  I haven't looked into console piracy since I worked at Best Buy and a friend of mine was hacking his 360, so for all I know the PS3 can be haced now.

Not that I am disagreeing with you about a 360 port, it's not a bad idea.  I wouldn't buy one because it has been proven time and time again that consoles don't provide the reaction time needed to save quickly your ass in a RTS.  It could work, but I'll stick with my keyboard and mouse tyvm.

Reply #2 Top

Xbox 360 is really for single player games. Mplayer costs money. Not to mention that my xbox has no internet connection. So in the end if they make DG for xbox then i doubt people will buy it. And it will have to ship at $60 / game + online fees. Not to mention the peripheral problems.

Reply #3 Top

Quoting astonerbum, reply 2
Xbox 360 is really for single player games. Mplayer costs money. Not to mention that my xbox has no internet connection. So in the end if they make DG for xbox then i doubt people will buy it. And it will have to ship at $60 / game + online fees. Not to mention the peripheral problems.
End of astonerbum's quote

 

It never bothered me to pay a little bit for 360 online.  Not to say all people justify this, but they charge you because Microsoft handles the online component.  For a PS3 game the developer has to handle the online if they wish to include it.  So if the developer goes under, or just decides the server isn't worth keeping up for 200 people to play online, they can shut it down and that game is gone.  On 360 however, the game will always work because it uses the same server regardless of the game.  Plus you never have to worry about the developer having a bad launch because the servers are already up and running capable of handling the load.

Reply #4 Top

Console players MUST NOT join the regular players online.


For the very simple reason that console players cannot type, they have no keyboard. Talking to them is harder than teaching a stone a foreign language.

 

That said I do believe that Demigod has too much depth in gameplay, it would overwhelm the mental capabilities of console players.

Reply #5 Top

Seing as Supreme Commander went to consoles this wouldnt surprise me. SC was worse on consoles, however, so that could be a problem. Games like Demigod and Dota are perfect for PCs, but it would be cool if they made it work for Xbox.

360 is perfect for multiplayer, XBLive is the best online system for consoles so i dont think that would be the problem, the controls and graphical requirements would be.

Reply #6 Top

I have friends on Live who want to play Demigod, but their PCs are complete pieces of junk, so a port would be great, they could do some balancing to compensate for the gamepad problem.

Reply #8 Top

have you ever played an rts on a console? theres a reason why they arent popular. the micro is simply not there. its the most impresise way to play an rts. Even a trackpad on laptop is easier to use than a control stick when it comes to a rts game, it just would not work at all.

Reply #9 Top

Seriously guys, we need this game to make it to 360. If pc players could play with xbox live people, there would actually be enough gamers to give this game a deep community. Typing is not an issue, Xbox comes with a headset. Talking is way faster than typing last time I checked.

Another improvement would be compatibility with Xbox Live's matchmaking, and their solid netowrk infrastructure. Can you really argue against that when there are so many connectivity issues with the pc version?

Since bringing the current version to Xbox is not realistic, maybe GPG could make an expansion that is compatible with PC and 360, plus has new Demigods and maps. This has been done before where Xbox gamers could play with PC gamers on Live, but the only example I can think of is Shadowrun.

I don't think this game needs a mouse as much as many other RTS games. You only need to control your Demigod, and in some cases your minions. Abilities can easily be mapped to A, B, X, and Y, and shoulder buttons can activate items or bring up sub-menus. Don't make the mistake of thinking a port would still use a mouse cursor. There are other methods for controlling characters in video games.

Has Stardock published anything on Xbox or any other console before? If not, why not? (rhetorical)

Reply #10 Top

I actually think this would work for 360.

Reply #11 Top

I lol'd

Reply #12 Top

Quoting Cowbuttzex, reply 11
I lol'd
End of Cowbuttzex's quote

No, seriously. It could work.

Reply #13 Top

I think it could too, which is why I wrote up the idea. I'm currently studying game design in college so I know a tiny bit about the industry. If nothing else, GPG could sign up for XNA and publish the game using that tool, which was designed for independent developers. Correct me here if I'm wrong, but isn't the game coded in C++? XNA is C++ based, so it follows that a port would be worth the effort.

Reply #15 Top

Ignoring the development costs for porting the game over to the Xbox 360, the last Gas Powered Games game that was ported across - Supreme Commander - was a horrible mess of code and clear proof that feasability tests are still needed.

I don't mean to come down all negative and harsh, but it will seriously never happen.

Reply #16 Top

Quoting Micman, reply 13
I think it could too, which is why I wrote up the idea. I'm currently studying game design in college so I know a tiny bit about the industry. If nothing else, GPG could sign up for XNA and publish the game using that tool, which was designed for independent developers. Correct me here if I'm wrong, but isn't the game coded in C++? XNA is C++ based, so it follows that a port would be worth the effort.
End of Micman's quote
XNA is C# based, not C++.

Supreme Commander for the XBox 360 was horrible, yes. Aspyr thought they could do it, but the port turned out to be much more problematic than they originally thought.

 

With Supreme Commander 2 it's an entirely different story. It was made from the ground up with both the PC version and the 360 version in mind. The architecture of the engine was rebuild to be more efficient and so that it can be used/ported for the PC version and the 360 version just as easily.

I don't know if these architectural changes are in Demigod yet, but I think not. So my guess is that a Demigod port for the 360 isn't that easy either.