How to defeat the dreaded space egg, and have your cap survive.

Nano-Disassembler woes

In an effort to extend the length of the average MP team and ffa games, I'm compiled some tips every race can use to counter the Evacuator + Assailant rush that every player will inevitably come across. First some info on the space egg:

 

The Jarrasul Evacuator is the prized possesion of almost all skilled Vasari players for it's superior abilities:

Colonize Planet: As a colonizer, the evacuator is very useful. It's tough hull can take the punishment from neutral forces and clear all but the most heavily defended neutral planets on its own. After colonizing a planet, the planet itself gets decreased structure build time depending on it level. This is particularly useful to an Assailant rush as an Evacuator may clear and colonize a planet within striking distance from your homeworld, and quickly build the facilities to repair and build ships, allowing the player to keep a constant flow of reinforcements into upcoming battles in YOUR territory.

Gravity Warhead: Most Vasari players will skip this ability until the evacuator is at least level 4, as its not as useful as other abilities the evacuator has, however, this ability does add to the Evacuators arsenal of Anti-Capital ship abilities, allowing the disablement of fleeing ships' phase drives for a short period of time. This ability is particularly deadly when coupled with a phase jump inhibitor as it has an area of effect, forcing fleeing ships to restart their already extended phase jump sequences.

Nano-Disassembler: The reason Evacuators are arguably the best Capital ship in the game. At level 1 this ability deals 30 DPS for 20 seconds and subtracts 2 points from armor. This allows the evacuator to deal ~600 damage to anything it targets. This ability allows the Evacuator to go toe-to-toe with ANY enemy capital ship and be the likely victor. When fired it deals all of its damage to the hull, ignoring mitigation. This coupled with assailants shield bypassing phase missiles make the combo deadly to most capital ships early in the game.

Drain Planet: As an added bonus to a Vasari player, once their egg reaches level 6, it can destroy enemy colonies quickly AND increase the Vasari players income for a brief period of time.

Essentially the Evacuator is 3 capital ships rolled into 1; a Colonizer, a Cap-Ship killer and a Bombardment Cap.\

Now here's some tips on bringing that fat rabbit turd down.

1) Keep tabs on it: If you start out next to Vasari, there's a pretty damn good chance he going to use his early game advantage against you, it's just good strategy. Have a scout patrol the planets between your hw and his so you can monitor the Egg and fleets progression towards you. If it gets too close to your Hw then its time to get in there and push back.

2) No construction!: The last thing you want to happen is have frigate factories and repair bays 1 jump from your HW. Now sometimes you just CAN'T get there before it colonizes the planet, so if this happens destroy the constructor! Doing this will buy you some time, and the vasari won't get to use the structure build time bonus. You may need to retreat afterwards, especially if you have to cross the gravity well to get it while your fleet is being fired on, but its ok because you can come right back with more troops and fight some more.

3) Repair is your friend: The BEST chance you have of surviving is fighting near a repair bay, so if you can, DO IT. Either way you should have it researched immediately following the first signs of a rush. Build one at the closest planet you control, so you can retreat to it if things get hairy.

4) Countering that nasty ability: Ok here's the best advice I can give on this to keep your cap alive and in the fight. Nano-disassemblers weakness is that it must be fired from the front, and that fat bastard can't turn, making your best option trying to STAY BEHIND IT. Now I realize this is much easier said than done, but with a little practice with it you can get pretty good at it. This is also easier with Caps with more weapons on the sides of their ships (Akkan, Dunov, Halcyon, Progenitor etc.) as they can deal MORE damage to the Egg while circling than a forward firing cap. But even if your cap fires forward, this is still a good idea. Have your cap run a tight circle around the egg while your fleet pummels it, and if you've got some tough little frigates like flaks (which you should  get when facing lrm spammers to absorb damage) or LFs then park them as close to the egg as possible. Having to push ships aside will slow the turn rate of the evacuator a good deal, allowing your cap to slip away from the abilities firing arc. If the evacuator makes a break for a phase lane you're golden. Doing this will even up the odds a great deal as the vasari fleets total DPS will be much closer to yours.

5) KILL IT! KILL IT! KILL IT!: Without an anchor like the egg, the vasari rush will be a lot easier to manage, he may retreat it, and I would recommend not following it unless you're pretty sure you can take it down quick and double back. The best way to nab a fleeing cap is to move (not attack) to the edge of the gravwell its planning to escape from, your ships will fire on the cap automatically as long as they're in range, plus your ships will already be ready to jump in pursuit. Yeah you killed it and bought yourself some more valuable time. CAREFUL though, you're not out of the woods yet. Keep your cap ship alive! That Vasari guy is gonna want some vengeance for the loss of his egg, don't let him have it. Having a capital ship while he doesn't is going to tilt those scales in your favor eventually. Just keep pumping out those LRMs, Flaks, Carriers and repair bays.

That's all I've got at the moment. I've learned most of these tactics from people warding off my rushes, so I KNOW they can work. Good luck.

PS: #4 can be used against any forward firing capital ship, and is particularly useful for the weaker side firing cap-ships to even the odds in a cap v cap fight (where both fleets are attacking the enemy cap). However I only recommend this early in the game, later in the game caps have closer escorts (support cruisers, HCS, flak fleets) and overall larger fleets which your cap can get hung up on and leave you in a bad situation (surrounded).

14,283 views 14 replies
Reply #1 Top

Hmmm , im an advent and my way of killing the nano cap vasari is quite simple...

1# Use Carrier Micro for your Progenitor. This way the egg has to chase it and will rarely have the chance to nano it.

2# If his assialants follow your progenitor that should now be circling the grav since vasari love to hunt caps , then send you illums to rape them in a tailing pattern allowing for all 3 beams to fire. OR use fighters to kill the assailants.

3# At some point he will get fed up of chasing your cap and use his nano vs your illums. Well dont stop. Keep your illums moving with your progenitor and strafe his assaialants.  Your illums dont really need to be facing the assailants since they can strafe with side beams.

3.5# At various points use your prognitors shield and malice Watch your shield tho as it stops the prog so use micro to keep it moving again.

4# Last thing you really need is a stationary battle , because nano will either own your illums or own you cap.

5# Always upgrade asteroid health to 2500 , so if he wants to use his cap to bombard hes gonna have to be without his nano for a long time. Time which u can use to your advantage.

6# if you think about killing the vasari egg , use micro to block its retreat path. One good tip is to block its default path , by retrating one of your own ships ..as it reaches its phase point , press Stop . then leave that ship there on hold position so that if the egg uses the default retreat point it has to barge that ship away which slows it down.

This is how an expert ownz vasari. 

Reply #2 Top

 

Just a couple notes.  The Nanite ability does not do 1200 points of damage at Level 1.  Instead the ability is 30 damage/second for 20 seconds at Level 1 with -2 to armor (600 pts), 30 seconds at Level 2 with -4 to armor (900 pts), and 40 seconds at Level 3 with -6 to armor (1200 pts).  This means that the Egg needs to be at Level 5 for the full nanite effect.  Also, I'm pretty sure that the damage is hull-only.

 

 

Reply #3 Top

I find it alarming that there even is a post about "how to run from Nano Disassembler" in the first place.

I don't see a similar post about escaping Sova's Missile Battery or Vulkoras' Phase Missile Swarm. Or Revelation's Reverie. The list goes on. And those ships can't colonize or eat planets for huge resource boost.

Only the Evacuator and Marza have abilities that bring up topics like this. Both have grossly overpowered abilities. Counterable just like any other cap ability, but overpowered.

But I guess if Ironclad wanted to balance the caps they would have done so long ago.

Reply #4 Top

Just a couple notes
End of quote

ah my fault, corrected.

 

Reply #5 Top

Quoting Hound, reply 3
I find it alarming that there even is a post about "how to run from Nano Disassembler" in the first place.

I don't see a similar post about escaping Sova's Missile Battery or Vulkoras' Phase Missile Swarm. Or Revelation's Reverie. The list goes on. And those ships can't colonize or eat planets for huge resource boost.

Only the Evacuator and Marza have abilities that bring up topics like this. Both have grossly overpowered abilities. Counterable just like any other cap ability, but overpowered.

But I guess if Ironclad wanted to balance the caps they would have done so long ago.
End of Hound's quote

The idea behind Ironclads reasoning is simple...

As they update patches and stuff , they just change around stats to make something else more fun and overpowered. In 1.05 i used to make Kols , now if im TEC i use Seige cap. Maybe in a new update ..a different cap will be the NEXT BIG THING. Anyone remember sova rushes in 1.0..brilliant. But thats over and its all about the level 6 marza. So yea wierd huh

Reply #6 Top

I don't think overpowered is fun. I'm sick of using the Egg and Marza over and over myself.

Reply #7 Top

Radiance with Detonate Antimatter is a great counter as it deals damage AND prevents the Egg from using Nano-dissassembler.

Reply #8 Top

Quoting Hound, reply 3
But I guess if Ironclad wanted to balance the caps they would have done so long ago.
End of Hound's quote

I think the goal of the game's design was to balance out the races as a whole and not necessarily the ships they have in each class of ship.  If they were balanced by ship class then there wouldn't be too much difference between the races.  If the Egg gets nerfed then I'd probably have to play a different race since being able to use the Egg is one of the main benefits of playing Vasari.

Reply #9 Top

I don't think overpowered is fun. I'm sick of using the Egg and Marza over and over myself
End of quote

Hound, I know you know you don't HAVE to use these to win. Give yourself a challenge and build a strategy around a lesser used cap, you'll have more fun that way. I've played with you Hound and I know you're really good, so have some fun and try working with a different cap. You don't have to play every game to win the game, sometimes you can just play for fun you know. Just saying.

 

Reply #10 Top

As they update patches and stuff , they just change around stats to make something else more fun and overpowered. In 1.05 i used to make Kols , now if im TEC i use Seige cap. Maybe in a new update ..a different cap will be the NEXT BIG THING. Anyone remember sova rushes in 1.0..brilliant. But thats over and its all about the level 6 marza. So yea wierd huh
End of quote

I used Marza in 1.05 as well.  =)

Reply #11 Top

Quoting CenturionJixra, reply 8

Quoting Hound, reply 3But I guess if Ironclad wanted to balance the caps they would have done so long ago.
I think the goal of the game's design was to balance out the races as a whole and not necessarily the ships they have in each class of ship.  If they were balanced by ship class then there wouldn't be too much difference between the races.  If the Egg gets nerfed then I'd probably have to play a different race since being able to use the Egg is one of the main benefits of playing Vasari.
End of CenturionJixra's quote

That is also true. Perhaps the capitals shouldn't all have the same price tag. The more powerful game changing capitals could cost a little more. Colonizers could cost more because they give a definite expansion advantage, save for Akkan.

Reply #12 Top

I must be the only person on these forums who doesn't think that any capital ship is over powered. Why the hell would you fight a superior opponent with equal forces, anyway? As much as I have in previous forgotten days grumbled towards CenturionJixra's elitist arse, I have to agree with him this time:

"I think the goal of the game's design was to balance out the races as a whole and not necessarily the ships they have in each class of ship"

That really nails it.

That said, don't fret the math, numbers don't tell the full tale - not by a long shot.

Pick your battles more carefully - do not engage without the advantage.

Should you come across a player that is so much your equal that you cannot gain the advantage... then rejoice! Embrace him/her with open arms and be one with your mutual and glorious cycle of self destruction.

-Itharus

Reply #13 Top

Quoting Itharus, reply 12
I must be the only person on these forums who doesn't think that any capital ship is over powered. Why the hell would you fight a superior opponent with equal forces, anyway? As much as I have in previous forgotten days grumbled towards CenturionJixra's elitist arse, I have to agree with him this time:
End of Itharus's quote

 

Other than encouraging people to come play the game in online multiplayer, when have I been an "elitist arse"?  You're kidding, right?

Reply #14 Top

Admit it Whip, he's right, you're wrong.  Random people on the internet are never wrong.

/sarcasm