Destroying towers too early?

I was wondering if you all thought it was possible to destroy a tower too early. I'm thinking mainly on Cataract. If you destroy the center towers at level 4, then there is nothing to kill your creeps after you destroy your opponent's creeps. I want the tower to kill my creeps so my opponents don't get XP. What do you all think?

4,202 views 33 replies
Reply #1 Top

There's a whole set of towers in the center to kill on Cataract, so I think it's a little bit less of a problem there. However, killing those towers allows you much greater room to move. It also lets you chase the enemy a lot further.

 

:fox:

Reply #2 Top

if you somehow manage to destroy that whole set of towers at level 4 and don't then go on to rapidly win the game you're doing something wrong. 

Reply #3 Top

Sorry, I meant the towers on the left and right sides closest to the center. We should come up with names for the towers for convenience. :D

Reply #4 Top

Quoting Epiphenomenon, reply 3
Sorry, I meant the towers on the left and right sides closest to the center. We should come up with names for the towers for convenience.
End of Epiphenomenon's quote

That would be a handy tool for someone to make. A web application (in flash maybe?) that has miniature versions of all the maps as well as tower placement options so that you could quickly generate a map with indicated towers or locations and hotlink it to the forums.

I might just give that a shot.

@OP: Personally, I think that the map control granted by pushing towers is always going to be worth the (what I would imagine to be minimal) xp boon to the enemy.

Reply #5 Top

Those'd be the outer towers. :p

Anyways, same thing I said before. You can move so much more freely with them gone. Also, you can capture the opposing gold mine flag while staying just out of range of those two towers.

 

:fox:

Reply #6 Top

nah, if you can get those outer towers down you damn do it. its a huge advantage in holding the flag if your tower is still up (giving you a defended retreat point) but your opponent's is down. you can pursue him very far out of the lane, often its enough extra pursuit distance to get the kill. 

 

and having your creeps march a bit further up is fine as well. you just have to go farm on the new battle line, which is perhaps slightly more dangerous than the original battle line since its further distance to retreat back to safe territory, but hey, you're winning anyway so it shouldn't be a problem. 

Reply #7 Top

I can see what the OP means but its quite hard to say/prove it without further experience and see if destroying early towers actual might worsen the situation.

Reply #8 Top

There is no reason not to destroy the towers. First of all, unless you are killing creeps yourself, the enemy creeps still meet in the middle. Second of all, there are two towers (and possibly a fortress with trebuchets) in range of the creeps in the center, so the enemy DGs are actually less likely to get to them before they are killed (being near the health crystal aside.) Not only that, but by destroying the early towers you basically have free reign over the lanes, especially if you have a tower rook setting up shop just out of range of the enemy melee towers. It's way better than the enemy theoretically having to walk 4 seconds less to reach your creeps when, and only when, you are actively farming the enemy creeps in that lane.

Reply #9 Top

this is non sense. always destroy towers. for reasons already mentioned.

nobody has mentioned the gold/xp you get for destroying a tower. i think its 300 gold, but i cant find the chart i saw with all the gold rewards, anybody have that link?

Reply #10 Top

Quoting SubtleSalmon, reply 9
this is non sense. always destroy towers. for reasons already mentioned.

nobody has mentioned the gold/xp you get for destroying a tower. i think its 300 gold, but i cant find the chart i saw with all the gold rewards, anybody have that link?
End of SubtleSalmon's quote

I think the gold is actually 30, although the experience is pretty good (not enough to make it worth leaving the creep lanes to kill towers, but enough that it is a huge bonus if you are still creeping with AoE skills.)

Reply #11 Top

Quoting Milskidasith, reply 10

Quoting SubtleSalmon, reply 9this is non sense. always destroy towers. for reasons already mentioned.

nobody has mentioned the gold/xp you get for destroying a tower. i think its 300 gold, but i cant find the chart i saw with all the gold rewards, anybody have that link?

I think the gold is actually 30, although the experience is pretty good (not enough to make it worth leaving the creep lanes to kill towers, but enough that it is a huge bonus if you are still creeping with AoE skills.)
End of Milskidasith's quote

 

Gold is 300, exp is 0.

 

Reply #12 Top

Huh. I could have sworn I got EXP from towers... oh well, guess I just forgot. I don't kill towers much the way I've been playing lately (Ooze UB. >_>)

Reply #13 Top

30 gold is what you get for capping a flag if I remember the numbers right

Reply #14 Top

It's 300 gold, no exp.

Reply #15 Top

By war rank 6 (I think) you get two forts on the front line... but only if the block of towers are still standing.  Its pretty handy I think to take those forts down before that happens.

Reply #16 Top

Pretty sure you don't get Forts on Cataract. The only map that I can think of right now that adds forts later in the game is Crucible, but I could be wrong. That's also dependant on the game mode, although I'm not sure in what way (could be good to know). Also I know I saw archer towers pop up in mid game on another map... not sure which though; maybe Leviathan? Anyone have a link to a list that shows how all the maps/modes function in that regard?

Reply #17 Top

The range for the XP from creep deaths seems pretty large, so even if the tower kills the creeps the DG gets the XP.

I can't think of a reason for leaving a tower standing. In cataract it makes a big difference as you can chase the opponent a LOT further!

Reply #18 Top

The range for the XP from creep deaths seems pretty large, so even if the tower kills the creeps the DG gets the XP.
End of quote

 

Pretty sure you get no xp or gold from tower-killed creeps. Would be interested to see this confirmed, though.

Reply #19 Top

you made me lawl in that game we played this morning Speusippus. damn son, you said some weird shit. 

Reply #20 Top

Quoting Speusippus, reply 18

The range for the XP from creep deaths seems pretty large, so even if the tower kills the creeps the DG gets the XP.


 

Pretty sure you get no xp or gold from tower-killed creeps. Would be interested to see this confirmed, though.
End of Speusippus's quote

I'm pretty sure you get XP and Gold for every creep killed within your sight range (though I'm pretty sure that is split if there are multiple DGs.)

I remember something about how having minions kill creeps for you while you were not there would get you a gold bonus, but nothing for XP. I can't really remember, but I'm pretty sure if you are nearby, tower killed creeps give you EXP.

It's still useful to kill them, though. Saves your tower a bit of a beating.

Reply #21 Top

Re: Cataract: I always thought it was a bit odd you could cap the gold mne flags juuuust out of range of the towers. I wonder if that was a design decision or a slight bug?

Reply #22 Top

the only way the enemies would get to much xp from the towers being destroyed would be if you had bought priests or something, buying them that early is probably not a great idea...

also if you like the enimies towers dont destory them

Reply #23 Top

Quoting Milskidasith, reply 20



Quoting Speusippus,
reply 18

The range for the XP from creep deaths seems pretty large, so even if the tower kills the creeps the DG gets the XP.


 

Pretty sure you get no xp or gold from tower-killed creeps. Would be interested to see this confirmed, though.



I'm pretty sure you get XP and Gold for every creep killed within your sight range (though I'm pretty sure that is split if there are multiple DGs.)

I remember something about how having minions kill creeps for you while you were not there would get you a gold bonus, but nothing for XP. I can't really remember, but I'm pretty sure if you are nearby, tower killed creeps give you EXP.

It's still useful to kill them, though. Saves your tower a bit of a beating.
End of Milskidasith's quote

 

I'd like to see this confirmed. If you get credit for tower kills, then you can farm by simply sitting a little behind your towers. I thought you get no xp, and I thought this was so that you'd have more incentive to go to the front lines.

If tower kills give you xp, then losing lane control loses flags, but doesn't lose creep farming opportunities.

Reply #24 Top

If you get credit for tower kills, then you can farm by simply sitting a little behind your towers.
End of quote

 

I do it all the time and have had it done to me. You get xp and gold for all enemy creeps dieing around you, regardless how they die. You get more gold by "tagging" them, doing at least 25% damage.

Reply #25 Top

Quoting Sinzer, reply 24

If you get credit for tower kills, then you can farm by simply sitting a little behind your towers.
 

I do it all the time and have had it done to me. You get xp and gold for all enemy creeps dieing around you, regardless how they die. You get more gold by "tagging" them, doing at least 25% damage.
End of Sinzer's quote

 

I'm pretty sure you don't get gold unless you tag them, but the amount of gold is so miniscule until priests come out that it doesn't matter much.