Generals are more like assassins how about commanders.

I'm sure people have already said this. Generals are more like assassins with priests. The only DG I see with a real minion force is erebus and he sacrifices SO much strength to get them.

Now since we all already know the details to this I'm not going to elaborate. I myself bought the game thinking it would be more of an RTS not a RPG. (Not saying the game isn't great.) But the lack of strong minions is annoying. In my mind assassins should be the DPS ones with the health as it is while general the support and tanks. Now currently as is i see mostly this:

1) Minions die WAY TOO EASY.
2) Minions don't do enough damage.
3) Getting minions through money isn't worth it till all other items you want outprice them.
4) It's a waste of a skillpoint.

Now these can be solved in these ways:

1) Minions hp increased x2
2) Minion damage increased x2
3) Make people start with the 2 minotaurs 2 siege cannons and 2 priests and have them UPGRADE them with money later.
4) Have a separate skill tree just for generals. Every level they get gets them a regular skill point that is used for abilities and enhanced attributes and every 2 levels they get a minion point in which they can upgrade their minions.

Now i know this would require a total reworking of the game. They would cause these issues:

1&2) Generals would become more powerful than assassins by far.
3) Generals would have a better start than assassins.
4) Generals could get all their abilities and have good minions.

So this isn't worth it going through the effort of REDOING THE GAME. Now what i'm going to suggest would be for and expansion and add a whole nother class with new "Generals" That would have these things. Differances to regular generals would be

1) Class could be called "Commanders". Generals are supposed to be the guys doing the damage and taking it (is my stereotype). Commanders would rely more on minion support.
2) Have a massive range attack. Something in the range of 20-25 based on the person. Keep them out of the battle and their minions in.
3) Have the minion tree include the spawning of minions (which would include one minion ability leaving 3 for the regular skill tree)
4) Their abilities would be more minions based such as healing your group (a modified version of mist), a burst spell (for killing those nasty demigods that kill your minions), and (i'm open for suggestions i really don't know what could go in the 3rd slot)
5) Have lower health. While starting with the basic 6 minions you can buy they actually have a force in the begining to do their damage so they could stand with the lower health such as 1200 or 1000. (You won't be able to run straight into battle)
6) Their attacks would be area based and be very fast. (Explained later in example of player)

Now the advantage to this is you'd draw more RTS players into the game and it would add diversity to matches. While assassins are the DPS people, generals the mild support who can do things on their own, and commanders who are really support-like (They can hold their own against an assassin but only with minions)

Now an example: (sorry if this is badly thought out i'm coming up with this person on the spot, the demigod is thought up on the spot)

(Some glass based demigod open to name suggestions)

Minions-
- Some version of glass minotaur
- Spawned when he uses a spell that creates an intense heat spawning these minions
- Upgrade-able to an area damage on death dealing 100 damage to sourounding Enemies upon death. This way peopel can't charge into a group of 8 and just hack away.
- Do about 30 damage per hit with a 2 second attack speed. Upgradable to 75 damage with 1.5 second attack speed. Area damage upgradable.
- Up to 12 may be controlled. Starting with 4 (you start with ability to summon)
- Have a choice to be upgraded (through the minion tree) to ranged and keep the 30 damage or a melee attack and have damage.
- Somewhere around 1000 hp upgradable to 2000-2500

Base stats (estimates could be tweaked for balance)

Hp - 1200 base
Mana - 1500 base
Armor - Whatever 10% is
Damage - 30 - 45
Attack speed - .5 (Hurls multiple projectiles that explode on impact such as 4 of these glass shots at once every 2 seconds)
Speed - 7.5 (Minions will match this with a 20% increase in addition)

Abilities (open to suggestions which will be introduced if i like a posted idea, definatly not all)

Intense smelting (Minion tech tree you need to upgrade this with your first point, do not start with it) - 450 mana - Summon 4 glass warriors. Max of 4
Level 2 - Increase in mana cost - 8 minions (spawn stays at 4 at once)
Level 3 - Increase in mana cost - 12 minions (spawn increased to 6)

Rain of glass (Similar to rain of ice/ ranged area regular skill tree) - Range 25-30 (fully upgraded 30) - Mana 400 - Deal 200 damage to an area sourounding selected target. Affects enemies with cut which reduces movement speed by 30% for 6 seconds. (Now right now that speed may seem harsh but he's relying totally off minions and damage wont' get much better now with allies WHICH IS THE POINT it makes enemies think twice before attacking you in your territory.)
Level 2 - Increase in mana cost - 300 damage - Slow by 30% for 10 seconds
Level 3 - Increase in mana cost - 400 damage - Buff to allied glass warriors - Slow increased to 40% for 10 seconds
Optional - Level 4 (level 15 skill) - Increase in mana cost - 500 damage - Buff increased - Slow by 40% for 12 seconds.

Glass shrapenel (regular skill tree similar to mulch) - Range 30 - Range of damage is 10 - 250 mana - Large cooldown (like in the 40's) - Target glass warrior explodes into shrapenel dealing 500 damage to ALL (yep including allies) sourrounding units. (Would be great for that final damage on fleing demigod but prospect of friendly kill isn't so good so also great if you are outnumbered.)
Level 2 - Increase in mana cost - 800 damage
Level 3 - Increase in mana cost - 1200 damage
Level 4 - Something that increases strength of minions attack/or this could be the area damage upgrade your minions get

Blinding light (light shines out of all glass minions) - 500 mana- Range 20 from each minion - Reduces visibility of ALL units (allied too) to 50% of normal for 10 seconds. Evade of glass minions and yourself increased to 50% for 10 seconds. (Useful while running, area damage has still hits no matter what)
Level 2 - Increase in mana cost - Increase in duration
Level 3 - Increase in mana cost - Increase in duration
Level 4 - Something that increases evade of your minions permently (25% constant evade, stacks with other evade) 50% of 75% is 37.5% to GET hit.

 

This is just an example do NOT TAKE IT AS THE ONLY PATH THIS COULD TAKE. But i've seen a lot of controversy over the RTS style of this game so this is something to please all. Even if it's only 2 demigods it would be a nice addition.

SUGGESTIONS AND CRITISISM WELCOME DO NOT HESITATE!

Now thos of you who got to the end of this i clap you on the back. This took me a long time to write and WAS throught through. Even though the demigod was made up on spot i'm very sure this actually could be a good idea. I also am sorry for any spelling errors or any confusion caused. Please contact me with a post on whatever i need to clarify.


EDIT - I just found when delving through the forums this... https://forums.stardock.com/353649 now look halfway down the page and you'll find polygon whos a crystal. This actually could be a great idea for him. Now in no way was i giving any hint to anything that MIGHT actually happen. I do not work for gpg and above is entirely made on my own. So any of you getting excited this isn't a hint post. (I still think it'd be cool to have him as described above.

1,157 views 7 replies
Reply #1 Top

i don't want to be negative, but there is a reason for the generals to be so not generalish. I don't know the details, but the generals are just demigods with pets because having a 30+ minions army wasn't working, so the devs had to come with an other idea, the generals that we have in the final game.

) Have a massive range attack. Something in the range of 20-25 based on the person. Keep them out of the battle and their minions in.
End of quote

That would be really fun for the generals, no doubt, but really infuriating for the assassins when there will be 3 commanders sniping them from afar.

Reply #2 Top

But that would be part of the strategy. I'm not saying that the 30+ minions is a good idea. I know it isn't a good idea. As said above 12 minions WHICH IS SAME AS EREBUS. But the demigod is just more focused on them being his main form of attack. And these Commanders wouldn't do enough damage alone to kill an assassin just enough to harrass him into running. Just think if you had to chase an assassin into his towers with 1200 hp!!! You wouldn't do it. But to fix your minions from just delving in all they need to do is upgrade splash damage on towers. That'll stop you better than an assassin ever could.

Reply #3 Top

ok, the huge rank is the only thing that really bothers me. I think it is an awful idea because players hate taking damages without facing their ennemies. Having a sniper demigod is not an issue, but having a whole type of demigods that are snipers hidden behind their minions would not be fun at all in my opinion.

I would prefer to see them with no attack at all and a lot of support spells for their minions/the others demigods. Or with the same weak attack than their minions and either close range and good speed, or medium range(same as tower) and medium speed.

Reply #4 Top

This is kinda a cool idea. However I dont think It needs a new class for it. Just some of the new generals should be like this, incapable by themselves but good with hordes of their minions. And if the other skill tree was implemented it would need to be simplified it seems kinda over complicated at the moment. Plus hving to choose two abilities from 2 separate trees could be kinda annoying.

Reply #6 Top

A properly played Oak minion build is pretty darn strong.  Match it up with Surge 2 and Divine Justice 3 along with Frenzy for max spirits, and get equipment that enhances your minions with armor, attack bonus, speed, etc and you've got a nearly unstoppable army along with yourself that can pretty much rush the base on your own once you get to level 12-15.  And you never need to worry about mana (or health unless you get double/triple teamed), just find the nearest creep wave.   Next thing you know you've got 8000 gold to buy all kinds of stuff.   You alone can take just about any enemy Demigod out if you spend a point or two in Penitence as well.  Then Morale up the later levels and look out at level 20.  The DPS that you can bring down can bring a DG down to quarter health in just a matter of seconds.

So I disagree that the minions are useless as they are today.  You just need to play a general minion build properly.  :)

Reply #7 Top

Quoting Resist_The_Dawn, reply 4
This is kinda a cool idea. However I dont think It needs a new class for it. Just some of the new generals should be like this, incapable by themselves but good with hordes of their minions. And if the other skill tree was implemented it would need to be simplified it seems kinda over complicated at the moment. Plus hving to choose two abilities from 2 separate trees could be kinda annoying.
End of Resist_The_Dawn's quote

A ) New class probally would be needed lest confusion ensue.
B ) One ability from minion tree which would be summon minions and other 3 from other tree. Not as hard as before. I agree with the generals being incapable. They should have SOME means of attack but not as good as i've mentioned above.

Quoting bonscott, reply 6
A properly played Oak minion build is pretty darn strong.  Match it up with Surge 2 and Divine Justice 3 along with Frenzy for max spirits, and get equipment that enhances your minions with armor, attack bonus, speed, etc and you've got a nearly unstoppable army along with yourself that can pretty much rush the base on your own once you get to level 12-15.  And you never need to worry about mana (or health unless you get double/triple teamed), just find the nearest creep wave.   Next thing you know you've got 8000 gold to buy all kinds of stuff.   You alone can take just about any enemy Demigod out if you spend a point or two in Penitence as well.  Then Morale up the later levels and look out at level 20.  The DPS that you can bring down can bring a DG down to quarter health in just a matter of seconds.

So I disagree that the minions are useless as they are today.  You just need to play a general minion build properly. 
End of bonscott's quote

Am i not right here saying that oak is already known to be good and easy to play WELL. The balance isn't perfect it's good but not perfect and oak is on the top of the list. I'm not saying minions are useless by all means with oak i play a minion build but are the minions doing the damage or oak. Because with his extra damage from (that one skill) for each spirit HE'S doing it not the minions. Expeccially with something like x2 criticals or x4 to back him up. I'm talking about minion damage.

Quoting Fred_Bonaparte, reply 3
ok, the huge rank is the only thing that really bothers me. I think it is an awful idea because players hate taking damages without facing their ennemies. Having a sniper demigod is not an issue, but having a whole type of demigods that are snipers hidden behind their minions would not be fun at all in my opinion.

I would prefer to see them with no attack at all and a lot of support spells for their minions/the others demigods. Or with the same weak attack than their minions and either close range and good speed, or medium range(same as tower) and medium speed.
End of Fred_Bonaparte's quote

I must say i have to agree with you there. I hate having a demigod doing MAJOR damage to me at range. I'd say keep range same but lower damage to maybe 30-60 at 1 attack a second. Give it an area but make it useless against enemy demigods with at least decent health.