UB stratergy - need tips

Insight?

At the moment I'm tending to play as UB the most. My spec is below (sorry I can't remeber the names, not playing long)

Spit - 4 points

The thing that increases attack/move speed - full except the last one

Ooze - full

The stealing HP thingy - full

None in the increase attack speed thing (I never use it since it steals all my mana)

Plague either full or two points

None in the slow down the opponent (I've never had a demigod manage to out run me)

Left overs in stats (3 iirc)

 

This build lets me absolutly maul through the little guys and I can level up really fast. Usualy a few levels ahead of everyone else so I completely dominate almost all demigods 1v1. Although, I'm only playing hard computer atm since my internet card is down (currently on lappy) on my rig.

Item wise, I use heart of life(?) the thing that you can run off and heal for 3k. The most expensive chest peice. No helm, the ring called Nor something, it's got life stealing on it. Two pairs of gloves, the last row but one. One adds crit, the other a cleave style thing as well as stats. And the boots that increase your evasion by 20% when your HP drops below 30%.

Any pointers or tips before I go online? At the moment I'm not having much trouble vs the CPU. I almost always play with oak and his healing ability thing keeps me up constantly. The only one who comes close to damaging me is rook when he does his smash ability, since it seems to hit me for a couple of K. I've got about 8k health all together, including the blood vial thingy you buy at the start using acheivment points.

I rarely die, rip through trash like they're nothing and most demi gods die within a few seconds. Run in, pop ooze, start hitting. If I've got enough mana proc spit, althoguh I very rarely do this since I'm often out of mana then when when I try to drain stun. Wait till they try to teleport (or rook charge smash) and use the drain stun. Usualy dead then. When I'm low on health run out and use HoL to regen health and/or mana. Repeate.

I'm fine at the moment against medium/hard CPU, but I think it's because I level much faster than them, by the time I hit 20 they're about level 15. I usualy end the game with about 4 deaths (usualy begining of the game when I don't want to run away :P) and then about 22 kills which usualy come towards the end.

 

2,014 views 15 replies
Reply #2 Top

I...I honestly think this may be the worst build for UB I've ever seen. From going with Ooze and spit, to increasing foul grasp, to not getting a single point in diseased claw, to almost maxing out speed up but not getting acclimation (which is insane against spike based DGs, IE everybody who isn't another UB), this build is just bad all around.

Of course, you don't know any better, so it's fine. Just check out the guides in the stickied topic, or Transitive's guide; they have good tips.

Reply #3 Top

Quoting Milskidasith, reply 2
I...I honestly think this may be the worst build for UB I've ever seen. From going with Ooze and spit, to increasing foul grasp, to not getting a single point in diseased claw, to almost maxing out speed up but not getting acclimation (which is insane against spike based DGs, IE everybody who isn't another UB), this build is just bad all around.

Of course, you don't know any better, so it's fine. Just check out the guides in the stickied topic, or Transitive's guide; they have good tips.
End of Milskidasith's quote

Haha, I thought it might be a bit dodgy. I've never used spit so would it be better to remove the points in that and put one point in acclimation, rest in stats?

Is diseased claw that good? It may just be that the CPU don't get many speed upgrades but I almost never get outrun. especialy with the maxed out speed/attack speed one.  I dislike using the one that increases your attack speed and the one that drains because whenever I use the attack speed one all my mana is basicaly gone, and then I never have enough to drain/stun prevent them from teleporting.

Reply #4 Top

you know, you don't have to take EVERY skill.

e.g., skip everything that costs mana to use and just keep foul grasp. That way you can concentrate on buying life items and are nearly mana independent. Keep foul grasp to prevent teleports and healing attempts and win with melee augmented by ooze.

the passive skills of UB are pretty powerful, btw.

Reply #5 Top

Tip: NEVER invest beyond the first Foul Grasp. No matter what build or anything. This can also be true for diseased claws since the first one is the best improvement, but if you feel like getting more you could since it's passive. Foul grasp just becomes a waste of mana and skill points after the first one.

 

Didn't they nerf Foul Grasp to make it like this? I forget what the stats were before.

Reply #6 Top

I've always found that foul grasp gets better and better. It drains more health and can be used as a finisher. It can do quite a lot of damage and be used to heal yourself if you can't get out fast enough to use HoL. I'm going to try anoth, er build next time I play

full + acclimation

Full foul grasp

one point diseased claw

post morton + first plague

No spit

No the other move :P

Full ooze, rest in stats. Is it possible or have I run out of points? Is there some kind of tree builder around here or something?

Reply #7 Top

Quoting RollerBallMouse, reply 6
I've always found that foul grasp gets better and better. It drains more health and can be used as a finisher. It can do quite a lot of damage and be used to heal yourself if you can't get out fast enough to use HoL. I'm going to try anoth, er build next time I play

full + acclimation

Full foul grasp

one point diseased claw

post morton + first plague

No spit

No the other move

Full ooze, rest in stats. Is it possible or have I run out of points? Is there some kind of tree builder around here or something?
End of RollerBallMouse's quote

Here's the tree builder you're looking for: http://www.demigoddb.com/

EDIT: With the above set you won't be able to max out stats, as you'll only have enough points for 5 out of the 6 of them. But you'll be able to get everything else you wanted.

Reply #8 Top

Quoting uberShade, reply 5
Tip: NEVER invest beyond the first Foul Grasp. No matter what build or anything. This can also be true for diseased claws since the first one is the best improvement, but if you feel like getting more you could since it's passive. Foul grasp just becomes a waste of mana and skill points after the first one.
End of uberShade's quote

this is absolutely true.

Reply #9 Top

Quoting SubtleSalmon, reply 8

Quoting uberShade, reply 5Tip: NEVER invest beyond the first Foul Grasp. No matter what build or anything. This can also be true for diseased claws since the first one is the best improvement, but if you feel like getting more you could since it's passive. Foul grasp just becomes a waste of mana and skill points after the first one.
this is absolutely true.
End of SubtleSalmon's quote

actually, that quite depends on the build.

If you have solely Foul Grasp as active skill, then you can afford the extraordinary mana cost.

And for some reason it feels like foul grasp does more damage than listed.

Reply #10 Top

the most important thing Foul Grasp does is stun and interrupt enemies. the health drain is purely secondary. additional points cause its mana cost to scale up at a very fast rate for only a marginal rate of return on the health drain.

 

most of the time you gain almost no utility (or even negative utility) by spending additional points in Foul Grasp. only in very late game scenarios will your mana situation be comfortable enough to justify additional points. this is subject to debate. many believe that you should NEVER spend additional points and will be better off with basically anything else (Stats or another passive skill for example). 

 

my personal opinion is that its a balancing act. Foul Grasp 2 is occasionally useful around level 12 or so, in my experience. i've never bought Foul Grasp 3 simply because there are far too many other extremely useful skills unlocked at level 15. i know that SubtleSalmon and others find that Foul Grasp 2 is never good. they take passive stats. sometimes i do too. its certainly a safer call. 

 

 

Reply #11 Top

Foul grasp 2 still does less damage than you can do with your melee attacks/spit/Ooze when using it, so it's worthless; it's extra skill points for a return that is still less than the damage you could be doing otherwise. You don't use grasp for damage.

Reply #12 Top

Quoting Milskidasith, reply 11
Foul grasp 2 still does less damage than you can do with your melee attacks/spit/Ooze when using it, so it's worthless; it's extra skill points for a return that is still less than the damage you could be doing otherwise. You don't use grasp for damage.
End of Milskidasith's quote

 

I agree. But just as devils advocate: You can still spit/ooze while grasping. It comes down to dmg/heal. Some people like that extra heal and damage. It does seem to do more, I swear whenever i use it, it seems to do 5-6 ticks instead of the 4 it should be doing. So there is dmg there.

 

Now is it worth the extra dmg? I'd say not. And if you're stacking health like a good UB then the heal becomes pretty insignificant. So yea just 1 point. I'm sure there are people that can make a full grasp build work and find uses for it, but it's def. not the fotm build right now and for good reasons.

Reply #13 Top

Quoting Elarain, reply 12



Quoting Milskidasith,
reply 11
Foul grasp 2 still does less damage than you can do with your melee attacks/spit/Ooze when using it, so it's worthless; it's extra skill points for a return that is still less than the damage you could be doing otherwise. You don't use grasp for damage.


 

I agree. But just as devils advocate: You can still spit/ooze while grasping. It comes down to dmg/heal. Some people like that extra heal and damage. It does seem to do more, I swear whenever i use it, it seems to do 5-6 ticks instead of the 4 it should be doing. So there is dmg there.

 

Now is it worth the extra dmg? I'd say not. And if you're stacking health like a good UB then the heal becomes pretty insignificant. So yea just 1 point. I'm sure there are people that can make a full grasp build work and find uses for it, but it's def. not the fotm build right now and for good reasons.
End of Elarain's quote

You can't Ooze while grasping, so I take it you haven't played UB much.

The point is, investing the extra points in foul grasp is bad because if you wanted to deal damage, you would just keep AAing. You use it as an interrupt.

Reply #14 Top

ya, about that Ooze while grasping thing. i just tested it in a game vs. AIs. it works. the ooze is still going while your grasping. it deals damage to everything in range including the guy you're grasping. i'm 100% positive about this. i just watched it like 15 times in a row. 

 

you might have Grasped somebody outside of the range of Ooze and thus not dealt him Ooze damage. this is possible, Grasp has a range of 10, the radius on Ooze seems to be slightly less than 10 (8 maybe?). however, your Ooze was still very much going while you were grasping. 

Reply #15 Top

Okay, I revised it a bit more with the help of that builder.

Max inner beast + acclimation

Max foul grasp

Max Ooze

Disease claw one pt

Post mortem + 1pt plage

Max stats.

 

I'm thinking of taking off the last pt in stats and putting it into the second plague point instead.