Oak switched up
I know there have been loads of threads on Oaks Shield + HoL insanity, but I write this as a change from nerfing either shield or the HoL item and instead take Oak's other abilities into consideration.
To start, this is my first post and I am glad to be a part of this wonderful community and game! Been playing straight for 2 days haha!
Ok, so Oak is my DG of choice if he is not yet selected on my team, and I agree this combo in insane from only 2 days playing. I died once my first game when I was outflanked after my shield wore off (kudos to wonderful strategic play hehe), and our team even ended up losing! But when I look at Oak or read his bio, I see he is considered an immortal warrior and one hell of a general. So how about we nerf Oaks "assassin" abilities, i.e Penitence and Surge of Life.
Oak should be a SUPPORT and DEFENSIVE character. He should be VERY hard to kill in my mind, but he should be one of the, if not the worst offensive character. Cut the damage given by Penitence and Surge of Life by half, while increasing their buff/debuff. Also, decrease Oak's own auto attack damage, while increasing his spirits.
I believe this would help put the General Builds of Oak on at least even ground with the Assassin builds, well because Oak is a GENERAL! The shield and HoL combo would only help Oak survive, but he would not be a powerhouse in a 1v1 situation. Pairing an assassin with Oak though should be a pretty brutal combo. I know there are a lot of other holes to be filled, but hey I never said I was a developer
, just an observant player.
I write this to show a different perspective of Oak, and trying to emphasize his role as a general rather than always building him as an assassin, which the majority of Oak players do. The same can be said for Sedna and her role as a "general" lol. Those yetis need some loving. Please give me some feedback on what you think, in the meantime I'm happy to be a part of Demigod and hope to see some of you on the field of battle!