Mod ideas
from
Demigod Forums
It might be soon to really start thinking about mods given there is no SDK yet, but as I was playing I kept on thinking of some ideas for mods that could be interesting.
- a supcom mod, I know it is a bit redundant with it being in a supcom engine and supcom 2 on the way but picture this. hordes or tech 1 tanks and things coming through portals/quantum gateways. what you could be trying to protect could be some sort of command node or something. you can upgrade the tanks to tech 2 or 3 and maybe even have some weakened down experimentals. the towers could be replaced with pd turrets and anti aircraft turrets. there could just be the three sides each with there own commander and upgrades like a teleporter or guns and armor. I don't know much about modding but given it uses the same engine (i think) you should be able to transfer almost all of the models directly into the game.
- A warhammer 40k mod with you playing as the commanders of each of the separate armies. it could be just as simple as having space marines coming out of a base or demons coming out of a warp gate.
neither of these requires any major gameplay changes. i just thought it would be cool to see stuff like this once mods start coming out