Questions about refineries and hostile mines

I've just conquered an enemy planet which has large minefields around it. Is there any other way to get rid of them than detonating then with own ships?

This next thing is a bit more important. It's about those orbital refineries that spawn refinery ships. In what kind of situations should I use them? If I have a metal asteroid with extractor built in it, does an orbital refinery in the same gravity well increase the amount of metal gathered from the asteroid?

Thanks you in advance.

11,045 views 13 replies
Reply #1 Top

answer to first question: if by the word "detonate", you mean capture, the answer is no.

 

answer to second question: yes

Reply #2 Top

Ok, I'm going to build those refineries in most of my planets then. Thanks!

I still need an answer to the first question. How can I get rid of enemy minefields that are in my own planets' vicinity?

Reply #3 Top

oh sorry misread your question

 

you can't really get rid of mines other than going through or around them AFAIK.  it would be nice though to be able to disable mines with scouts or something.

 

also, refineries are good, but don't build them everywhere!!!! to many refineries won't change your income much.  don't do more than 2 per planet.  i believe if i'm not mistaken each extractor can only handle 2 refineries.

Reply #4 Top

Yeah that would be really nice. Hopefully they include that in the next expansion. Thanks for answers.

Reply #5 Top

to clear mines you can use scouts to disable them, then you can use any ship to destroy them once they have been disabled. This also works when you are attacking a planet.

Reply #6 Top

Use scouts to kill the mines.

Also except for advent, refineries boost their planet and any grav wells one phase jump away. Each extractor can get a boost by up to 3 refineries. You can tell how many refineries are boosting an extractor by the "quota" when you select them. After that, kinda pointless. You'd be better off strategically placing them and spamming trade ports.

Reply #7 Top

advent doesn't have refineries

Reply #8 Top

There trade port doubles as a refinery. Just gotta research the proper ability and you can switch them back and forth from tradeport to refinery

 

Reply #9 Top

to destroy mines you need a whole bunch of scouts and maybe Flak frigs or carriers with fighters.

it is alot of mirco... on the other hand if you want to blast a hole for you fleet to jump in. just send a bunch of scouts plus flak frigs along your route to suicide and clear the way for you.

with the refineries, you should place them next to Un-Colonisable Gravity Wells (UCGW's) with neutral extractors and also in volcanic/ice worlds, to maximise your resource income. other than that, use trade ports and just buy what you dont have

remember that TEC and Vasari refineries will refine resources from neighboring GW's, so you dont have to build 3/4 in every gw, if you have 2 volcanic worlds, for instance, right next to each other, you can build lets say 2 refineries in each well and they bounce off each other so you can build other structures in each GW, that way you dont waste money on refineries you dont use

Reply #10 Top

W/ mines, if you have allies, what I do is ask them to send a fleet to that planet, and they'll normally clear out the mines Kamikazee style:rofl: . But, have 5 scouts clear them out, w/ some fighters or LRF's to kill them off.

W/ refineries, build 1-2 per planet, once you have 3 refineries exploiting an asteroid, it gets a HUGE bonus in income. Anymore than 3 won't boost it any further.

Advent have an ability which can let their Trade Ports act as refineries.

 

hope this helps!

Koda0 (^)

Reply #11 Top

Thanks for your help, this helped a lot!

Reply #12 Top

Welcome.

 

Good luck out there... if you are Advent, try mine spamming yourself!

 

Koda0 (^)

Reply #13 Top

Here's a thread that explains refineries in detail. The short answer is no, you do not want to build one at every planet that has an extractor. You want to build them at specific planets because their impact reaches neighboring planets too.

It's different for Advent, because theirs don't work the same way. For the Advent, you want to build one at a planet with lots (4) of extractors.