We need a new favor category, "Team Support"

This new category that would grant favor points at the end of the match would be for doing non-lethal, useful team stuff.

eg: Healing, shielding, debuffing enemies, using items like Totem of Revelation, flag lock etc...

Rules would need some thinking, probably a score based on mana cost, or item cost of the application of the power for "team spirit".

997 views 8 replies
Reply #2 Top

Quoting Rustie_the_dog, reply 1
its called assists
End of Rustie_the_dog's quote

worthless post is worthless

 

 

i like that idea. theres a lot more than just hurting. im concerned the healers would jsut get it though, so maybe flag locks could be one, idk what else though, iguess totm would work. using your items to heal allies, spells dont count

Reply #3 Top

assists, capturing flags, do citadel upgrades, have the least deaths... and so on. enough teamplay awards i think.

Reply #4 Top

I like the idea.  More awards means more chances I feel like I did something to help my team after we lose. ;)

Reply #5 Top

The point is, things like shield on allies, heals on allies, taking non-selfish skills like permafrost or fire aura, or using favor items like blood soaked wand or buying things like sludge slinger help your allies beat you to the punch in the other categories, yet can often be the difference between a win and a loss, so you don't get any reward for helping them score better than you.

I guess the point is, using a shield on yourself or heal on yourself would not contribute to "Support" score, and like I also said some thought needs to be given on how to score usage for things like healing wind vs item usage etc...

I guess since I brought it up I should do the thinking, so I'll come back after a bit of thinking about how and what would score towards this category.

 

Reply #6 Top

This practically is players like sedna and torchbearer. A fire torchbearer can rarely get a kill if enemy is good yet because the massive amount of creep destruction he can change the tide of a battle. You just learn to live with it.

Reply #7 Top

Well not every class has the ability to perform these functions unless you based it on say items etc also (which even then, may not be in the players[and teams] best interest anyway), whereas the current ones at least cover all bases nicely. 

I don't really think we need another award. Support classes still have a perfectly fair chance at having a high number of assists, which most of us are aware is just as important in the scheme of things as the killing blows.

Reply #8 Top

The problem is that the award would be a gimme for anyone who played those characters.  Why not just make it affect ALL absorbs, heals, and regen (ignoring overheal)?  That way a damage dealer with lifesteal, proper gear, etc. would have a fair shot but a hero that is actively shielding and healing would still win the majority of the time.

taking non-selfish skills like permafrost or fire aura
End of quote
I disagree here.  Those auras still give you attack speed, mana regen, etc.  Those things still help you stay alive and provide benefits which can help you personally win more FP.  I don't think taking them is nearly as selfless as healing another player directly for zero benefit.

debuffing enemies
End of quote
This is a very, very offensive move which enables kills.  Penitence and Bite are good examples of debuffs which are tied to a DG's solo as well as group killing power.