Time Barrier?
Hey all. I've been playing console recently
, and while playing Command and Conquer Kanes Wrath i realised they had a time barrier that would stop people from attacking each other for up to 15 mins. I know this is to stop rushing because all teams are on the same small bit of ground but couldn't the same kind of idea be implemented in sins somehow? It would be fully controllable as to the amount of time the barrier would be active, would stop / DELAY! LRM, ILLUM rush etc and maybe give people more time to establish themselves before getting pawned by the guy who bulit more ships faster than you. I know that on some maps you can't reach the other teams till you research the ability to phase jump to other stars and i've noticed that when i setup a game using those kind of maps i'm asked to change it. (is this because they can't use spam?). Anyway i have no idea if this could work or how it would....but it's only a suggestion.

