Combacks in Demigod?

So far I've probably played over 50 custom matches in demigod, every single one I could pretty much predict the outcome correctly before I even reached level 7. In each game, especially if it's 3v3 or 2v2, usually is dictated when either your team or your opponents team gets ahead by around 2 levels. Whenever the enemy team is ahead for me I always think we'll comeback, but the final outcome is always the same because they have more experiance to get more kills to get more gold to get giants faster.....

3,293 views 23 replies
Reply #1 Top

I must agree with this. A comeback in Demigod is way too rare. I've only seen a comeback once and it was because the other team was able to farm our creeps on the Exile map until they caught up to us. Then again, that map is imbalanced anyways. This game needs to include ways of making comebacks easier, something like you get more gold for killing someone who is a higher lvl than you and getting less gold for killing someone lower than you.

Reply #2 Top

I had a comeback in a match last night where we battled for almost an hour on Cataract. The opposing team had breached all the way to our citadel with catapaulsaries (spelling?) and it looked like our number was up. But I managed to health stack with UB, blast down their towers and ruin their main building without them ever noticing.

Reply #3 Top

as simple rule mentioned often before on this forum: dont DIE, if ur m8 does, try some games with arranged teams. in those matches there is no kill the first 15 minutes.

its very essential not to overextend yourself in the beginning of the game.

 

back ² topic: i did "comebacks" if u can call it like that. like other team got firstkill, and down a tower or too. than comeback and pwn them. in phantheons often u have a chance for a comeback when the enemy start to buy priests without cats in an advantage situation. but latly it happens more rarly :_)

2 cents

Reply #4 Top

Demigod has a very slippery slope. Still, they do happen every once in a while. Mostly when Rooks or Queens are involved. 

Reply #5 Top

I have to disagree. The slippery slope in Demigod is no way as bad as most other RTS games.

 

Any other RTS in competitive play sees you basically on the losing end of the game even by the 1 min mark. In Supcom, even being out on waypointing your ACU at the start of the game would essentially equal loss.

 

I have had teams come back against me, I have made comebacks against teams. Sure when you have a team mate feeding, it is gameover. However, in even teams the game can go back and forth. I have had games where we have been 5 kills down, had a quick team talk, then pull it back by ganking together.

 

It is far from perfect and sometimes it is a slippery slope, but it is definately not a steep one IMO.

Reply #6 Top

Comebacks are rare. The most reliable comeback is ninjaing enemy portals when you've got giants.

I'm pretty comfortable with the way it is.  You're only in a position where you can't come back if you've been sucking.  If I've been beating you for 15 minutes, I deserve the win.  It should be rare that you've played terrible for 15 minutes and then manage to get the win anyways.

Reply #7 Top

Quoting SoFFacet, reply 4
Demigod has a very slippery slope. Still, they do happen every once in a while. Mostly when Rooks or Queens are involved. 
End of SoFFacet's quote

If a Rook or a QoT is involved, there isn't a true "comeback." The fact is, the Rook/QoT advantage early game makes it look like your team is winning, but unless you are seriously smashing them up, you aren't really getting an advantage, because once the enemy passes level 7, those two stop having any early game advantage. It's more that the enemies are getting (relatively) weaker than good play turning around a game.

Reply #8 Top

Often times the better team is better right from the start, so they win from start to finish.  It happens in other games and genres, even if they don't have a built in slippery slope mechanism.  This isn't a bad thing really, except that people are impatient and feel like they don't want to waste their time finishing.

Games with evenly matched up teams have back and forths, and "comebacks" so to speak.

Reply #9 Top

If one team is playing worse, which allows the other team to get an advantage and then they continue to play worse, a comeback is going to be extremely unlikely. 

Comebacks happen when one team falls behind but instead of continuing to play worse they change what they're doing, step up their game and then proceed to outplay their opponent.

Disadvantaged teams need to think what got them in the bad situation in the first place and then what they can do to gain an advantage.  Too many people give up so easily just because things aren't going well, people should play on through bad situations, after all if people never play through them, how do people expect to know how to turn them around.  A game is rarely decided after a few kills but it is decided if one player quits prematurely.  And if you do lose, think about why you lost and what you could have done better, that is how to improve.

Reply #10 Top

Comebacks can happen there are xp upgrades in citadel that can turn the tide with locking an xp flag I have won a lot of games with more deaths then opponents

Reply #11 Top

Had a close game last night. Did manage a comeback though.

 

It happens from time to time. I gotta agree with Sinzer.. no such thing as a comeback in Starcraft. X_X

Reply #12 Top

I've been involved in lots of comeback wins, and had a few against me.  If you're losing and your enemy goes artifacts instead of creeps you can sometimes sneak in cats before them, buy ports and locks, and start locking away at their base.  Once you start the pattern it is hard for them to stop unless they just want to sit at their base guarding the portholes which is basically giving you the advantage anyway.  On cateract this is really easy to do, I think I have several screenshots of games like that.

Now before you say "against good players that won't work" we were getting beat, so regardless of whether they were good or we sucked the point is you can make comebacks, and they happen fairly often as far as I'm concerned.  Compared to other games its just about on par with them from my experience.  Also I'm talking about close games, not when you've given up 10+ kills, however, I've comeback a few of those as well lol.

Reply #13 Top

i think comebacks are only uncommon because closely matched teams (skill wise) are also very uncommon. 

 

every comeback game i've ever played in (and its a small number), on either side of the turnaround, the reason it happened was due to the team beginning to work well together and make highly coordinated strategic decisions. 

 

lopsided matches are bound to happen if one team is more coordinated than the other. both teams have to be good and then factors like communication, group strategy, and long-term planning can generate late game turnarounds. 

Reply #14 Top

Me and bathtub comeback all the time,  We'll be down war rank and kills and levels, and with teamwork and communication we always comeback. get double kills. if anything we'll just keep locking flags, scrap gear and make the bank for giants

Reply #15 Top

Comebacks are rare, but still possible, but near impossible if a teammate ragequits. I've had a good share of them, but all of them on Cataract, where the enemy is too busy owning and being cocky that they don't notice that their portals are perma-locked. They're quite satisfying games. While in theory comebacks are possible in other maps, I haven't had any.

Reply #16 Top

I think there are two ways to get a comeback. The first way you can find in DotA, too. It happens when your team was fighting solo on each lane and suddenly you stick together (like the enemy that owned you before). The second way is to play for a comeback since start. Means you get gold upgrades and save gold for every creep upgrade while buying nearly no items and trying not to die. And after some time all the gold will be spend suddenly for an attack.

Ok, there are more ways: 3rd is that your enemies try to destroy your citadel while the mode is about destroying fortresses. 4th is you run into their base and just destroy your objective(s). But the last two ways don't work in a normal game I guess.

Reply #17 Top

I've had a good few back-and-forths but I have yet to see an actual comeback. Kind of gives me whiplash when I go from being able to coast to victory one match then doggedly scraping to a win the next and then back to easy victory. IMO there's a very sharp jump from easy to hard based on how evenly matched your team is, it should be harder to win in a broader range of matchups.

Reply #18 Top

I had a comeback against me last night that was hugely annoying. We were almost double in warpoints, had been controlling the map. We had just locked one of the side portals in cataract. I portal back, thinking all is well and then it falls apart. My TB teammate decides he can play on his own and donates about 5 kills to the enemy regulus.

He ragequits, we end up with an AI feeder, that was impossible to babysit, the game was pretty much in a 20 min deadlock, then we were losing slowly, because we couldn't keep up with the Reg. I went to bed in the end, because it would have been about another 15 mins of slowly getting pushed back more and more.

 

Most frustrating game I ever played.

Reply #19 Top

My favourite comeback was when our UB managed to sneak out from our sieged citadel and cap a flag close to enemy base.

We (two rooks) immediately teleported in and went for enemy citadel. We took it down before anyone had time to react, leaving our citadel with a few 1000 hp left.

Got alot of "bad game" comments when that match ended :grin:

Reply #20 Top

i usually find a "point of no return" when there is an entire team fight, when half your team dies, and their team all lives.

gold from assists is ridiculous at this point.

for example: 4v4, 4 people kill 1 other demigod.

thats 1000 gold + [3 * assist gold(i think its around 200 - 400 not sure)] for the whole team just for a single kill..

also factor in:

-the experience for killing for each demigod involved/nearby

-30 seconds of your team out numbering the other team 4 to 3(possibly longer if they dont/cant tp back right into the action)

-30 second increase of the chance for more kills

-30 second increase of the chance for flag capping

anyway, thats the reason i find comebacks that much more difficult.

Reply #21 Top

When down 2 levels on your opponent it is a sure sign that the opposition is plain better than you are. Against a better player a comeback would be very rare indeed, because not only do you need to catch up, but you also must overtake these better players. All in all the better players should win in most of the cases, making comebacks very rare indeed. That sounds like a completely natural thing to me.

@TrubEEE: I am sure the other team did not notice the 'our defenses are under attack' and 'our citadel is under attack' notices that get repeated over and over and over again... And that you managed to do more damage to the enemy citadel than the entire opposition backed by their reinforcements could do to your citadel. It makes perfect sense that you could indeed accomplish this feat and therefore I am sure your vaillant efforts won your team the game. You are as brilliant as you are awesome.

Reply #22 Top

Comebacks are only possible when the rest of your team is still trying. People give up WAY too often.

People also are unable to adapt. They think that they can beat a DG that has been killing them 1v1. After a couple kills, it's probably clear you can't fight them upfront, so STOP FIGHTING THEM.

Reply #23 Top

Comebacks are only possible when the rest of your team is still trying. People give up WAY too often.
End of quote
So true, so true. What those giving up fail to realize is that the winning side can tend to relax and get over-confident, which makes hanging in there all the more important.