Demigod AI: Learn from the Networking

I'm not 100% sure yet but from what i've hear the AI imporvment didn't do much to improve their feeding problems.  At this point its probably going to be 2 or 3 more patches  Until we have something that we can call an AI.  I can see this being a long and painful road of fixes and bugs that not only wastes our time as games but also SD/GPG's time as developers.

Rather than spend more time and money on this and try to improve something that is obviously broken, why not learn what ourown experiance with the networking problems and just remake the whole AI.  Starting from scratch is never a very nice thing to do however rather than try to make it more complicated, just simplify it up.

The point of these AI is to level out the imbalance left from someone leaving or disconnecting.  Currently this means trying to create an AI that tries to minic human like gameplay.  However a much more effective method would be for AI to simply be defensive and avoid contact with other Demigod.

When the AI is never around around the get killed... then they don't feed.  Problem solved.

 

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I've hated AI's ever since I started playing, It would be cool if the AI could mimic the previous players motions of play style continuing on with what they were doing, So crappy player or good player the AI play's like him. It also wouldn't be fair if you have someone new to the game leave from frustration and then get a pro AI to replace him knocking the enemy team off balance from what they were used to.