Counter Healing: Better than it looks

I've recently been noticing a strong trend in the games I play.  That trend is that generals that buy monks or other priest idol minions do really well compared to those who don't.  Even late in the game, the priest minions heal a very large amount of health over even a fairly short battle (a 10 second battle, they can often heal you twice, for 20 to 40% of your health total).

In fact, the most one sided games I've played involved 3 monked up generals fighting three assassins.  Snipe doesn't do greater dps than a priest heals, same with low level spit.

 

So, thinking about this recently, and playing a Sedna build, I actually bought counter healing when facing a pair of enemy healers... and then I started doing the math in my head.

In 1v1, my opponent had about 4k health.  We fought long enough for me to do two level 3 pounces, so that's like 8 or more seconds.  During that time, the opponents monks would have healed twice for 400 hit points each.  By picking up this skill I got the equivalent of an extra pounce in, for the cost of no mana.

The more opponents with priests around, the more I started to notice just how much faster they were dying, it was miraculous.

 

In short, I think Monks et al are incredibly strong, and I think that makes counter healing a skill that is much much better than it looks.

1,077 views 6 replies
Reply #1 Top

Yeah, generals with monks are really good, and Counter Healing counters them, so its great. A shame that to get it early, it must come at the cost of delaying either Heal or Pounce. 

Does anyone know how big its range of influence is? How close do you need to stand to prevent the monks from healing? Do you need to be in range of the DG, or the monks?

Reply #2 Top

Quoting SoFFacet, reply 1

Does anyone know how big its range of influence is? How close do you need to stand to prevent the monks from healing? Do you need to be in range of the DG, or the monks?
End of SoFFacet's quote

The range is 15 yards. I'd imagine you'd need to be near the monks, since it affects the portal priests as well.

Reply #3 Top

And now that the Priest update is actually helpful... more people are buying it. Counter healing is useful... but never before the other team shows up with monks.

Reply #4 Top

Natch. Countering what ain't there isn't so worth it.

Reply #5 Top

Counter healing is a great situational skill and can make a huge difference when facing minion builds and creep priests.

I use it a lot.

Good to remember if your opponent Sedna has it too, just look for the little black shadow under your priests when they go to heal.

Reply #6 Top

i've always liked it. previously seemed more like a late game point to pick up to counter the powerful healing effect of High Priests or Bishops. now with the Priest Reinforcements being used more it might be good to get Counter-Healing significantly earlier.