2nd time it crashed during game.

so im 2/2 now for internet games crashing while playing against players.

And the send report button is disabled. So I thought id post it here hoping the developers can fix this issue.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x77b67d89

    attempted to write memory at 0x8bc44d93

 

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe

Cmd line arguments :

 

Callstack:

                RtlLeaveCriticalSection + 9 bytes ((Unknown)(0) + 0 bytes)

 

Reactor version: 1.00.56

Demigod version MAIN.1.10.0146

info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)

      stack traceback:

                ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>

                ...ames\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <...ames\demigod\dgdata.zip\lua\common\validateskill.lua:17>

                ...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua:116>

 

383 views 1 replies
Reply #1 Top

I just crashed mid game I think I god the same error.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x771535c9
    attempted to write memory at 0x8bc44d93

Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments : /skipintro /noAI

Callstack:
 RtlLeaveCriticalSection + 9 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)
      stack traceback:
       ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>
       ...ames\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <...ames\demigod\dgdata.zip\lua\common\validateskill.lua:17>
       ...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua:116>