[e digicons]8C[/e] [e digicons]8C[/e] [e digicons]8C[/e]
Well, fine then!
Anyway... all I'm trying to say is that Cap. Carrier abilities are good, yes, but they're kinda useless when your Cap. Carrier only has 6 out of 30-50 squads in your fleet, the bonuses are a little overshadowed by sheer numbers.
Rapid manufacturing should (in addition to instant builds on the sova itself, and 30% build rates for structurs and ships) it should increase strike craft build rate by 30% (so instead of -85% build rate, it would only be -55% build rate) (which, when you consider that that means going from 15% build rate to 45% build rate... 3x is not that bad)
I don't get what you're saying here... that Rapid Manufacturing increases (as in, makes the time to build them longer) the strikecraft build rate, or decreases (as in, makes them build faster) it?
Also, if Heavy SC doesn't have a set range, it just affects the Sova's SC... which I think is a little useless, when compared to the 20 or so other squads you have "flying" around. I say that it just affects all friendly SC in the same Grav. Well, and that it should stack w/ another Cap. Carriers similar abilities...
I don't think much else needs to change if this happens right now, Flak, build rate penalty, etc. should balance this.
Koda0 (^)