lifekatana lifekatana

The real regulus problem.

The real regulus problem.

Sniper scope.

Wut? A regulus can take an tower down in a minute, without losing hp or being even remotely is danger. Combined with mines, you can down the entire left lane in cataract before lvl 6.

Sure, you can chase him away, but he'll just come back or wait for his friend. A good Regulus will mine every passage towards him so no teleganking or something. Also, he can support his teammates with snipe too, while attacking a tower and waiting for a new creepwave.

He isn't really losing anything from standing there since the towers are ussualy in the way of creepwaves.

 

He is not supposed to be the best siegeDG.

9,652 views 71 replies
Reply #26 Top

I usually see Erebi kill towers faster than Reguli.  And anyone else.

And I hope the eventual two new DGs' names both end in "-us."

Reply #27 Top

Err... how is Erebus good against towers? He has minions, sure, but his actual DPS is pretty weak; Oak is probably a lot better against towers, I'd think.

Reply #28 Top

not sure if this is what cwsault was getting at but this is a good way to down towers as Erebus.

 

you need level 1 mist and you have to follow a creep wave in to the tower. this definitely means wiping out the enemy creep wave on the way in so your whole creep wave gets their in tact. you also need at least 1 point in Coven (so you can get more than 2 Nightwalkers) but the more points in minion skills the better. 

 

you just park it at the tower and swing away. you mist every time the tower acquires you as a target (or you're in its splash range) and come out of mist whenever its safe. as your creeps die they'll turn into Nightwalkers and keep up the assault. keeping some Idol Priests around helps this immensely as well. 

 

this is one of the easiest ways for any Demigod to knockdown towers on a map where you can get your creep waves into tower contact easily. it totally fails against towers that its hard (or impossible) to get creeps up against. 

Reply #29 Top

Quoting Sinzer, reply 17

no DG in the game can get in range because there is no maximum for slowing DGs down
Not true, Erebus has bat swarm, gets him in nice and close. Erebus is the ultimate regulus counter IMO.

 

You can also pick up warpstone or take cloak of night to warp in on him. Although they are pretty expensive solutions.
End of Sinzer's quote

 

agreed 100%

Reply #30 Top

Quoting Milskidasith, reply 2
Err... how is Erebus good against towers? He has minions, sure, but his actual DPS is pretty weak; Oak is probably a lot better against towers, I'd think.
End of Milskidasith's quote

Erebus' minions take hit for him (retreat for a second if he is acquired by towe).  Priests heal minions, and you, negating one hit or so every 8 seconds.  Ultimately you can attack for a long time, and the dps of the minions adds together nicely to hit hard.  Also, since his minions make short work of a creep wave, you can often go into the tower attack with a full wave of creeps... creeps that turn into nightwalkers when they die.

All told, you have a surprising amount of survivability against a tower.

Reply #31 Top

Quoting Zechnophobe, reply 5

Quoting Milskidasith, reply 2Err... how is Erebus good against towers? He has minions, sure, but his actual DPS is pretty weak; Oak is probably a lot better against towers, I'd think.
Erebus' minions take hit for him (retreat for a second if he is acquired by towe).  Priests heal minions, and you, negating one hit or so every 8 seconds.  Ultimately you can attack for a long time, and the dps of the minions adds together nicely to hit hard.  Also, since his minions make short work of a creep wave, you can often go into the tower attack with a full wave of creeps... creeps that turn into nightwalkers when they die.

All told, you have a surprising amount of survivability against a tower.
End of Zechnophobe's quote

Believe me when I say, while it's true against an isolated tower and with priest/creep wave support erebus does nicely, once they upgrade their tower health and damage you are going to wish you had a ranged demigod, particularly in areas where there are arrow+light towers paired up.

Reply #32 Top
Regulus is an awesome hero right until you get into a team fight. Simply attack him and the first thing he will start doing is run away (or die, either way, it's win-win for you). When he starts running, assuming you can't keep up with him, you begin to beat the crap out of his teammate. He'll come back into range. Repeat as necessary. He basically leaves his teammate alone with 1 1/2 Demis on him. Fun for the whole family! The whole suicidal family.
Reply #33 Top

Regulus is not OP, damnit.

 

He was however not intended as siege DG, which he does much better than Rook fot instance.

 

 

P.S. And Yes I play as regulus.

Reply #34 Top

Quoting lifekatana, reply 8
Regulus is not OP, damnit.

 

He was however not intended as siege DG, which he does much better than Rook fot instance.

 

 

P.S. And Yes I play as regulus.
End of lifekatana's quote

 

He wasn't?  He does?  I mean, he may take down a tower nicely, but Rook holds flags a heck of a lot better, and can tank multiple towers at once in a pinch.

And let's be honest, structural transfer is an amazingly good tower killer.  Does a lot of damage, heals you, and stuns the tower for 10 seconds.  Sure reg can do this out of the towers range, but in a pinch, that is awesome sauce.

Reply #35 Top

Any minion DG or rook will tear down an undefended tower 3x faster than regulus and be at full hp, either from minions tanking the damage or rook just eating your tower.

Reply #36 Top

If you have played any high level games, you'll know that it can be quite dangerous, escpecially as Rook to attack towers without back up. A telesnipe can devastating. A Rook is usually to slow to run and if you double telesniped then even a towerfarm wont safe you.  Also do you play Rook? Then you'll know that ST is a meh skill, since getting lvl 1 wont really  "tear" the tower apart and getting higher levels will keep you from getting skills that imho are more important than ST.

Reply #37 Top

How exactly did you come to the conclusion that Reg was not meant to be a tower-killer? Were you there when they designed the game? Cuz I don't see anywhere that states Reg is officially not meant to be good at killing towers.

Seems to me you want the DG to fit your perception, rather than to just play the DG for what it is.

I mean, as TB, I can take a tower down pretty easily, too, with taking barely any damage.

Reply #38 Top

Its not the damage that counts, its the risk you are in, Regulus is in (almost)none since he can run away well before anything can catch him. 

He is named as an very good anti-demigod character, nowhere was he mentioned as the best siege demigod. And it would be pretty stupid if you would have an anti-DG charcater that had one of the best if not best siege DG and is not shallow against creeps either(mines anyone?).

Reply #39 Top

right, well the description in game says Oak has poor burst damage but thats just patently false. A Penitence/Raise Dead/Surge build can deal extreme damage in short bursts (while the Penitence debuff and the Surge buff is up). 

 

so what makes you think the descriptions some game developer wrote are the final word on how the DG's perform or even on how they were intended to perform?

Reply #41 Top

Have you tried fighting him with Erebus, or any Demi that has a teleport item? Fuggen hilarious.

Reply #42 Top

Yes, I know of teleportsnipes, they are mentioned in a multitude of my posts, and yes I played with Erebus as Regulus.

 

The problem IC is that Regulus can get that advantage for 1 skillpoint, which is practically nothing, so in a game most of the players have it. Regulus doesn't have to invest in a burst Ability like Oak has too, it costs him ONE skillpoint and he is arguably the best siege DG. Oh yes and he can snipe stack hp and lay mines.

Reply #43 Top

I don't see the problem, he attacks your towers, you chase him away, you attack his towers, he chases you away, all square.

If you are leaving one of your lanes undefended with a Reg sitting there pounding your towers you're doing it wrong. There should be someone watching both lanes because:

 - Otherwise you lose your towers before you can buy building hp regen

 - You are wasting xp if you only farm a single lane by splitting it more ways than you should, while not reaping the xp from the other lane at all.

The core gameplay mechanics don't support leaving a lane undefended, the skills reflect this.

 

Reply #44 Top

Quoting lifekatana, reply 17
Yes, I know of teleportsnipes, they are mentioned in a multitude of my posts, and yes I played with Erebus as Regulus.

 

The problem IC is that Regulus can get that advantage for 1 skillpoint, which is practically nothing, so in a game most of the players have it. Regulus doesn't have to invest in a burst Ability like Oak has too, it costs him ONE skillpoint and he is arguably the best siege DG. Oh yes and he can snipe stack hp and lay mines.
End of lifekatana's quote

Not what I was referring to at all :/

The idea being, you run toward him, he throws mines, you teleport over the mines and onto him, and proceed to melt his face. Against a good erebus, Regulus is batfood.

Reply #45 Top

Mines Regulus is, to me, the official "I'm really annoying but I never win" build. Personally I'm glad it exists so that I don't have to deal with many DPS Regs, which are actually threatening after a while. FYI my perceptions are based on the 2v2 and 3v3 games I play with my team. If yours are different because you play in pugs a lot - thats why. 

Reply #46 Top

Rook and Sedna are good counters to regulus.

Reply #47 Top

Quoting SoFFacet, reply 20
Mines Regulus is, to me, the official "I'm really annoying but I never win" build. Personally I'm glad it exists so that I don't have to deal with many DPS Regs, which are actually threatening after a while. FYI my perceptions are based on the 2v2 and 3v3 games I play with my team. If yours are different because you play in pugs a lot - thats why. 
End of SoFFacet's quote


Odd, I had them exactly reversed. Generally the DPS reg seems to just not bring enough to the table, especially at rank 7, compared to a mine reg.  In 2v2 combats, an allied reg can do strong damage to multiple enemies, often allowing your team to pull in major wins. Not just one kill, but two.

Also, mines with any stun mechanism becomes an impressive damage do-er, and with shrapnel mines, it ends with a massive snare, astoundingly good for ganking.

In comparison, the DPS reg is significantly more squishy, and tends to get focus fire + death in large combats.  A well used batswarm + charm, a boulder roll, or some other effect brings him into melee... and he doesn't get out again.

Reply #48 Top

Odd, I had them exactly reversed. Generally the DPS reg seems to just not bring enough to the table, especially at rank 7, compared to a mine reg.  In 2v2 combats, an allied reg can do strong damage to multiple enemies, often allowing your team to pull in major wins. Not just one kill, but two.

Also, mines with any stun mechanism becomes an impressive damage do-er, and with shrapnel mines, it ends with a massive snare, astoundingly good for ganking.

In comparison, the DPS reg is significantly more squishy, and tends to get focus fire + death in large combats.  A well used batswarm + charm, a boulder roll, or some other effect brings him into melee... and he doesn't get out again.

End of quote

Mines Reg is a purely defensive character whose effectiveness goes down as his opponents get better. Smart opponents will dodge them, trigger them with minions, trigger them under Shield, interrupt them, and will rarely get caught two DGs at a time. He can only get kills if his opponents are stupid or reckless, and is weak in pitched battles since his only good ability recharges in 10s.   

DPS Reg is the exact opposite. He can chase for kills, he has excellent sustained DPS, and only becomes stronger in arranged team settings if his allies can cover up his weaknesses. In close games where the teams can handle eachother's bursts with good counterplay, irresistable DPS becomes the key. 

Reply #49 Top

Mines are for Burst Damage. if your opponents are dumb you can also use them to set traps. its easy to use them as Grenades, its an extremely offensive skill in my opinion. 

 

Regulus mainly chooses between Sustained DPS (Angelic Fury/AA build) and burst damage (Mines/Mark/Snipe build). I don't see him as a defensive character at all. he's always squishy. he has neglible team support ability (besides damage and slows, but thats more like offense as the best defense). 

Reply #50 Top

Quoting Zechnophobe, reply 22

Quoting SoFFacet, reply 20Mines Regulus is, to me, the official "I'm really annoying but I never win" build. Personally I'm glad it exists so that I don't have to deal with many DPS Regs, which are actually threatening after a while. FYI my perceptions are based on the 2v2 and 3v3 games I play with my team. If yours are different because you play in pugs a lot - thats why. 

Odd, I had them exactly reversed. Generally the DPS reg seems to just not bring enough to the table, especially at rank 7, compared to a mine reg.  In 2v2 combats, an allied reg can do strong damage to multiple enemies, often allowing your team to pull in major wins. Not just one kill, but two.

Also, mines with any stun mechanism becomes an impressive damage do-er, and with shrapnel mines, it ends with a massive snare, astoundingly good for ganking.

In comparison, the DPS reg is significantly more squishy, and tends to get focus fire + death in large combats.  A well used batswarm + charm, a boulder roll, or some other effect brings him into melee... and he doesn't get out again.
End of Zechnophobe's quote

This.

I laugh everytime I see an AF reg, and then proceed to stomp him to oblivion.