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[MOD WIP] Sacrifice of Angels 2 Entrenchment

[MOD WIP] Sacrifice of Angels 2 Entrenchment

SoA 2 0.3e.102

Can anyone remember when we used to be explorers? - Jean Luc Picard
Gameplay
FED
KLI
ROM
DOM
BORG
NPC
Download Rebellion
Download Rebellion Patch
Install Rebellion mods tutorial
4,013,691 views 1,969 replies +5 Loading…
Reply #576 Top

Quoting ImmergingAP, reply 512
Thanks, but two files the opening cinematic and the romulan theme are corrupt in the archive.

 

Just thought I would let you know.

 

Great work on the mod
End of ImmergingAP's quote

 

This will be added to the bug list and a new downloaded created shortly

Reply #578 Top

Quoting Vulturev4, reply 519
I had this one problem.

 

Playing federation, I jumped to a asteroid one jump away from my home with 10 Constitutions.  I engaged the two vessels in the grav well by default, and after one was destroyed, my ships turned on the other ship a Kimal.  They fought for about a minute, then the Kimal off in a straight line with my ships in pursuit, left the grav well, and made it half way between the asteroid and my homeworld before it blew up on its own.

 

Here it is, about a quarter way before it blew itself up half way along.

 



Reduced 42%

Original 1280 x 1024
End of Vulturev4's quote

 

this is part of the ironclad movement, we haven't figured out a way to go around this yet, it will happens from time to time. Have your ships back off and then reattack will get them going correctly. What is actually happening is they are following the ship while attacking it and the ship heads out of the gravity well trying to clear some distance. The ships behind it will peal off once they catch up.

Reply #579 Top

Quoting Galliardthefish, reply 525
I'm having some trouble with the mod.  I installed it in the right place, but when I run it the race pictures are missing and it says "string not found."  Same problem in-game; the ship descriptions all say "string not found," as does much of the research tree.  Can anyone help me fix this?
End of Galliardthefish's quote

 

only the english string was edited, which language are you using?

Reply #580 Top

Quoting Jack_Straw, reply 538
OK...you all can call me a noob, or neophyte, or idiot...whatever. I'm absolutely new to Sins modding, so I'm probably doing something stupid that you guys know about. Here goes...I installed this mod the same as the others, by un-raring it into the Entrenchment mod folder using Win Explorer's path. I still get Star Wars Requiem loading instead of this mod. I have enabled this one and disabled Requiem, and have moved this one up the list, but no love. I am using Vista on a machine with more than enough muscle to run this.

Also, I got the same errors some of you guys described in the install...and I got a message about a "mini dump", whatever that is. Now, I'm no dummy, but I'm new to both Sins and Sins mods. Anyone clue me in as to how I'm screwing this up?
End of Jack_Straw's quote

there is a file named EnabledMods.txt in the Mods-Entrenchment v1.03 folder. Delete this file and enable the mod. Please make sure your folder SoA2 03E1 is also in the Mods-Entrenchment v1.03 folder, which contains all the mod files.

Reply #581 Top

Quoting Major, reply 564
The readme is WAY out of date

Installation location for the mod in vista is:

C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03

I would join you but my internet boots me every 5 minutes.
End of Major's quote

 

i used the old readme and updated it i may have forgotten to update a few numbers

Reply #582 Top

Quoting LoTeK_83, reply 569



Quoting just_jim,
reply 561
Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. 

No bugs or mini-dumps to report


Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance.

An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle lasted 1 minute after two hours of preparation :/

I know it's just a demo so I think it will be fixed sooner or later right?

Lo

 
End of LoTeK_83's quote

 

I was playing 1 on 1 with the AI as the Federation set on Normal... so it was pretty easy.  Just keep sending the pirates after them so they don't get a chance to expand before you do.  Works almost every time against a normal AI opponent.

I just wanted to take a look at stuff.  More than anything I need to make a quick list of which ship is which.  I'm glad to see the B'rel is tougher... but it doesn't cloak anymore???  Why not??

I'm gonna jack it up to unfair, or whatever it's called and go at it again in a little while.  This time I think I'm gonna play Federation.  Probably 2 vs 2 with the AI in a medium size system.

 

Any idea when we'll get the Federation Starbase?  I liked the look of it, screw it if it's too big... it was supposed to hold half a dozen big ships, wasn't it???  It HAD to be big...lol

Reply #583 Top

Quoting LoTeK_83, reply 569



Quoting just_jim,
reply 561
Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. 

No bugs or mini-dumps to report


Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance.

An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle lasted 1 minute after two hours of preparation :/

I know it's just a demo so I think it will be fixed sooner or later right?

Lo

 
End of LoTeK_83's quote

 

what difficultly was the AI on? how much research did you do?

Reply #584 Top

Quoting OsaErisXero, reply 565
http://www.megaupload.com/?d=TSEB5NGI

 

Megaupload mirror for when the servers get hammered/those with faster speeds to Megaupload.
End of OsaErisXero's quote

 

we will get a better download, for the moment to keep track do not use this link as it does not track the number of downloads. We want to compare some numbers against the number of downloads.

Reply #585 Top

Quoting El-Vi-Riachi, reply 571
Nice update played this mod from the start not very vocal usually.

 

Enjoying the mod so far only thing I am unsure of is having the miranda and excelsior class having pulse phasers. having most the lower tier ships have pulse  or plasma as the game calls it make it look like a star wars battle. These two classes could do with beam weapons I am sure they got upgraded with modern phasers during the first dominion war.
End of El-Vi-Riachi's quote

Miranda with beams looks absolutely silly, but the excelsior i have not tried yet. These ships are all used a modified pulse particle we can revert them back to the original in the next patch

Reply #586 Top

Quoting just_jim, reply 582



Quoting LoTeK_83,
reply 569



Quoting just_jim,
reply 561
Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. 

No bugs or mini-dumps to report


Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance.

An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle lasted 1 minute after two hours of preparation :/

I know it's just a demo so I think it will be fixed sooner or later right?

Lo

 



 

I was playing 1 on 1 with the AI as the Federation set on Normal... so it was pretty easy.  Just keep sending the pirates after them so they don't get a chance to expand before you do.  Works almost every time against a normal AI opponent.

I just wanted to take a look at stuff.  More than anything I need to make a quick list of which ship is which.  I'm glad to see the B'rel is tougher... but it doesn't cloak anymore???  Why not??

I'm gonna jack it up to unfair, or whatever it's called and go at it again in a little while.  This time I think I'm gonna play Federation.  Probably 2 vs 2 with the AI in a medium size system.

 

Any idea when we'll get the Federation Starbase?  I liked the look of it, screw it if it's too big... it was supposed to hold half a dozen big ships, wasn't it???  It HAD to be big...lol
End of just_jim's quote

 

Cloak was removed becuase the code changed, and i rather have a cloak where i can see the ship and not the player against me in ico

Reply #588 Top

Quoting darkshimmer, reply 583



Quoting LoTeK_83,
reply 569



Quoting just_jim,
reply 561
Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. 

No bugs or mini-dumps to report


Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance.

An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle lasted 1 minute after two hours of preparation :/

I know it's just a demo so I think it will be fixed sooner or later right?

Lo


what difficultly was the AI on? how much research did you do?
End of darkshimmer's quote

 

I don't know if you mean me or LoTek, but I just posted mine answering his post.  I was playing 1 on 1 in a small random system.  I was Klingon, AI was federation set to normal.  In about 2 hours I had 3/4ths of the system without seeing 1 Federation ship.  The only thing I really researched was the other ships, I didn't go crazy with weapons or armor except where it was required to get a new ship. 

I didn't think to check how the AI was set, but my guess is defensive, and what ships it did send out never got past the Cardassians... which BTW are tough, but a lot of fun.  My own scouts set on auto only made it maybe 3 planets before they were gone.  I like that... other worlds should be tough!!!

1 thing that really blew me away, and I wish I had taken a screen shot, I will next time if it happens, is when I took down the Pirate base.  I took in 50-60 or so assorted frigates, a dozen cruisers, and 5 capital ships.  I remember Stress saying you can do this by holding down the ~ key (I think), but this happened by itself... 3 capital ships were going at it with something Big, I think the Dominion ships, I wasn't really paying attention, I was having too much fun watching this, because the Pirate shot almost straight up, UP!!!  And my ships followed it!!!  I've never seen anything like it, this was beyond kiting, at least any I've seen, they were almost as high as the gravity grid itself if it was sideways...  I don't know if you guys did that on purpose, or if it was a fluke, but whatever it was really cool!!!

Oh... last but perhaps the coolest thing I noticed... the flaming smoke trails!!!!   OUTSTANDING!!!!!!   The first time I saw it was taking down the first asteroid, one of the Cardassians took a good solid hit hit from 3 of my frigates, and suddenly here's this beautiful smoke trail coming off it....  I just sat and watched and grinned... It really looks good!!!!!!! I don't remember any other MOD having anything like it... and thinking about it, I don't know why no-one thought of it before... something so simple, yet it completely changes a battle... because now you KNOW which one is already hurt... and it just looks really cool!!!!!!  

Reply #589 Top

Quoting darkshimmer, reply 586


Cloak was removed becuase the code changed, and i rather have a cloak where i can see the ship and not the player against me in ico
End of darkshimmer's quote

 

Ahh, gotcha!  You'll come up with something...

Reply #590 Top

I can't wait to see the Romulans and Dominion brought up to entrenchment level!

And I especially can't wait to play as the Borg

Reply #591 Top

Hey can anyone direct me to a working download location?

 

The download link in the 1st post is broken, and the mirror posted above only pops up with advertisements and attempts to install spyware/adware, which McAfee is blocking.  I have yet to find a way to get around this to actually download the file :(

Reply #592 Top

Great job on the mod guys. It resurrected my SoaSE game. By the way, I have a lot of the Armada II voiceovers if you want them. Just PM me and we can see what we can do.

Reply #593 Top

Quoting Lord_Zath, reply 591
Hey can anyone direct me to a working download location?

 

The download link in the 1st post is broken, and the mirror posted above only pops up with advertisements and attempts to install spyware/adware, which McAfee is blocking.  I have yet to find a way to get around this to actually download the file
End of Lord_Zath's quote

 

you happen to try to download the mod as i was switching the files, my apologies!

Reply #594 Top

 

Does this mod incorporate the Sins Plus planets?

I'm downloading it now.  Some guy came onto ICO and started spamming about it and it sounded interesting.  If it's good, then I hope other people will play it over Ironclad Online.

Reply #595 Top

Quoting nanonator, reply 592
Great job on the mod guys. It resurrected my SoaSE game. By the way, I have a lot of the Armada II voiceovers if you want them. Just PM me and we can see what we can do.
End of nanonator's quote

 

lol i kinda beat you to that, where i got most of them from

Reply #596 Top

Quoting CenturionJixra, reply 594
 

Does this mod incorporate the Sins Plus planets?

I'm downloading it now.  Some guy came onto ICO and started spamming about it and it sounded interesting.  If it's good, then I hope other people will play it over Ironclad Online.
End of CenturionJixra's quote

 

currently it does not

Reply #597 Top

Ummm has anyone notice how small the feds civil staion is and how the klinks sb is the size of a planet :blush:

Reply #598 Top

Quoting darkshimmer, reply 583

Quoting LoTeK_83, reply 569


Quoting just_jim,
reply 561
Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. 

No bugs or mini-dumps to report


Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance.

An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle lasted 1 minute after two hours of preparation :/

I know it's just a demo so I think it will be fixed sooner or later right?

Lo

 
what difficultly was the AI on? how much research did you do?
End of darkshimmer's quote

Unfair and full research both of us.

We just tryed the battle again loading a savegame but with full upkeep unlocked and used.

We managed to seize the gravity well however the enemy starbase was preventing the planet to fall in our hands and that thing was fully upgrated (as ours).

It was -impossible- to take it down.

We had 12 ogrov each (so 24) and all fleets attacking it, the beast went from 305000 shields to only 297000 in some 5 minutes (mitigation 60~70%) and forced our ranks to repetitive retreats for repairs, needlees to say we didn't even scratched its hull of near 70000 points.

After some 15 minutes of rinse and repeat we quitted as the upkeep would have prevented us to be able to rebuild lost units in a useful time before the starbase autorepairs/regenerate, plus the AI probably has a starbase like that in every gravity well and this was the first planet we attaked.

Awesome work anyway, music, voices, icons, lcars. It was really fun playing!

Lo

 

Reply #599 Top

Quoting LoTeK_83, reply 598



Quoting darkshimmer,
reply 583

Quoting LoTeK_83, reply 569


Quoting just_jim,
reply 561
Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. 

No bugs or mini-dumps to report


Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance.

An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle lasted 1 minute after two hours of preparation :/

I know it's just a demo so I think it will be fixed sooner or later right?

Lo

 
what difficultly was the AI on? how much research did you do?


Unfair and full research both of us.

We just tryed the battle again loading a savegame but with full upkeep unlocked and used.

We managed to seize the gravity well however the enemy starbase was preventing the planet to fall in our hands and that thing was fully upgrated (as ours).

It was -impossible- to take it down.

We had 12 ogrov each (so 24) and all fleets attacking it, the beast went from 305000 shields to only 297000 in some 5 minutes and forced our ranks to repetive retreats for repairs.

After some 15 minutes of rinse and repeat we quitted as the upkeep would have prevented us to be able to rebuild lost units in a useful time before the starbase autorepairs/regenerate, plus the AI probably has a starbase like that in every gravity well and this was the first planet we attaked.

Awesome work anyway, music, voices, icons, lcars. It was really fun playing!

Lo

 
End of LoTeK_83's quote

 

if that ogrov was a non-trek ship it was not upgraded for that purpose, it will be replaced later with a different ship. the stations will need more adjusting but if i can bring it down in beta you can as well! you just need the right ship combo

Reply #600 Top

Quoting KingDeathGod, reply 597
Ummm has anyone notice how small the feds civil staion is and how the klinks sb is the size of a planet
End of KingDeathGod's quote

 

the station is to scale, and if you think thats big you should see the fed starbase which is bigger. the planets in sins are smaller then they should be.