UI Improvements

1) Ally Portraits with targeting functionality. 

In the lower right hand corner, there should be a portrait of each one of your allies, similar to but smaller than the one that appears in the bottom-center of the current DG screen. Targetting a portrait with an ability such as Heal or Shield should be a valid alternative to targetting the actual DG on the map. Why is this desirable? With no allied DG collision, several DGs often end up stacked on top of eachother during large battles. This leads to unnecessary and unreasonable difficulty in picking out and targeting the one DG that needs your spell. Its just silly that spells are often delayed or miscast entirely as players try to find smaller DGs hidden underneath larger ones. 

This idea could be expanded into a team info hub: certain pieces of information about each ally could be displayed under each portrait. I would favor only displaying health, though there is room to debate on whether other things (mana, current conditions, etc) ought also be displayed.

Finally, one could reason that the same difficulty sometimes afflicts offensive spells, and is equally undesirable. Perhaps enemy DG portraits could be displayed in the lower left, though I would certainly not advise displaying any information underneath them. In my experience, however, offensive difficulty happens far less often and is far less critical, and therefore I regard this part of my overall suggestion as relatively minor. 

2) Allow rebinding of camera control keys  

QWEASD are the 6 most conveniant keys to rebind important functions to, considering all the other important abilities are triggered from 1234 and f1 f2 f3. But they are specifically the ones that I can't rebind. Why can't I rebind them? I don't use them to control the camera at all. I didn't even know thats what they did until I tried to rebind them in the first place, so they are clearly not critical to game performance. Why restrict this? 

1,627 views 5 replies
Reply #1 Top

Not gonna happen.

I've lost count of the times I, myself, asked for UI improvements and not a single comment from either SD or GPG as much as hinted at them considering such a proposal.

GPG is working on allowing mods, which may lead to UI mods as well, but... I'll just stop here.

Reply #2 Top

I totally agree with you and have thought the same thing is very necessary, just posting so they hopefully see you're not in the minority wanting this.

Reply #3 Top

There are a whole slew of UI fixes I want, but I don't think will get added. :(

Reply #4 Top

Agree on both.  Although I think the portraits should be movable.  Bottom right is way out of the realm of focus for me, and would probably be much worse for those at even higher resolutions.  If they do it, it needs to be customizable.

I also cannot fathom why they made the keys for camera control unmappable.  This seems completely arbitrary, frankly.

Nameplates on the map above all demigods - enemy and friendly a like is needed as well.  Simply put, they have made the game look so nice, but through the beautiful chaos of minions and creeps and short demigods, it is too easy to not even see enemies.  This is a pointless weakness.  Just add nameplate mode to one of the tilde health toggle modes.

Reply #5 Top

Very good ideas! I would love to see this happen.