The power of ruthlessness

A lot of people think ruthlessness is useless. I agree, 1.5 dps isn't much. But if you combine it with malice...

 

Maxed out malice hits 24 targets max. In a fight with only destras and a mothership vs 24 random frigs, and my ships are not shooting at the enemy, every enemy frig gets 1.5 dps. Malice propagates 30 percent damage, so that's 0.45 dps. Because every enemy gets 1.5 dps, the damage propagation is acutally (23 x 0.45) + 1.5 FOR EVERY SINGLE ENEMY.  That's a whopping 11.85 dps! For an unupgraded destra, that's a damage increase of nearly 60 %! 

 

(Note: 23, not 24, because the ship doesn't get it's own damage propagated)

(Note 2: I did not look at the game files for any of this, because I do not have access to my pc ATM, so please correct me if I'm wrong)

 

 

20,128 views 8 replies
Reply #1 Top

 

Interesting.  As far as I know you're the first person who's ever brough that up or asked about it.

Reply #2 Top

Malice was very popular before it got nerfed, and the ruthlessness/malice combo was well known.  Since its nerf, malice is rarely use, and accordingly the ruthlessness combo has fallen out of favour.

Reply #3 Top

I haven't been around that long, so can you tell me how it was before the nerf?

Reply #4 Top

Basically it didn't have a maximum number of targets, so it affected the entire enemy army, not just 24 units or so.  Needless to say, with the right ability comboes, it made missile barrage look tame.

Reply #5 Top

Well that and if I remember right, it propagated 70% of the damage... Malice's use with Ruthlessness or Cleansing Brilliance could demolish entire fleets.

Reply #6 Top

Quoting Darvin3, reply 4
Basically it didn't have a maximum number of targets, so it affected the entire enemy army, not just 24 units or so.  Needless to say, with the right ability comboes, it made missile barrage look tame.
End of Darvin3's quote

Still, what about combining Malice, Ruthlessness, *and* a missile barrage?  Even if you don't max out Malice (in short, you have Malice at even 1), if you *also* have researched Ruthlessness and have a sizable number of frigates (at least eight in a fleet vs. fleet matchup, though twelve, at minimum, would be even better, aside from Purge Frigates for planetary bombardment) you can turn even the larger Vasari or TEC fleets to scrap in minimum time.  Looked at from the balance issue, I can understand *why* Malice got nerfed down.  Because of the nerf, it forces Advent players (like myself) to balance our fleets better.

 

Besides, Malice post-nerf (especially combined with Ruthlessness, Augmented Defenses, and the Transcendence starbases when maxed) can give the defensive strategem I call "Fly in Amber" real teeth.  (Though this is, in fact, decently documented, the advantages of Ruthlessness as part of a defensive strategy are often understated.)

I've actually had the pleasure of seeing what Ruthlessness used as a *defense* will do; just last night, in a late-game TEC assault against my well-prepared Advent "Fly in Amber" defenses, because I had researched Ruthlessness, despite relying entirely on the in-system defenses, an extremely large TEC fleet (one battleship, two battlecruisers, a captial carrier, over a dozen pocket-carrier cruisers, and sundry missile and planetary-assault frigates), got ground to a powder in less than a minute.  (The defenses were four hangers, a web of beam-defense and jump-inhibitors, and a single maxed Transcendence starbase.)  No frigates, cruisers, or cap ships were deployed defensively at all (in fact, my single oversized fleet was deployed elsewhere).  Yet *nothing* got out.

Reply #7 Top

The problem currently with ruthlessness is repulse.  Repulse is incredibly overpowered, but if you have heavy cruisers you can't take advantage of the ability to keep enemies out of firing range (after all, if you push them away the destras have to chase right back after them!)

I personally think ruthlessness is fine currently.  A little on the weak side due to the fact that it needs malice to be useful, but a perfectly respectable strategy once all those comboes are fielded.  The problem is just that repulse/illuminator overshadows it.  Once repulse gets nerfed, I think we'll see a lot more destras, and a lot more ruthlessness as a result.

Reply #8 Top

I've actually had the pleasure of seeing what Ruthlessness used as a *defense* will do; just last night, in a late-game TEC assault against my well-prepared Advent "Fly in Amber" defenses, because I had researched Ruthlessness, despite relying entirely on the in-system defenses, an extremely large TEC fleet (one battleship, two battlecruisers, a captial carrier, over a dozen pocket-carrier cruisers, and sundry missile and planetary-assault frigates), got ground to a powder in less than a minute. (The defenses were four hangers, a web of beam-defense and jump-inhibitors, and a single maxed Transcendence starbase.) No frigates, cruisers, or cap ships were deployed defensively at all (in fact, my single oversized fleet was deployed elsewhere). Yet *nothing* got out.
End of quote

You were facing the AI, I take it?  The Trancendia (with disorientation and meteor swarm) and a few synergized turrets can handle almost any AI fleet on their own.

I'm not saying that Ruthlessness won't help; I just don't think this is a great example of how it aids the other defenses.  Do you have any other examples?  I'm honestly curious.