How the heck do you have so many HP?
Another wonderfully underused item.
I heard this question a lot recently, generally around level 9 or greater. For the most part, people know that you can stack HP items, but what I think people haven't necessarily looked at, is the amazing power of specific consumeable that goes well with this strategy:
Instant Cast
Sigil of Vitality: Temporarily increase maximum health by 50% for 20 seconds
Your minions have +100 Health
So, let's say a level 10 beast has the following gear:
- Banded Armor
- Nimoth's Chestplate
- Unbreakable Boots
- Hauberk of Life
- Narmoth's Ring
Total HP = 5600, sometimes more than 6k if you have a health flag.
The sigil will instantly cause you to heal 2800 hit points, and those HP will last for the duration of almost any battle you will get into. Of course, other consumables exist, so why the Sigil?
- The Sigil at this point in the game gives significantly more HP per gold cost than any other consumeable that doesn't take 3 seconds to use.
- The sigil is an instant speed ability, meaning it is also the fastest consumeable healing device.
- The sigil is on a different cooldown than your other potions.
- The sigil increase your maximum hit points as well as your current hit points, meaning that your percentage based health bar will not increase as much as if you had actually gained the hit points from another means, often confusing players into not realizing you have healed so much.
- The sigil also causes PRIEST minions to heal you for more during its effect. When your max goes from 6k to 9k, healing goes up 300. If you get two extra heals during the sigil, that's another 600 health you wouldn't get otherwise. Sedna high priests? you heal for about 3k twice, for an additional 2k health!
- For those Generals out there, the +100 health the sigil gives is a static bonus, not linked to using the item. It's good even when you haven't used it yet!
The downside is that the healing does go away. However, it will NEVER kill you when it leaves. At worst you will temporarily be at 1 hit point, and then your regen will kick in. You may be frail, but generally still alive, and the opposition isn't.
It's fast, it's powerful, and it makes priests better. Try out the Sigil of Vitality if you haven't already!