Special ways to play

I'm sure that many GalCiv players play Civ games. Do you remember one city challange for Civ 2 ? I want to try some non standart ways for playing GalCiv. As a first step I'll try "one sector challange".

Now I started on medium rare planets all AI intelligent the game with Sol in sector 4-2. Sol have to planets Earth PQ 19 and Sol IV PQ 20. There is one more yellow star with one planet PQ 15 in the sector as well as Carnoid home system with one planet PQ 22.

I'm going to finish this game with the following rule - no offensive ships should leave my home sector and don't garb Carnoid home system.

There is a lot of talk on forum that science victory can be easy achieved by defending in the corner. I'm wonder does somebody do this ?

To White Council members.

Should I submit the above game ? The score will be certainly low and submitting will decrease not only my personal score but empires score also ?
399 views 10 replies
Reply #1 Top
You have my full support, Sergey. Go for it and submit score.

It would be interesting to see how you do. Remember to take notes so that you can share with us the AAR.
Reply #2 Top
I messed around with this just a little bit the other day. It is going to get really tedious...lots of clicking turn repeatedly. One problem is ramping up the research machine as much as possible with so few planets.

I note you said "offensive ships" so you could mine resources outside your sector, which is cool. The setup I began with the other day had a research resource in the sector and I think 3 yellow stars, one with 5 planets between 14 and 16. Nothing spectacular in terms of PQ, though.

One thing I have wondered is what happens if you never develop universal translator? You don't need it for tech victory. I'm guessing the Drengin or someone else would happily attack you even if they can't communicate.

Anyway, good luck, and be sure to report back.
Reply #3 Top
Diplomacy can still play a big part if Sergey wants to be puppet master and influence events outside of his sector.

Sergey, what your alignment settings? All good and all evil races are going to produce games of a different flavour.

Oh yes, wanted to add to my above post that I thought it was appropriate for you as our Chief WarMage to be the first from our empire to go where no man has gone before. Good luck, and may the Light be with you.
Reply #4 Top
Here is the report about beginning on my adventure (to be continued):

Settings:
Map size - Medium
Clusters - tight
Planets - rare

Bonuses:
Economics +35
Defense +10
Pop grouth +10
Research +30
Luck +50

Difficulty - painful(all AI intelligent)

Sector 4-2
Sol 2 planets Earth PQ 19 and Sol IV PQ 20
Another system Bevora with one planet PQ 15
Alexians Home system with one planet PQ 22.

2198 Jan
Tax rate 55
Spending 100
Use free colony ship get Bevora, set military to 100 to build colony ship in 2 turns and land with 600 pop on Sol IV

2198 April
I have
Earth 504
Sol IV 600 (+40% production evil choice with event)
Bevora 107

Sliders 20/20/60 (with adjusting when next month reserach reported)
Research communication, translator, diplomacy
Military - constructors
Social - SE

2198 Nov
Got diplomacy, Gov - republic
Sell tech to Alexians for 30 per 23
Research Trade; Industry; Medical; Basic Env Control; Adv Trade; to get Galactic Stock exchange.

2179 Apr
Finish explore home sector with Hero.
Sell Hero, Industry and Trade for Proplusion, Cold Fusion and 20 per 30.

2179 Sep
Established 2 trade routes with Alexians
Research Interstellar Refining, Defense, Adv Trade; to get Galactic Stock exchange.

2180 Feb
Sell Medical, Basic Env Control, and Interstellar Refining for 100 per 13.

2180 Jul
Build 1st SB

2181 Jul
Got Adv Trade sell it for Art and Controled Gravity and 100 per 8;
Rush Galactic Stock exchange and establish third trade route.
Research Deflectors, Shields

2182 Mar
Sell Deflectors, Shields for Imp drive, Photons and 20 per 21
Switch from constructors to Battle axe on Bevora and Earth
Reserach Zero Grav Res, Nano Metal Composition, Weapon

2183 Jan
First contact with Major - Alterians (they have 3 systems).
Research go for BattleShips tech.
Sell them most of tech for 20 per 32
Rush Tri Stroncium Steel

2183 Apr
Second contact with Major Drengin (they have 4 systems)
Sell them techs for 50 per 12.

2183 Jun
As usual Drengin ask for stupid tribute. Refuse.

2183 Aug
Third contact Arceans (They have 3 systems)
Sell them some tech for 50 per 11.
Trade Adv Trade and Battle Armor for Inter Business with Alterians.

Decrease Tax rate from initial 55 to 45 to avoid morale problems.
Reply #6 Top
Hey Sergey Pakhomov,

When you say sell tech for 50 per 11

That means 50 credits for 11 months right?
Reply #9 Top
To vincible
No, but really it does not matter, because without offensive ships guarding those SB they will be destoyed very soon at times of war.

And here sad final on my adventure:

2183 Dec
Build Manuf Capital on Sol IV
Fortunately there is the war between Arceans and Drengin

2184 Mar
Grab Ecomonic resource in sector 5-2

2184 Aug
Sell some techs to Alexians for 100 per 9.
Unfortunately the between Arceans and Drengin ended.

2185 May
Alexians are ready to rebel. Sell them all techs for 100 per 20.

2185 Aug
Build Ultra Spices on Sol IV

Forth contact with Major - Torians (they have only two systems)
Sell them many techs for 100 per 20

2186 Nov
Trade Cultural Trade from Archeans for some techs,
as well as turbo phasers from Torians

2187 Mar
War between Torians and Drengin
Establish forth trade route with Alexians

2187 May
Finally Drengin declare war. I have 7 battle axes and 10 turns left for battleships.
Change sliders to 10/10/80

2187 Sep
Alexians present 3 star fighters in my home sector
Arceans present 3 star fighters in other sectors which I immediately give Alterians as a gift

2188 Feb
Got BattleShip tech
Change sliders to 60/20/20
BattleShips on Earth and Sol IV
Constructor on Bevora
Research Go to dreadnough

2188 Jun
First Battleship ready
Build Galactic exibition on Sol IV

2188 Sep
Alterians joined me against Drengin

2189 Apr
Drengin already have 7 systems
I have 5 battleships, and switch from batlleships to constructors to build military on SB
Also start to reestablish trade routes with Alterians instead of Alexians

2190 May
Reestablished two trade routes with Alterians cant more Drengin kill freihter on the way.
Again alone against Drengin
Finished completely one SB. Start building second.
Trade Int Marketing and Capitalism from Arceans
Trade all tech (except Battleship) to Alexians for 100 per 30
Sell some tech to Torians for 50 per 20

Slider 20/20/60

2191 Jan
Chang spending rate from 100 to 80. Cant afford 100 more.
Sliders 20/10/70

2192 Jun
Drengin destroy my routes with Alterians. Reestablish them again with Alexians
Torians surrender to Drengin. So Drengin have 9 systems. Too bad.
Arceans start demanding tribute. I have refused.

2193 Jul
I'm at war with Arceans

2194 Sep
I got random event Ranger. Thank God, may be luck works. The name of this ship is Lucky Ranger.

2195 Mar
Finally got dreadnough tech
Slider 40/10/50
Build dreadnough on Earth and Sol IV

2195 Dec
Sliders 30/0/70

2196 Oct
Alexians are at war with both Drengin and Arceans. Sell them dreadnough tech for some tech (including extravaganza) and 100 per 12.
Alterians again at war with Drengin.
Sliders 20/20/60

2197 Oct
Somewhere new minor race appears
Put spend rate to 70

2198 Nov
Drengin got new Minor they dominate Galaxy they have 10 systems
Alterians - 3; Arceans also 3.

2199 Jan
Alterians surrender to Drengin
Its looks like I'll loose this game.
Drengin 13 systems
Arceans 3 systems
Both at war with me.
They found my SB on economic resource and got it.

2200 Jan
My economic collapsed. I have negative balance with zero spending. I dont understand why it happens so suddenly. My economic SB gave me only +10%. Hordes of Arcean and Drengin dreadnought attack me. The end is certainly quite close.

2200 Jun
Luck really works. Earth suddenly become PQ 42. Too late.

2201 Jan
I have lost my last ship and both SB. Just waiting for transports which soon come and grab my planets.

2202 Jun
I lost Bevora, Arceans capture it. There were about 15 attempts to capture Bevora and Sol.
I have only one system with pop around 20000.

2203 Oct
I got one more Lucky Ranger and immediately lost it.

2203 Dec
They made 7 more attempts and finally capture Sol.

The end of story.

PS
At least I watch new movie.
It looks like it is not so easy just defend the home to achieve science victory.
Really I dont understand when I have made wrong desicion. The only idea is that with only 3 planets I can't lease at all, because I had 109 leasing payment and when lost SB and trade routes my economy collapsed.

I'm very interested in feedback with ideas when I have made mistake, with some other approaches to win one sector challenge.

I will keep trying with the same map and difficulty settings, may be I will change bonuses. I'm not going to make so detailed report about my new attempts, but I'll keep community shortly informed about my future attempts.
Reply #10 Top
I have started new attempt

Settings:
Map size - Medium
Clusters - tight
Planets - rare

Bonuses (with party populists):
Research +30
Morale +30
Diplomacy +80

Difficulty - painful(all AI intelligent)

Sector (very corner) 7-0
Sol 1 planet PQ 19
Lasitus 1 planet PQ 19
Zeus 1 planet PQ 15

Also I have decided that I can use Hero to make contacts with all Major and Minor, because of I'm going to use diplomacy to keep balance between majors.