Metaverse scoring - radical suggestion
from
Stardock Forums
Okay, I've sen for weeks now how gamers and developers alike wasted their time and brain cells about the metaverse scoring problem.
It is my strong believe that is as almost impossible to find a solution that is fair - their are so many different factors involved that determine how hard a game is - obvioues ones like AI level and obscure ones like starting positions and random events.
If you try to take everything in account, and then try to make it save against cheesy scoring tactics (pop melking)... well, you reach a level of complexity where it is very deifficult to change even a tiny variable without throwing the whole thing out of balance again.
So what about a very very simple metaverse:
Fixed scores depending on size and difficulty.
1 Point for tiny/cakewalk, 100 for giant/masochist, 30 for medium/normal, 50 for medium/painful or whatever (these numbers are just examples to show the idea, they are not balanced.)
What would we gain?
- a system everyone understands
- the devs got a lot more time which they can spend on enhancing the game
- no more pushing up the score with pop grows or cheese like that
What would we loose?
- I wouldn't miss anything.
Does anyone else like the idea or....?
[Message Edited]
It is my strong believe that is as almost impossible to find a solution that is fair - their are so many different factors involved that determine how hard a game is - obvioues ones like AI level and obscure ones like starting positions and random events.
If you try to take everything in account, and then try to make it save against cheesy scoring tactics (pop melking)... well, you reach a level of complexity where it is very deifficult to change even a tiny variable without throwing the whole thing out of balance again.
So what about a very very simple metaverse:
Fixed scores depending on size and difficulty.
1 Point for tiny/cakewalk, 100 for giant/masochist, 30 for medium/normal, 50 for medium/painful or whatever (these numbers are just examples to show the idea, they are not balanced.)
What would we gain?
- a system everyone understands
- the devs got a lot more time which they can spend on enhancing the game
- no more pushing up the score with pop grows or cheese like that
What would we loose?
- I wouldn't miss anything.
Does anyone else like the idea or....?
[Message Edited]