Yea I know about the awards tab, what I am saying that using an all or none bonus system for each category is a pretty bad way to handle it, imo.
Figure this:
Regulus (me) damage - 440k
Erebus (ai) damage - 450k
Erebus takes the Favor - 50 points
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Regulus structures - 35
Erebus structures - 0
Regulus takes the favor - 50 points
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Regulus grunts - 400
Erebus grunts - 420
Erebus takes the favor - 50 points
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Erebus total - 100 pts
Regulus total - 50 pts
I did everything virtually as well as Erebus while doing something infinitely more valuable than destroying grunts (something your auto-attacking towers will handle), putting myself in a riskier situation, earning less xp and gold by doing so, yet he earns more favor than I do in the end.
I should add that the most strategic options are the least rewarding. The way that I play is I almost exclusively focus on destroying my enemy's structures and I upgrade my citadel. Both of these "award" categories do not synergize with other awards. In fact they punish you and make you less likely to achieve those other awards.
A player that focuses purely on themself and grunt farming will naturally come by more xp, gold, damage done, and kills.
Punish Tactical Play
+
Reward Selfish Play
=
Bad Reward System