New Gamemode - Tug of War
In Tug of War, an object will spawn in the middle of the map, which can be captured by either team. If a Demigod moves near it, it will be captured and the object will begin to slowly make its way, on a set path, to that team's base. If the Demigod continues to stand near it, it will move faster, and the more Demigods that stand near it, the faster it will move. How many flags the team owns in the map also affects its speed. More flags means faster movement toward their team's base, or slower movement toward the enemy's.
The objective is to move the object to your team's base either one or multiple times.
This would end up being kind of similar to Team Fortress 2's Payload game mode, though the objective is to move the object toward your base, rather than the enemy's, and the gamemode is symmetrical.
I think this gamemode would really work on all of the maps, though I had Exile, the Crucible, and Leviathan in mind when I thought of this though, since they are designed in a more curvy fashion than some of the others. The object's set path could even be changed, either short, medium, or long, which would change how direct a path it would take to your base...or the enemy's.
Let me know what you people think.