Power of diplomacy

I continue my adventure with special ways of playing.
The same rules, but now I have only two planets and learn
art of diplomacy, trading and bribing

Settings:
Map size - Medium
Clusters - tight
Planets - rare

Bonuses (with party populists):
Research +30
Morale +30
Diplomacy +80

Difficulty - painful(all AI intelligent)

Sector near corner) 7-6
Sol 1 planet PQ 20
Severus 1 planet PQ 20
tech resource in my sector

2184
Finally have contact with all Major and Minor
Torians 2 systems
Yor 3 systems
Alterians 3 systems
Arceans 4 systems
Drengin 1 system
Alexians 1 system
Carnoids 1 system

2189
Torians 1 systems
Yor 3 systems
Alterians 6 systems
Arceans 5 systems
Drengin 1 system
Alexians wiped out by Alterians
Carnoids 1 system

2192 Jan
Close with all Major made in one turn alliance with all of them
and achieve alliance victory

My fleet at this moment
1 star fighter and 3 battle axe.
Never was in war.
Diplomacy +190
Morale +108
Reserching Star democracy
Population 52.19 Bil
Final score 335

Again about scoring system. I won relativly quickly, I research more than other majors, I build at least half available wonders and trade goods, I was wealthy around 15000, and I'm sure that military victory for the same time will be scored much more.

To finish adventure I'm going to try with only 1 planet




580 views 10 replies
Reply #1 Top
Now I finished my adventure. I have won one planet challenge

Settings:
Map size - Medium
Clusters - tight
Planets - rare

Bonuses (with party populists):
Research +30
Morale +30
Diplomacy +80

Difficulty - painful(all AI intelligent)

Sector 6-4
Sol 1 planet PQ 20
military resource in my sector

2186
Finally have contact with all Major and Minor
Torians 1 systems
Yor 2 systems
Alterians 2 systems
Arceans 3 systems
Drengin 2 system
Alexians 1 system
Carnoids 1 system

2197 March
Close with all Major made in one turn alliance with all of them
and achieve alliance victory

My fleet at this moment
2 star fighter
Never was in war
Diplomacy +180
Morale +115
Population 37.08 Bil
Final score 322
Reply #2 Top
There has to be a factor beyond military power that
effects an Ai's tendency to declare war on you.

Back when I played gigantics and managed to colonize
over 50% of the galaxy, the Ai's didnt seem to really
want to annoy me that much, even though I had a puny
military compared to them.

On the other hand, perhaps its due to your technology
or trading, well, whatever, interesting that you
achieved such a unique victory, try it on masochistic :)

Reply #3 Top
I think that it will not too hard on crippling but my strategy certainly will not work on masochistic. Because of important part of strategy is selling techs for good money and bribe AI using this money, I easily sell tech for example for 100 per 20/30 and immediateli make gift 500-1000 per 0.
Reply #5 Top
I get a feeling that masochists are a dying breed, Staffa. Hang on there, bro.
Reply #6 Top
Selling something for money is very strange. With high diplomatic and friendly relations I managed to sell
100 per 0 for 13 per 10
but trying to sell 500 per 0 I can only get 50 per 7
Reply #7 Top
Selling for money is weird. Some games (crippling) I can't get 3 for 4 turns, but can get 1 for 24 turns. How I wish there were sliders instead of having to punch in the numbers when setting up trades.
Reply #8 Top
There are sliders...they aren't exceptionally functional, and they are *tiny*, but they are there. I didn't notice them at first either.
Reply #10 Top
Hmm...never considered a game like that...

Super high diplomacy, and selling bulk money for monthly installments?

I think I'm ready for my next game.

I'll name my people the FIRST GALACTIC SOL BANK!

FGSB for short. Should be interesting to see how much revenue I can generate in a month.