Brad, AI might need to evaluate ship uses better in game.

The UFP planet vote to up transports to +X attack came up- we voted to make it 20(!!!!)- this was when Corvettes rules.

So when I could get combat transports I build the bajeezus out of 'em and began to rip it up. The AI seems to think that Combat Transports should not be used now like Dreadnoughts- it's not attacking with them though it's built a few. I'm wondering if its evaluation code for how to use ships isn't refreshing or is just not taking into consideration a UFP changed stat?

~SDC~
663 views 15 replies
Reply #1 Top
Also, the AI seems to overlook disbanding outdated defenders in place of better planetary defenders: Defenders ---> Battle Axes. It seems to be happy with just a few defenders at its *threatened* planets when Dreadnoughts are flying around- makes it pretty easy to attack all at once and take them over.

Though I've noticed once you out their defenders it'll replace them more appropriately if you don't imemdiately follow up with an invasion...

~SDC~
Reply #2 Top
Ahh yea i have noticed this too. They upgrade their attack fleets often, but planet defenses never seem to be upgraded, neither do they defend starbases well at all.

I would like an AI that puts better defenders in its Borderworlds, but may still have worse defenders where there is no danger, as i do myself.

~SDC~
Reply #3 Top
bump. I really think this should be considered.

~SDC~
Reply #4 Top
At what difficulty levels do they fail to do these things?

~SDC~
Reply #5 Top
Intelligent.

~SDC~
Reply #6 Top
I think the problem lies with the game not actually evaluating a ship 'as is'. I say this because, in my last game the USS Hero was a monster early on. It had 30 defense while the best ship anyone else had was a corvette. I parked in the midst of my enemies space, and they just sent wave after wave of ships towards it, barely scratching it. The ship gained a lot of levels and was the meanest thing in the galaxy until dreadnoughts were introduced. This was on normal/bright.

BTW, post a strat guide to winning on the higher AI levels Dearmad. The updates in 1.02 made even normal very challenging for me.

ola
Reply #7 Top
Well, let me play another game at "Punishing" to see if it isn't a fluke, then I'll post my usualy "get your cheese tactics here" thread to tell you how I won- as usually, I face a few accusations that what I do are cheese tactics. -shrug-

1.02 hasn't made anything noticeably different for me except for the bugfixes and feature adds. The AI diplomacy is still a pushover.

~SDC~
Reply #8 Top
Hmm. I had been specifically voting against the +attack bonus on transports since I didn't want the AI to have 10 point attackers too early. Maybe I'll have to rethink things (at least until Brad changes things). :)
Reply #9 Top
Maybe the transport event needs to be changed to increase it's defense instead of it's attack. It would then be brutal to try and take on, but no worries about 'pocket dreadnaughts' driving about in the corvette days.

I agree that the AI needs to take a better look at it's win odds before attacking.



~SDC~
Reply #10 Top
The one saving grace about it all was that they were unable to go into a system and attack ships defending in orbit, you still needed to build a few BB's and Dreads.

~SDC~
Reply #11 Top
They sure know all too well the value of those damn Excalibur's at the late game when they have me beat in tech. Ick.
Reply #12 Top
Odd, but I've yet to play a game where I'm not knocking on the last guy's door long before Excaliburs come on the scene. I've built a terrorstar for fun but had already won that game- jsut wanted see the graphic- nice.

My games all decide themselves about the time of frigates and battlecruisers.

~SDC~
Reply #13 Top
Same here, unless I'm specifically going to do a game where I walk the entire tech path. And if that is the case, ususally I'm the one in a solid lead. I got hit with some nasty events throughout one game though that led me to be solidly in the middle of the road throughout the game. I had avatars and a wrecked economy while they touched the deep end of the pool. :notsure:
Reply #14 Top
Still can't use Excalibers. I have invisible icons and pics for them, and they get stuck at finishing "Next Month".

~SDC~
Reply #15 Top
Invisible Icons?

~SDC~