My ideal scoring system!
from
Stardock Forums
Reposted from a different thread.
Each map type(size, abundancy and cluster tightness) is
assigned an arbitrary point value.
This is your base score.
This base is modified first by the precentage of
Yellow(and purple) stars you control. Some exceptions, later.
You then modify the base score by the square root of
the quantity of the average time of completion on each
map type divided by the time the player actually
completed the game by.
You then modify the score by the difficulty level.
So score would be
Base * Galatic Ownership * sqrt(average time / compeletion time) * difficulty modifier
average time is calculated by taking the average
time of every game currently played on the Metaverse.
This can be recalculated every once and awhile(and
all scores modified by the new base) to correct all
the scores. This is done because currently the average
time will be excessively high as people are not trying
to finish quickly. Over time, this correction should
eventually become unneccesary.
Difficulty modifer(better numbers could be possible)
Masochistic modifer = 5
Crippling modifier = 3
Painful modifier = 2.5
Tough modifier = 2
challanging = 1.5
normal = 1
beginner = .8
simple = .5
easy = .25
cakewalk = .1
The difficulty could scale between different difficulty levels
depending on how close you are to the next level and the
alignment of the civs.
Such that having 5 incrediable AI's set to pure evil would
be worth 5, and as you step down each alignment and
intelligence, the modifier decreases towards the next lower
level until you actually reach that level.
Galactic ownership max is the beginning number of
yellow/purple stars + any new minor AI events that create a
new yellow star.
Any yellow star that is destroyed or has its base PQ of each
planet in the system lowered below 15(before counting
any PQ bonuses from social projects/racial bonuses) would not
count toward the players ownership, though it would
still count towards max. Using terror stars or massdrivers
(etc) could in theory lower your max possible score.
Why explained in next post.
[Message Edited]
Each map type(size, abundancy and cluster tightness) is
assigned an arbitrary point value.
This is your base score.
This base is modified first by the precentage of
Yellow(and purple) stars you control. Some exceptions, later.
You then modify the base score by the square root of
the quantity of the average time of completion on each
map type divided by the time the player actually
completed the game by.
You then modify the score by the difficulty level.
So score would be
Base * Galatic Ownership * sqrt(average time / compeletion time) * difficulty modifier
average time is calculated by taking the average
time of every game currently played on the Metaverse.
This can be recalculated every once and awhile(and
all scores modified by the new base) to correct all
the scores. This is done because currently the average
time will be excessively high as people are not trying
to finish quickly. Over time, this correction should
eventually become unneccesary.
Difficulty modifer(better numbers could be possible)
Masochistic modifer = 5
Crippling modifier = 3
Painful modifier = 2.5
Tough modifier = 2
challanging = 1.5
normal = 1
beginner = .8
simple = .5
easy = .25
cakewalk = .1
The difficulty could scale between different difficulty levels
depending on how close you are to the next level and the
alignment of the civs.
Such that having 5 incrediable AI's set to pure evil would
be worth 5, and as you step down each alignment and
intelligence, the modifier decreases towards the next lower
level until you actually reach that level.
Galactic ownership max is the beginning number of
yellow/purple stars + any new minor AI events that create a
new yellow star.
Any yellow star that is destroyed or has its base PQ of each
planet in the system lowered below 15(before counting
any PQ bonuses from social projects/racial bonuses) would not
count toward the players ownership, though it would
still count towards max. Using terror stars or massdrivers
(etc) could in theory lower your max possible score.
Why explained in next post.
[Message Edited]