New Demigod - Flagbearer

Has been Edited from the Original Post.

Alright onto my second try.

I was thinking this demigod could places flags that already exist in game, but that have limited range and duration.

I think he would be a general.

High Health
Meduim Health Regen
High Armor
Low Mana
Low Mana Regen
Meduim damage
Meduim Attack speed
Meduim Movement speed

1. Hold Ground: Flagbearer places a flag that has an aoe effect for friendly units and also has limited duration. 2.5 Second Cast. Flag is immobile. Aoe:15   Duration: 60 Seconds. Mana Cost: 400/600/800/1000  Cooldown: 20 seconds. 2 flags can be up at one time, if another is placed then the oldest flag is removed. The effect of each level is added concurrent to the previous levels(for example: when it is level 3 it has all the effects of level's 1,2,3).

Level 1: Flag heals nearby allies for 0.3% of their max health per second.

Level 2: Gold production is increased by .25*Flagbearer's level for nearby allied demigods.

Level 3: Flag damages nearby enemies for 0.4% of their max health per second.

Level 4: You may now place flags on an existing flag(ie. Flag of Experience or Celerity Flag) and auto take it for your team and have your flag's abilities added to it for 60 seconds (your flags duration).



2. Call to Arms: The Flagbearer summons 2/4/6/8 squires(melee troops). Mana Cost: 550/750/950/1150. 0.5 sec cast. Cooldown: 8 seconds.

   -Leadership: can be taken to upgrade all Squires to Soldiers, giving them a boost in HP, Armor, Hp regen, and Damage.

3. Phalanx(passive): Each squire under the Flagbearer's control sheilds the Flagbearer by reducing all damage dealt to the Flagbearer by .4%/.8%/1.2% per squire. Squires must be withing a range of 10.

   -Endure: can be taken to also increase armor of the Flagbearer by 100 for each squire under his control.

4. Cripple: The Flagbearer strikes his target for 100/150/200/250 damage per second for 3/3/4/4 seconds and slows his target's attack and movement speed by 10%/10%/15%/15% for 7 seconds. Range: melee. Mana cost: 450/550/750/850. CD: 10 Sec.

   -Bleed: His target takes an additional 200 damage over 4 seconds and stops their health regen for 7 seconds.

5. Benevolence(passive): Flagbearer has a health and mana regen aura. 3/6/9/12 healh and mana per second. Range: 10

6. Bloodbind: The Flagbearer targets a friendly demigod. 15%/25%/40% of damage dealt to that demigod is dealt to the Flagbearer, but it reduced by 1.5%/3%/4.5%. Range: 12  Duration: 7/8/9/10 seconds. 15 Second Cooldown. 1.5 sec Cast.  Mana cost: 700/900/1100/1350

7. Warcry: Flagbearer increases friendly troops damage and decreases enemy troops movement. Friendly troops damage is increased by 5%/7%/9%/11%. Enemy troops have 7%/10%/12%/15% reduced movement speed. Interrupts enemy DG's.   Aoe: 20 Duration: 6/6/7/7 seconds. Mana cost: 700/850/1000/1150. Cooldown: 15 Seconds.

   -Inspire: Friendly troops also gain 50% health regen.



I would love to get feedback.

-Yoshi

3,002 views 9 replies
Reply #1 Top

The idea sounds very cool, but I would prefer that he has flags of his own, and not the original from the maps, it would make him more interesting.

Maybe when we get modding u could get that demigod working, its pretty cool.

Reply #2 Top

Those flags are similar to the totem ideea from warcraft would be nice to finally see something similar in this game. Strike is too much like oak's penitence. Shield the general and Lend a had have silly names (the abilities themselves are very good though). Maybe try something more bad-ass like Phalanx and Blood-Bind.

Interesting ideea. Any thoughts on how he would look?

Reply #3 Top

One way of making that flag ability an absolute bastard would be to have it control nearby structures temporarily(ie. Taking over enemy Towers of Light/Darkness, Archer Towers, etc.).

It would be amazing, but unfortunately gamebreaking so yeah, forget that. He should get some unique flag effects of his own however, instead of the pre-existing ones.

Some names could use some work, but I honestly like this suggestion quite a bit, myself.

Reply #4 Top

Yeah I couldn't think of an good ability names and I was too lazy to look any up, so I hope you don't care if I use the ones you just said. Yeah I think it might be cooler too if he had flags with new traits. Yeah I was having a hard time deciding on what kind of damage ability or interrupthe should have, I'll have to change it. And as for how I thought of him looking: An Oak sized guy(but not so bulky, more thin) fully encased in a suit of silver armor, but with a helmet that had like a griffin on the top. He would have a great sword. 3 flags would be protruding from his back (one going straight up, one slightly left and one slightly right). That was just what was in my mind, he could be a lot different.

Reply #5 Top

really cool idea, just a thought that came to me that might be interesting. what if insted of it just being a flag, its actually a spear which is his main weapon, and when he places it in the ground, he sacrifices doing good melee dmg for the area buff. Then he pulls out his sword.

Reply #6 Top

That could work, do you mean he does less damage?

Reply #7 Top

yeah, like he would have the trade off between focused melee damage or Aoe buffs for his team.

Reply #8 Top

How much of a decrease in damage? Because I don't want to take away players' incentive to use the ability. Also maybe when he lays the flag his armor or life or something increase...I dk. I guess it would have to be beta tested bfr any shots are called. But yeah if his flag ability were op, then that would be a good balance. Thanks for the feedback.
:D  

Reply #9 Top

 

WEll nice idea but he could maybe switch modes? With his sword mode he focues on powrfull aoe dmg and with his flags he focues on buffing. I can create a story if required :)