New Favor Item Idea(s): Spy Glass (and variations)

so i was just reading the post for a the collection of funny and exciting custom favor items like new costums and such and was working on an idea for something that made purple paint lines apear behind demigods so you could tale the when i realized that this idea actual had some strategy game play worth.  so after a little more thought i came up with some similar favor items that increase players knowledge of the the game to help in strategy.  haven't come up with names or anything so here are the basic ideas:

  • Item that shows the where the demigod has been for the last 20 yards or so (idea is for chasing down demigods and seeing where they went in the fog)
  • Being able to see enemy demigods active abilities (so that you can kind of tell what build they are without having to feel the spell first hand
    • EXPANSION: being able to see their cooldowns as well (makes sense for things like Cold Build TB or again't enemy sednas)
  • Being able to see enemy citadel upgrades (so u can beat away at their weaknesses)
  • Seeing enemy demigods based damage, HP and mana (so you can attack accordingly)
  • Seeing the count down for capping flags and spells (so you can time interupts and flag locks accordingly)
  • Reveiling section of the maps fog (so that a reg can get a near death Demigod in his cross hairs or detect an enemy ambush coming)

there were a few other but they didn't play out very nice in team play which is what this lot are about.  normaly jus tone of these items has very little effect on you game play.  however with proper communicationa nd team synergy several of these items could be combined to result in major game strategies.

things like being able to probably predict ambushed and when enemy demigods are alone as well as making accurate inturupts and knowing who to focus on.  i'm sure actual teams can come up with better synergy then me but i thought the idea of enemy intelligence is interested in expanding game play mechanics, specialy when in pro premade games where highly skilled players can take infomations and turn it into really hard on-the-fly strategies.

thoughts or complaints?

 

1,070 views 4 replies
Reply #1 Top
  • this would clutter the screen; just make it reveal the enemy DG for like 10 seconds, similar to Reg's tracking skill
  • how would you show this and why would it be worth it ("expansion": skilled players know base cooldown lengths, so this would be minimally good)
  • same as above
  • you can definately already see their health, mana wouldn't be too useful, damage = meh, you should have a pretty good idea where it's at
  • skilled players should know this stuff
  • meh, not a particularly fun mechanic; would rather it function as a reusable ward, especially since the big bad assassin favor item (heaven's light or something like that) already reveals a small area

How'd you suggest all this without suggesting the ability to see opponents' items?  No, I don't want that either.

Reply #2 Top

I think it would be a good item for begginers. Maybe make it very cheap so they can afford it early on. It will clutter the screen at first but you will get used to it I'm sure. It would also help pro's im guessing, knowing when to prep an interrupt or when to cast a silence etc. Me like.

Reply #3 Top

Definitely a cool idea! It'll be similar to how the radar worked in Supreme Commander anyway. Perhaps put this ability into the goggles favour item.

Reply #4 Top

This would put people like QoT at a dissadvantage because they don't have an interrupt or stun so when the other player can time them even better it makes that advantage several times better.