New Demigod: Shaman (Assassin)

I dont know if someone post a demigod like this. If its the case im sorry i dont wanna pick up ur idea. Name still need to be find because "shaman" is just mean nothing. Maybe its good too ;p. Some % could be reduce or augment. Depend if its too strongh or weak. This is just an idea. So i didnt add heath/armor/speed/etc.

=== (The Shaman) ===

Assassin. Last chaotic shaman lost in our world. He can control mind and create aura.


Strengths
========
1- Strongh spell
2- Strongh armor

Weaknesses
=========
1- Low speed
2- Low health

Note
=====

only one aura can be apply at the same time
All aura only affect demigod
lvl 15 aura affect the shaman too

 

1- Root (active) (range X. Like heal)
 --> lvl 1 --> Immobilize a target demigod for 1 sec and dealing 200 damages. The Demigod cant move or teleport. Only affect Demigod
 --> lvl 4 --> Immobilize a target demigod for 2 sec and dealing 400 damages. The Demigod cant move or teleport. Only affect Demigod
 --> lvl 7 --> Immobilize a target demigod for 3 sec and dealing 600 damages. The Demigod cant move or teleport. Only affect Demigod
 --> lvl 10--> Immobilize a target demigod for 3 sec and dealing 800 damages. The Demigod cant move or teleport. Only affect Demigod
 --> lvl 15--> You have a chance to do 2x damages when you root.


2- Force Aura (active) (range X. Max range could be like heal)
 --> lvl 1 --> Shaman use his mind force to create an aura that increase damage of nearly demigod by 5%. Mana is comsume when the aura is active
 --> lvl 4 --> Shaman use his mind force to create an aura that increase damage of nearly demigod by 10%. Mana is comsume when the aura is active
 --> lvl 7 --> Shaman use his mind force to create an aura that increase damage of nearly demigod by 15%. Mana is comsume when the aura is active
 --> lvl 10--> Shaman use his mind force to create an aura that increase damage of nearly demigod by 20%. Mana is comsume when the aura is active
 --> lvl 15--> Shaman control the ennemie environnement perfercly decreasing HP/MP regen of the nearly ennemie demigod by 40% (Only affect the range of the aura. The aura need to be actived)


3- Enchance Aura (passive)
 --> lvl 5 --> Add X yard to all aura
 --> lvl 10 --> Add X yard to all aura
 --> lvl 15 --> Add X yard to all aura


4- Inner Mind (passive)
 --> lvl 2 --> Shaman get his armor and HP increase by 5%
 --> lvl 5 --> Shaman get his armor and HP increase by 8%
 --> lvl 8 --> Shaman get his armor and HP increase by 12%


5- Hate Aura (active) (range X. Max range could be like heal)
 --> lvl 1 --> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 5%. Mana is comsume when the aura is active
 --> lvl 4 --> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 10%. Mana is comsume when the aura is active
 --> lvl 7 --> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 15%. Mana is comsume when the aura is active
 --> lvl 10--> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 20%. Mana is comsume when the aura is active
 --> lvl 15--> Shaman control his environnement perfercly increasing armor of nearly demigod by 15% (Only affect the range of the aura. The aura need to be actived)


6- Silence (active)
 --> lvl 5 --> same as sedna
 --> lvl 10--> same as sedna
 --> lvl 15--> same as sedna


7- Bleed (passive)
 --> lvl 2 --> When shaman use normal attack there is a 5% chance to open a wound. Target loses 200 health over 3 secs. If there is a wound open the target cannot be heal or use health pot.
 --> lvl 5 --> When shaman use normal attack there is a 10% chance to open a wound. Target loses 300 health over 3 secs. If there is a wound open the target cannot be heal or use health pot.
 --> lvl 8 --> When shaman use normal attack there is a 15% chance to open a wound. Target loses 400 health over 3 secs. If there is a wound open the target cannot be heal or use health pot. 

 

1,190 views 4 replies
Reply #1 Top

this must be the most ultimo shutdown char ive seen. combo bleed, silence and root, and the poor enemy wont be able to do anything but die. Root may be his only major dmg output but 5 secs is a LONG time. In this game 3 secs is prob max u can have a "stun" so to speak.

Change bleed to just...
 --> lvl 2 --> When shaman use normal attack there is a 5% chance to open a wound. Target loses 200 health over 3 secs.
 --> lvl 5 --> When shaman use normal attack there is a 10% chance to open a wound. Target loses 300 health over 3 secs.
 --> lvl 8 --> When shaman use normal attack there is a 15% chance to open a wound. Target loses 400 health over 3 secs.

Reply #2 Top

gkrit u're right, 5 sec is too much. Root could be 3 sec max and i love your idea about bleed. I will edit the post with this change. Thx

Reply #3 Top

Silence is too much of a rip-off to sedna. Got another ideea if you are interested

The ability (name it whatever you will) will be cast on an enemy and will interrupt any casting. The interrupted spell will not be able to be cast again for 15/20/25/30 seconds.

Like if you interrupted a fireball, poor TB won't be able to cast it again for 30 seconds...which is really bad for him. Just trying to keep his powers unique. And how about "Sha'ar, the Spirit Walker" for a name?

Ah, btw have a look at my demigod Zan'Dur if you have the time

Reply #4 Top

I myself have a ton of dg idea posts and replies. This idea is good and i like it alot. It is good enough becuase he focuses on counters and full on def. It is a great idea for an assain cause he would be interesting to play. He could be great at support and be squishy but he is very deadly in a way also. Anyways if u need a backstory i got one:)