Skill/Idol in-game descriptions --- be more specific

Skill descriptions

TB's auras. They dont tell u how much they speed up allies or slow down enemies. Nor does perma say how much mana u recieve. Some figures would be nice to see.

Rook. Archer tower, tower of light, trebuchet. yeh, they do show dmg when they hit, but it would be nice to see how much dmg they cause before u actually get the skill. And when they increase in dmg it should also say by how much.

*ive prob missed a couple of others but all im asking is for "figures" in each skill.*

Idol descriptions

What i think should be provided...
Minotaurs - How much dmg they do at each level.
               - Attack rate.

Siegers - Attack dmg/rate.
           - Attack Range.

Priests - Attack dmg/rate.
          - Heal amount/rate.

If ppl can see what they are capable of, ppl can plan out how they could use them.

 

This is more for newer players than ppl that have played for a while now. But is rlly shouldnt be hard to do anyway, its just text so why not add these in.

 

624 views 4 replies
Reply #2 Top

wow thats a very good thread.

Reply #3 Top

I may be wrong here, but it seems that Stardock/Frogboy were behind the minimalist documentation of the game's internal mechanics:

https://forums.galciv2.com/107492

"For instance, I traditionally come from the camp who play games intuitively. I don't like having every number spelled out.  I was, for instance, against letting users see the tech tree.  Not even in a manual."

 

For finding out about ingame mechanics I can recommend the Demigod Wiki. People there dig into the .lua files and get out the relevant numbers. They also find a lot of bugs (Sedna's High Priest Healing bug) and undescribed abilities (Levels 3 and 4 of Oak's Raise Dead Ward provide a hidden Guardian Aura bonus with a range of 20).

Reply #4 Top

"For instance, I traditionally come from the camp who play games intuitively. I don't like having every number spelled out.  I was, for instance, against letting users see the tech tree.  Not even in a manual."

is it becoz of this the descriptions r lacking atm? in a game like this, do we rlly wanna "learn"? to some degree i think so, but i dont think ppl will go that in depth with a game like this. There's alrdy enough to learn other than trying to figure out some unknown figures.

i feel like ive missed half the game till now coz i never knew that lvl 3,4 oak ward provides armor, or tbs fire aura granted him extra dmg after the 1st lvl. I think these things r important to know from the very start, coz i think thats when u can really 'strategise'.