Karna - angel of destruction

Karna - angel of destruction

Assassian Forces of Light

Background - Karna was a angel that lost her left wing during a battle and was captured during a war and was
expieremented on getting her right eye removed and replaced with a eye of a ancient demon before she was expiermented
on any more she was rescued by her sister who was a general in the army of light. but the demon eye they put in her
was very hard to keep under her control and would cause massive damage to people and things around her. peopler were afraid of her not knowing when that power would come out again they all refered to her as the angel of destruction.  she was taken
in by a Soldier that had a rare gift that could controlall the elements even the darkenss and tought her how to
control that power to an extent he then crafted her a magical eye patch that would subdue the demonic powers until she

needed to use them.

Appearance - med black hair, Blue eyes with eyepatch coverting her right eye, she carries a 2 sided bladed weapon that
splits into 2 seperate swords, dark black cape and has 1 White angel wing on her right side she carries her swords on
the back of her waist crossing eachother.

Pros:
Great Movement speed
Great attack speed


Cons:
Skills are limited by form
Low Mana



Malee form

1: Cross slash - slash demigod with both weapons dealing damage.

1 Strike demigod for 200 damage with each hand = 400

2 Strike demigod for 300 damage with each hand = 600

3 Strike demigod for 400 damage with each hand = 800

4 Strike demigod for 500 damage with each hand = 1000

5 Cross Slash now does 10% more damage baised on targets armor ( if target has 10000 armor it will do 1000 extra dmg)


2: Dark Flame - Release the Cursed power within her right eye buring everything around her with a flame of darkness.

1 Dark flames around you engulf all enemie units in a Dark flame burning them for 200 damage over 2 seconds if burning

target dies from the flames it explodes doing 100 aoe damage.

2 Dark flames around you engulf all enemie units in a Dark flame burning them for 400 damage over 4 seconds if burning

target dies from the flames it explodes doing 150 aoe damage.

3 Dark flames around you engulf all enemie units in a Dark flame burning them for 600 damage over 6 seconds if burning

target dies from the flames it explodes doing 200 aoe damage.

4 Dark flames around you engulf all enemie units in a Dark flame burning them for 800 damage over 8 seconds if burning

target dies from the flames it explodes doing 250 aoe damage.


3: Blinding Mist - Throw a pile of dust at demigod blinding him for a short time.

1 Cast blinding mist at target demigod decreaseing his visibility to 0 for 1 seconds.

2 Cast blinding mist at target demigod decreaseing his visibility to 0 for 2 seconds.

3 Cast blinding mist at target demigod decreaseing his visibility to 0 for 3 seconds.


4: Passive: Lighting reflexes - increase your chance to land a extra attack and chance to dodge attacks.

1 10% extra melee attack 5% chance to dodge

2 20% extra melee attack 10% chance to dodge

3 30% extra melee attack 15% chance to dodge


Ranged form

5 Spinning Blades - throw your weapon at target location blade will stop at location spin a few times then return to

you.

1 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 2

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 4 hits 2

rotations. on weapons way back to you targets in its path take 1 hit of weapon dmg.

2 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 3

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 6 hits 3

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

3 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 4

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 8 hits 4

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

4 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 5

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 10 hits 5

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

5 Increase speed of rotations by 50% so one rotation hits 4 times.


6: Magic throwing spike - Throw a magical infused throwing spike at targets weak spot.

1 throw a small pierceing spike at target doing 200 damage and turning there heath and mana regen to degen for 4

seconds.(say they have 50 hp regen and 100 mana regen a sec the would go neg and they would loose there  + regen and

turn it to - regen so they would be looseing life instead)

2 throw a small pierceing spike at target doing 400 damage and turning there heath and mana regen to degen for 6

seconds.(say they have 50 hp regen and 100 mana regen a sec the would go neg and they would loose there  + regen and

turn it to - regen so they would be looseing life instead)

3 throw a small pierceing spike at target doing 600 damage and turning there heath and mana regen to degen for 8

seconds.(say they have 50 hp regen and 100 mana regen a sec the would go neg and they would loose there  + regen and

turn it to - regen so they would be looseing life instead)

4 throw a small pierceing spike at target doing 800 damage and turning there heath and mana regen to degen for 10

seconds.(say they have 50 hp regen and 100 mana regen a sec the would go neg and they would loose there  + regen and

turn it to - regen so they would be looseing life instead)

5 while under the effect of the degen when ever you get heales or try to heal you take damage instead of getting

healed.



7: Assianate - mark demigod as a assaination target all malee damage has a chance to crit target.

1 Target has a 10% chance of being crit for 1.5 damage for 10 seconds

2 Target has a 20% chance of being crit for 2.0 damage for 10 seconds

3 Target has a 30% chance of being crit for 2.5 damage for 10 seconds


8: Passive: Smiteing Blades - Increase your damage and  aoe range of your ranged malee and Spinning blades attack.

1 increase your damage by 40 and aoe range by 2

2 increase your damage by 80 and aoe range by 3

3 increase your damage by 120 and aoe range by 4

 

this is the first of 4 to 5 heros ive been thinking up spelling might be off a bit very tired when i was typeing all this up

2,270 views 8 replies
Reply #1 Top

I think some of its abilities are too strong. Also, please provide more information, such as cast times, recast times, mana cost and the range/size of the attacks, even if you just relate it to an existing demigod.

2: Dark Flame - Release the Cursed power within her right eye buring everything around her with a flame of darkness.
End of quote

Imagine if you were fighting in a group of NPCs which often happens especially in mid/late game. At level 4 your going 100 damage a second, and 250 extra for each death, you may well end up doing 800+2500 or even more. Maybe make a level 5 of that skill and make it explode bodies for 150 extra damage, which may bring you up to 2300 if you get 10 mobs. Also you might want to reduce the speed at which it does damage, so instead of 800 over 8 seconds, which would only really be good vs NPCs change it to 4 seconds or so. I also had an idea about this attack been better as a cone at 90 degrees coming out directly infront of the DG which you could use while moving, allowing you to keep it on an enemy DG.

4: Passive: Lighting reflexes - increase your chance to land a extra attack and chance to dodge attacks.
End of quote

30% bonus attack speed permanently seems overpowered. Attack speed boosts like the one for UB are only temporary and smaller. Hell even the cheapest +25% attack speed item is 8000 gold. This also adds 15% dodge, which is also seemingly too much unless you were doing a normally low damage build with low HP, which this doesn't seem to be. Maybe lower it to max out at 10% for attack speed and the dodge to like 8%.

This

5 Spinning Blades - throw your weapon at target location blade will stop at location spin a few times then return to

you.
End of quote

and this

8: Passive: Smiteing Blades - Increase your damage and  aoe range of your ranged malee and Spinning blades attack.
End of quote

These two would be very OP if combined at max. Imagine the 20 spins due to maxed skill with a base 300 damage at the level, giving you 420 damage with an increased AoE range. 20x 420 = 8400 in 5 seconds. Can you say OP? I'd say take out the smiting blades skill and add a new one. Even then you should rebalance the 5 spinning blades skill. Make it do a fixed damage rather then your melee or ranged damage, and so it doesn't exceed maybe 1800 damage total, though you can add another effect in there like reduced armour.

5 while under the effect of the degen when ever you get heales or try to heal you take damage instead of getting

healed.
End of quote

How about we not do that, imagine popping a 3000 pot without noticing you have this on you, and what about running through a bunch of priests, it just makes it too strong. Since it hits the weak spot, how about making it reduce attack speed and movement speed for 5 seconds by 10% and make them take 10% more damage. Still adds more damage but isn't going to be insane.

7: Assianate - mark demigod as a assaination target all malee damage has a chance to crit target.
End of quote

Imagine an Oak that hits for 650 or something base damage with +25% speed, now with a 30% chance to crit on target for 10 secs, thats like 3 hits which would balance out around 1250x3 3750, plus his normal damage which didn't crit. I'd say give it a different effect like reduced armour or a much smaller crit chance like 10%.

Reply #2 Top

Quoting noother10, reply 1


4: Passive: Lighting reflexes - increase your chance to land a extra attack and chance to dodge attacks.
30% bonus attack speed permanently seems overpowered. Attack speed boosts like the one for UB are only temporary and smaller. Hell even the cheapest +25% attack speed item is 8000 gold. This also adds 15% dodge, which is also seemingly too much unless you were doing a normally low damage build with low HP, which this doesn't seem to be. Maybe lower it to max out at 10% for attack speed and the dodge to like 8%.
End of noother10's quote

 

i must of misstyped by extra attack i ment wh she hits she has a chance to hit twice its not extra attk speed

 

but i will take your notes and se what i could try

 

Reply #3 Top

Quoting amonfv, reply 2

i must of misstyped by extra attack i ment wh she hits she has a chance to hit twice its not extra attk speed

but i will take your notes and se what i could try

 
End of amonfv's quote

Even with the chance of 30% to do double auto attack, that is basically the same as critical. For instance on an Oak, you can get him to hit stuff around 500 damage auto attack, you can then give him crit chance via slayers wraps which then means when he crits he crits for 1000, double damage. It will basically stack with that time and make someone hit hard regular seems too much. Perhaps just the dodge would be good, and maybe a slight attack speed increase as I said.

Reply #4 Top

3: Blinding Mist - Throw a pile of dust at demigod blinding him for a short time.
1 Cast blinding mist at target demigod decreaseing his visibility to 0 for 1 seconds.
2 Cast blinding mist at target demigod decreaseing his visibility to 0 for 2 seconds.
3 Cast blinding mist at target demigod decreaseing his visibility to 0 for 3 seconds.

hmm ... i think this skill would be useless at first level. What if ...

"target enemy's visual radius is decreased down to 15/10/5 yards for 5 secs." - i reckon that would be more useful as it lasts longer but doesnt fully render em blind.

5 Spinning Blades - throw your weapon at target location blade will stop at location spin a few times then return to
you.

Maybe if it took 2 to 2.5 secs to cast and quite high mana cost, then maybe that would counter its high strength.

6: Magic throwing spike - Throw a magical infused throwing spike at targets weak spot.

oooo ... i like this ones secondary effect. would be very good for countering a UB thats trying to counter its ooze degen lol. but not sure if it would end up being OP.

 

but overalll ... i like the char idea only he IS a lil too powerful. nerf him a bit...

Reply #5 Top

Your story contains more twists than a noose.

Reply #6 Top

was at work and was thinking on how i could ballance out some of the skills here is waht i have so far

 

first change:

"5 while under the effect of the degen when ever you get heales or try to heal you take damage instead of getting

healed."

Here is what i had in mind

5 while under the effect of the degen the next time you get healed you get healed for 50% of the heal so under degen a 3000 pot only heals 1500.
End of quote

 

4: Passive: Lighting reflexes - increase your chance to land a extra attack and chance to dodge attacks.

1 10% extra melee attack 5% chance to dodge

2 20% extra melee attack 10% chance to dodge

3 30% extra melee attack 15% chance to dodge

End of quote

changed it to this

extra melee attack is not speed but chance to hit target twice with one swing.

 

1 5% extra melee attack 3% chance to dodge

2 10% extra melee attack 6% chance to dodge

3 15% extra melee attack 8% chance to dodge

 

5 Spinning Blades - throw your weapon at target location blade will stop at location spin a few times then return to

you.

1 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 2

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 4 hits 2

rotations. on weapons way back to you targets in its path take 1 hit of weapon dmg.

2 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 3

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 6 hits 3

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

3 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 4

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 8 hits 4

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

4 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 5

seconds doing aoe weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 10 hits 5

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

5 Increase speed of rotations by 50% so one rotation hits 4 times.

End of quote

changed this and just made the weapon dmg a % of your damage once it get to its location (cannot target demigods if you played dota its like pudges hook if you know what your doing its easy to avoide)

5 Spinning Blades - throw your weapon at target location blade will stop at location spin a few times then return to

you.

1 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 2

seconds doing aoe 20% weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 4 hits 2

rotations. on weapons way back to you targets in its path take 1 hit of weapon dmg.

2 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 3

seconds doing aoe 30% weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 6 hits 3

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

3 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 4

seconds doing aoe 40% weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 8 hits 4

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

4 Throw your weapon doing 1 weapon damage to target in its way to location once its at its location it spins for 5

seconds doing aoe 50% weapon dmg every .5 seconds ( weapon has a blade on each side so 2 hits per rotation) 10 hits 5

rotations.on weapons way back to you targets in its path take 1 hit of weapon dmg.

5 Increase speed of rotations by 50% so one rotation hits 4 times.

 

7: Assianate - mark demigod as a assaination target all malee damage has a chance to crit target.

1 Target has a 10% chance of being crit for 1.5 damage for 10 seconds

2 Target has a 20% chance of being crit for 2.0 damage for 10 seconds

3 Target has a 30% chance of being crit for 2.5 damage for 10 seconds

End of quote

 

changed it to a 1 time hit ability instead of a duration

7: Assianate - mark demigod as a assaination next hit to target has a high chance to crit if target dies from hit you gain life equal to damage you killed him with if it crits or not. (only last 1  hit so if it kills him or not heal will only go if if the first hit kills target)

1 The Next time target is hit with a melee attack he has a 25% chance to be crit for 1.5 dmg and if the hit kills target you gain life equal to dmg delt if it crit or not


2 The Next time target is hit with a melee attack he has a 50% chance to be crit for 2.0 dmg and if the hit kills target you gain life equal to dmg delt if it crit or not

3 The Next time target is hit with a melee attack he has a 75% chance to be crit for 2.5 dmg and if the hit kills target you gain life equal to dmg delt if it crit or not

 

8: Passive: Smiteing Blades - Increase your damage and  aoe range of your ranged malee and Spinning blades attack.

1 increase your damage by 40 and aoe range by 2

2 increase your damage by 80 and aoe range by 3

3 increase your damage by 120 and aoe range by 4

 

End of quote

changed it to this

Passive : Cursed blades - use your demonic power to place a curse on your weapon so every time you wound a target the targets wound takes longer to close up and target bleeds excessivly.

1. everytime you would a target with a melee attack he bleeds for 10% of dmg from the weapon attack that  just hit you for 3 sec.

2. everytime you would a target with a melee attack he bleeds for 15% of dmg from the weapon attack that  just hit you for 3 sec.

3. everytime you would a target with a melee attack he bleeds for 20% of dmg from the weapon attack that  just hit you for 3 sec.

 

 

well this is what ive thought up of so far let me know what ya think while i think up of the rest

 

 

 

Reply #7 Top

I like the general idea but she seems to be an offensive dps char. Her strengths are fast move and attack speed but i dont see very much attack speed crap. I have an idea where she jumps from her oppents and has many "if" passive bonuses that give her very fast move speed. She could be really anoying dg! She would be expert at hit and run attacks. I can get u a decent story cause sadly ur sucks :( sorry about that but heed my words, and here is an idea on strs and weaknesses:

Strengths: Fast melee fighter, very mobile

Weaknesses: Fragile, Very mana dependant

That works beter so she jumps in quickly racks up some damage and then jumps out because one she cant stay long cause shes fragile and two cause she runs out of mana fast

Tell me what u think guys on what i said :)

Reply #8 Top

yeah sotry does suck not great at that but i gotta bunch of idead for chars but no sreal good stories