yeti sedna

the main problems with the yetis are, they dont do alot of dmg, they cost alot, and they have a long cool down.

what i'd suggest would be changing the skill entirely to something more along the lines of;

Blah Blah

a cold wave shoots out from sedna throwing smaller enemies into the air doing X dmg. X% chance of each creep killed to turn into a yeti. maximum of X

the x's improving as she lvls up.

 

just throwing it out there. still idk how she would do as a minion build.

3,834 views 15 replies
Reply #1 Top

anything is better than yetis. anything. although sedna is so op anyway i don't really mind that she has 1 useless ability :)

Reply #2 Top

I have a much easier solution:  Increase yetis hp by 800 and they will be the survivor minions like sedna is the survivor demigod.  No new code required and all of a sudden they have a use.

Reply #3 Top

I've got an even better idea. Convert all minon enhancing items to % effects so that you don't have 2200 HP nightwalkers and spirits and so that shamblers, yetis, and any summons future DGs have don't have to come in swarms of 10+ to get mileage out of minion items.

Reply #4 Top

Yeti's need a drop in mana price (level 4 yeti's cost over 1k mana), increase in HP (considering there is only 4 of them MAX at a time) and a higher rate of DPS.

These three things might make me want to try a yeti build.

Reply #5 Top

Eh, I don't see the burning need for a yeti build.  Fact is yetis arent horrible as is BUT everything else you can spend points on is just so much better.  The only DG who's minions are stand-alone is Erebus-- sure they work okay for the Oak-- but as buffs to his abilities, not as individual units.  So with Sedna already bordeline OP, the need for buffing just doesnt seem like a priority.   If nothing else they provide something else for towers & creeps to shoot at while your DG brings them down.

Look at it this way, when a decent to good player puts one point in yetis after spending their first 6 or 7 points in pounce & heals, it amounts to teabagging.  Youre saying "not only am I kicking your butt with this DG, I can do it without trying too hard..."

Reply #6 Top

Quoting Obscenitor, reply 3
I've got an even better idea. Convert all minon enhancing items to % effects so that you don't have 2200 HP nightwalkers and spirits and so that shamblers, yetis, and any summons future DGs have don't have to come in swarms of 10+ to get mileage out of minion items.
End of Obscenitor's quote

 

It's not just items. At least as important is the +4 damage from morale. Erebus and Oak, can each get maybe 15 minions without much trouble, and max out at more. At the 15 minion level the total is +60 damage. With a maximum of four yetis and six minions from totems, Sedna never gets more than +40 for each point of morale, and has a good deal more trouble even maintaining that number of minions. The same arithmetic goes for QoT.

The other effects of morale are either percentages, or are in my opinion not as significant ot this issue, but I believe morale is one of the main reasons Generals with larger numbers of weaker minions are seen more frequently with minions builds.

Reply #7 Top

At least as important is the +4 damage from morale. Erebus and Oak, can each get maybe 15 minions without much trouble, and max out at more. At the 15 minion level the total is +60 damage. With a maximum of four yetis and six minions from totems, Sedna never gets more than +40 for each point of morale, and has a good deal more trouble even maintaining that number of minions. The same arithmetic goes for QoT.
End of quote
Don't forget that Shamblers and Yetis do AoE damage, it follows to reason that their single target damage would be lower. I think in general Yetis would be a much more valid skill if you didn't have to wait for level 15 for Wild Swings. They should just incorporate that into the standard skill itself the way Shamblers function and then replace it with an appropriate level 15 skill.
The other effects of morale are either percentages, or are in my opinion not as significant ot this issue, but I believe morale is one of the main reasons Generals with larger numbers of weaker minions are seen more frequently with minions builds.
End of quote
Morale seems to me like any other skill really in that it needn't be identical from DG to DG. I realize that would be a bit of a design philosophy change, but with generals I think it'd be appropriate.

So with Sedna already bordeline OP, the need for buffing just doesnt seem like a priority.
End of quote
Bear in mind any point spent on Yetis is a point not spent on one of her other powerful abilities. Buffing Yetis doesn't necessarily mean making Sedna more powerful relative to other DGs.

Reply #8 Top

Give yetis wild swings from level 1, and that would help quite a bit.

Reply #9 Top

give yetis the ability to stomp the ground causing an aoe stun in melee range, stun lasts 1 second.

Reply #10 Top

Quoting StAcK3D_ActR, reply 9
give yetis the ability to stomp the ground causing an aoe stun in melee range, stun lasts 1 second.
End of StAcK3D_ActR's quote
Pounce and Silence already interrupt casting. Three interrupts on a DG is overboard, not to mention it would be a 5th ability which wouldn't fit on the action bar.

Reply #11 Top

Pounce and Silence already interrupt casting. Three interrupts on a DG is overboard, not to mention it would be a 5th ability which wouldn't fit on the action bar.
End of quote

:)

yeti's are a lost cause tbh. you would buff sedna by removing yetis all together.

Reply #12 Top

Minion health items should boost by %, not by constants, imho.

Reply #13 Top

Improve their health, dps and lower mana cost. Give them an increased heal rate compared to other minions to follow with Sednas thing

Reply #14 Top

yeti's are a lost cause tbh. you would buff sedna by removing yetis all together.
End of quote
I don't want to buff Sedna, that's not the point of this thread from what I can tell. It's about making an underused skill worthwhile.

Reply #15 Top

My suggestions for yetis are...

  • AoE attack (chance)
  • high movement speed (should lessen the pathing problems
  • Wild Swings does 20% 2x crit damage (it's Level 15, so it should be good)
  • I also suggest her Heal IV does 400 instead of 200 damage

Either way she has the opportunity to get AoE, which is what she doesnt have, if she sacrifies the skill points for that.

What the yetis dont need is healing. Sedna has all healing they'll ever need, also there's a ton of items for healing. They might need some more DPS, that would have to be tested.