Thoughts on tweaking standard settings

Changing war score and/or gold rate, stronger towers?

So I was playing a game last night and I happened into a game with non-standard settings.  I am usually not a fan of this and was a little irritated.  However, the game was really fun.  In fact, I think it was more fun than normal games and here is why:

The game had a slower war score rate and a slightly higher gold rate.

For the first time ever in a competitve game I got to use artifacts and it was cool.

It added a new level of depth in my opinion and was in general more fun than the "standard" game settings that I usually play.

In thinking on the game, I realized that almost no one ever uses artifacts in competative games.  I suspect that no pro player ever buys an item over 10k unless they are noob stomping.

So why not slow down the war score or up the gold a bit so they become part of competative play?  The items are already created.  Why have them not be part of the game?

I'm not saying that people should be buying all fathers ring every game.  But maybe getting something like giants girdle happens at least occasionally.  And maybe once in every 10-20 games or so you can get a 15k+ item.

Just a thought.  I know it would change the flow of the game which would take a little getting used to, but I think it would be an improvement.  Rather than rushing for cats and giants, you have to wait a bit for them and you need to spend your money on items.  You need to plan deeper into the item tree which opens up new strategies.

Also, I remember reading a post about "real men play high" or something like that.  It was about stronger towers.  I think this might also be a nice tweak.


I think the game is great, but I think some tweaks to the settings might make the gameplay deeper and more interesting.

 

What are your thoughts?  And does anyone know if the developers are/would consider changes like this to the standard settings?

 

Thanks

1,918 views 7 replies
Reply #1 Top

I think this is a great idea. The most balanced and well thought out items are in the artifact shop but since they are so expensive they never get used. I think making your gold income come in faster would make it so there is more variety endgame because you actually would get artifacts. Plus giants wouldn't be the game ender they are if demigods scaled better against them at level 10 or so.

*Edit* I created my own idea similar to this http://forums.demigodthegame.com/363541. See if you like it.

Reply #2 Top

I don't agree with changing the default settings - the options exist to cater for everyones tastes. Changing the defaults to mirror a particular setting configurations defeats the point of the settings.

For example, Artifact stacking in the late game devolves the game into a nuke fest, in my opinion. Fights are extremely short, and usually one sided. Playing smartly and working for one high tier artifact ensures that you make an educated decision rather than just playing for time so you're gold accumulates and you're able to grab a few.

High towers have already been discussed, and I feel changes the dynamic of the game for the worse - encouraging turtling and, as I mentioned above, allows people to stack Artifacts late game and devolve the game. There's a thread about it somewhere around here.

Reply #3 Top

I'm with ZehDon.  And games with experienced gamers on both sides usually go longer.  And while getting, say, mageslayer instead of giants is usually a bad call, getting it after, or at the same time, is pretty common.

Reply #4 Top

I agree that the setting flexibilty is there for people to play with.  However I still think the current setting is limiting.

I'm not thinking of anything drastic.  But I think it is odd that no one EVER gets anything over 10K in a competative game.  At least not in my experience.  I have gotten mageslayer, but never any of the really strong artifact items.  And I think it is a strange design choice to have items that can never really be used in the game.

I do not think a nuke fest is the right call at all.  But perhaps ocassionally a long and competative game should used those items.  RIght now that is not the case.  Also, the rate would change for everyone, meaning that while stronger offensive items would be available so would hp and armor items.  I think the fights would remain proportionally the same.

I am a big fan of small changes with anything.  But I do think it would be an improvement.

Thanks for your thoughts.

 

Reply #5 Top

Quoting Khajeh, reply 4
I'm not thinking of anything drastic.  But I think it is odd that no one EVER gets anything over 10K in a competative game.  At least not in my experience.  I have gotten mageslayer, but never any of the really strong artifact items.  And I think it is a strange design choice to have items that can never really be used in the game.
End of Khajeh's quote


In my opinion, the higher tier items are not designed nor implemented to be able to be used every game - they're the "End Game" items for a reason; namely, they're designed so that it moves the game along faster. If the game reaches a point where your team members can afford Ring of the All Father without stacking a Team Mate, for example, it's probably nearly a stalemate game - the Ring of the All Father helps break that stalemate and allows the game to end without dragging it out past the 6 hour mark. If the items were supposed to be attainable in every match, the maximum an item would cost is 10,000gc.

Quoting Khajeh, reply 4
I do not think a nuke fest is the right call at all.  But perhaps ocassionally a long and competative game should used those items.  RIght now that is not the case.  Also, the rate would change for everyone, meaning that while stronger offensive items would be available so would hp and armor items.  I think the fights would remain proportionally the same.
End of Khajeh's quote

Unfortunately I believe you're wrong here, the fights do not remain proportionally the same. Obscenitor made mention of this in a thread some time ago, and after some investigation I came to the same conclusion as he; fights become significantly shorter as the game progresses, and once Artifacts have been reached they're mostly measued in 4-5 second bursts.

If the fights remained proportionally the same, as you mentioned, as the items essentially cancel one another out, there would be in fact no reason to change the default settings - all you're doing is artifically dragging the game out and making it far easier for less cooridinated teams to compete - High Towers, for example, protects weaker teams right up until level 10 or so, allowing them to stack items and attempt to brute force their more cooridinated opponents down. It artifically lengthens the games, while not providing a significantly better experience - the weaker team still loses, it just takes them longer to do so.

Keep in mind I'm not saying this style of game is bad - it's just not where I find the game to be at it's best, and I personally believe the default settings are pretty much perfect. Changing the settings allows the game to cater to everyone - altering the default settings to mirror a particular set of settings allows the game to cater only to the people who like that settings configuration. Host the games the way you prefer to play them, and people will still play - it's always good to play something a little different, however I have to oppose changes to the default settings, sorry.

Reply #6 Top

Good Points Zehdon.  Perhaps I am simply still to noob to be able to assess these things.

So, are you saying that competitive games usually do go long enough to make use of the artifacts? 

I did not think this was true.  But I could certainly be wrong.  I am no pro.

 

 

 

Reply #7 Top

Oh, don't mistake me for a highly skilled player - take a look at my stats and you'll see that :)

It's not that Artifacts aren't reached - they are - it's that the speed of the default settings' game, combined with the sheer power that the Artifacts have, makes it obvious to see that Artifact stacking - as in more than one - wasn't really what the End Game was supposed to be. You should get one, maybe two, artifacts in an evenly matched game.