Minion vs Non-Minion Items

We need more items because of generals' minions.  Any general that wants to buff his minions must get minion-benefitting items.  Because of this, minion-benefitting items (of which there is not enough variety) are less effective for everyone else, so several (and it really needs to be more, for generals' sakes) of the items in the shop I never touch as an assassin.

So please, get in a LOT more items (particularly on the minion side, since you have very little choice for gearing them up), or at least minion and non-minion equivalents for all health/damage existing items (remove some fraction the DG bonus, divide by 5-ish, and make that amount the minion bonus, and do the opposite for converting all items that already have minion bonuses).

 

1,400 views 3 replies
Reply #1 Top

Yes...make Erebus minion swarm even more powerful....... x_x

I can't honestly see the point in your suggestion...but i am only one.

Reply #3 Top

Quoting Neilo, reply 1
Yes...make Erebus minion swarm even more powerful.......

I can't honestly see the point in your suggestion...but i am only one.
End of Neilo's quote

Minions being too powerful is because their base stats are too high.  Generals need to have to sacrifice their own stats more to get the swarms of tough little buggers that Erebus can get, since it's easy to flee while your minions keep fighting (unless you're one of the many noobs who moves their army back with their DG).