Another Star Base Question
from
Stardock Forums
I read in the FAQ where star base bonuses (except for defensive modules) stack. Fair enough, but how far does this go for military modules? If I build enough star bases with interdictor beams in a given sector, can I create a sector through which no enemy ship can travel?
If I could, would this be tactically viable? While it would presumably prevent enemy (meaning they belong to a race that has declared war on me?) ships from entering the sector, I am still presuming that nothing would stop them from cruising on through and then declaring war.
Of course, then they couldn't leave. That could be good or bad, depending.
On the gripping hand, if the AI can't take into account this behavior, you might end up with a situation in which ememy ships enter a sector and become "stuck" like flies on fly paper. If none of your resources are within firing range of the outermost boudary of your sector, you could presumably just ignore these ships, allowing them to continue to drain the enemy's resources (via support costs) without actually being able to do you any harm.
Opinions and Empirical Data welcome.
If I could, would this be tactically viable? While it would presumably prevent enemy (meaning they belong to a race that has declared war on me?) ships from entering the sector, I am still presuming that nothing would stop them from cruising on through and then declaring war.
Of course, then they couldn't leave. That could be good or bad, depending.
On the gripping hand, if the AI can't take into account this behavior, you might end up with a situation in which ememy ships enter a sector and become "stuck" like flies on fly paper. If none of your resources are within firing range of the outermost boudary of your sector, you could presumably just ignore these ships, allowing them to continue to drain the enemy's resources (via support costs) without actually being able to do you any harm.
Opinions and Empirical Data welcome.