maybe you didnt know but you can also sit your lvl 1 Cap at a Pirate base thats come under your control and let your enemy suicide attack the GW......and still lvl up. with all the right defenses of course.
Oh, so you're talking exclusively about vs computer. Well, we may as well just pack in the discussion then because if you're strong enough to clear a pirate base (presuming you know what you're doing) the AI has already lost and your victory is just a matter of time. You can do pretty much whatever you like and you won't lose.
A player, on the other hand, won't suicide his fleet like that. Quite the contrary, he'll attack ruthlessly and have no problems knocking down starbases without taking many losses. Any experience you get is either earned by attacking an intelligent and dangerous opponent, or else fighting pirates/militia. The latter is basically a freebee by comparison.
Where did I say its too much of an investment to leave a capital ship in the Pirate GW? I dont know where you got that but thats not at all what Ive said so far.
No, that's not my point. My point is that you say it's too much of a sacrifice to leave one capital ship behind to defend against pirates, but it's not too much of a sacrifice to leave one capital ship (or an equal value in siege frigates) behind to bombard the pirate base.
five minutes is not wasting time.
Five minutes isn't much time in terms of building an empire or fleet, but in terms of fighting and moving with a fleet it's a big deal. Five minutes is enough time for a major fleet battle to finish. It's enough time for an enemy to relocate his forces and get in position for a major offensive of his own. Pressure is exceedingly important; when I say a fleet is your best defense, it's not just because the fleet can move to any planet that's under attack, it's because the fleet can counter-attack. This means that the enemy cannot move his own fleet far away from his front lines, for fear of exposing them. If your fleet is busy for five or six minutes, it's a huge opportunity to an observant foe.
if you want to talk about wasting time, skirting the Pirate base GW is wasting time over and over again when your moving your fleet back and forth especially when your routing and in need of reaching safety to regroup.
That totally depends on the situation. I believe I already said that if you want to clear a retreat path that clearing the frigates is necessary. However, if launching an immediate attack was important (for instance, to take pressure off an ally) then this is a necessary evil. If you've already cleared the frigates, however, moving around the turrets isn't difficult.
I dont have UBER fleets .... 8 capitals per fleet is enough
Contradiction in terms much? Eight capitals is definitely an uber fleet, and frankly if you're talking about a fighting force that strong I really have to question why you didn't kill the pirate base sooner.
Bypassing the pirates is something you do when you need to attack now and don't have time to clear out the pirate base, or else when you're too weak to do so (or to do so easily). If you have the time and opportunity, sure you can kill it. There are lots of great techniques to do so, but you won't always have that luxury. I've already stated that I do not regard the pirates as a serious threat by this point in the game (if you're strong enough to kill their base, their raids aren't going to be more than gift-wrapped experience for your capital ships).
A perfect example of when to bypass in the situation where the pirate base is a choke point is if your side of the solar system got the shaft in terms of number of planets. Getting a colony capital ship to the other side (along with some units) to establish a forward base is important to ensure your enemy doesn't procure a long-term economic edge. You can continue to expand on your side with impunity while keeping the enemy pinned down on the other side.