What's the toughest set up to win?
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Stardock Forums
I'd appreciate some advice from experienced players here. To me it seems that GalCiv is somewhat easy to beat with the common 4X/Civ strategies despite the praised AI. Having played a lot of MOO/MOO2/all the Civs I expected the AI to be considerably better but still it seems that it falls for the same tricks as the other games.
I've owned the game for one and a half weeks so I'm a novice with GalCiv but have played a lot of MOO1&2/Civs, so I know the general strategies that work in these games. I've played about 5 games with different sized galaxies and AI levels winning them all easily (which surprises me). Last I played with huge galaxy and bright opponents and got a cultural victory pretty early on in the game (I got to Avatar tech when the game ended). I'm typically an industrialist with additional +20 in economics, research and diplomacy, +10 in trade and +25 in creativity (don't know if creativity is any use though).
To win the games I followed this basic strategy every time:
1. I produced a lot of colony ships to outnumber the strongest AI in planet numbers at least 2:1, I didn't build any military ships in the beginning
2. Research and trade all techs possible so that you get a lead in tech; produce all trade goods, capture all visible resources, create trade equally with all neighbors to increase revenue and decrease the chance for war.
3. Then I trade TGs and tech for money, make long term deals for 20 or 30 turns with all AI civs; pump this money to further research and production; all AI races will need to decrease spending due to tribute they are paying to me while I can increase spending a lot.
4. Increase my lead in tech and economy while producing enough military ships to keep the AI peaceful.
5. Wait for cultural or alliance victory, it will come through superior economy and planetary improvements.
The boring thing is that I get to stage 5 pretty early on and then it's just waiting for the inevitable result. There is nothing special about this strategy because it works in all these games and everybody knows it. I'm just surprised that it works with GalCiv as the AI was so much advertised to be very good. I haven't tried yet if this works with the highest AI level as well, though. Somebody please let me know if it does to save me from the trouble in case Incredible AI falls for the same tricks.
Pursuing a military victory is pointless, as you can't bombard colonies to bits with ships. Conquering every planet would be pretty boring and time consuming. On the other hand, if I conquer a few distant planets late in the game then the AI will defect to my side through cultural influence like dominoes, sector by sector, even their home world and even if the hate me, even if their morale is saintly and I'm demonic. Hmmm...
To me the AI seems to make the same basic mistakes as in all 4X games. They build a big military but don't use it (OK, in GalCiv there's not much to gain by war compared to MOO/Civ games), AI emphasizes military tech development and doesn't trade them to e.g. commercial techs (AI didn't want to trade Corvette tech to some trade techs although I had already Battleship tech available to me), AI emphasizes military planetary improvements, AI trades long lasting benefits (e.g. even developed starbases on resources and planets) to one time benefits (e.g. techs, especially military techs). These are just a few examples of the common AI mistakes that GalCiv makes. But again, I've played with Bright so far, as I thought that the game would be hard to beat. Let's see if things change radically when I change to Incredible.
To all you guys who have played this game a lot: what the toughest set up to beat, i.e. what kind of games do you play to get a challenge when you have mastered the game? Thanks for comments!
I've owned the game for one and a half weeks so I'm a novice with GalCiv but have played a lot of MOO1&2/Civs, so I know the general strategies that work in these games. I've played about 5 games with different sized galaxies and AI levels winning them all easily (which surprises me). Last I played with huge galaxy and bright opponents and got a cultural victory pretty early on in the game (I got to Avatar tech when the game ended). I'm typically an industrialist with additional +20 in economics, research and diplomacy, +10 in trade and +25 in creativity (don't know if creativity is any use though).
To win the games I followed this basic strategy every time:
1. I produced a lot of colony ships to outnumber the strongest AI in planet numbers at least 2:1, I didn't build any military ships in the beginning
2. Research and trade all techs possible so that you get a lead in tech; produce all trade goods, capture all visible resources, create trade equally with all neighbors to increase revenue and decrease the chance for war.
3. Then I trade TGs and tech for money, make long term deals for 20 or 30 turns with all AI civs; pump this money to further research and production; all AI races will need to decrease spending due to tribute they are paying to me while I can increase spending a lot.
4. Increase my lead in tech and economy while producing enough military ships to keep the AI peaceful.
5. Wait for cultural or alliance victory, it will come through superior economy and planetary improvements.
The boring thing is that I get to stage 5 pretty early on and then it's just waiting for the inevitable result. There is nothing special about this strategy because it works in all these games and everybody knows it. I'm just surprised that it works with GalCiv as the AI was so much advertised to be very good. I haven't tried yet if this works with the highest AI level as well, though. Somebody please let me know if it does to save me from the trouble in case Incredible AI falls for the same tricks.
Pursuing a military victory is pointless, as you can't bombard colonies to bits with ships. Conquering every planet would be pretty boring and time consuming. On the other hand, if I conquer a few distant planets late in the game then the AI will defect to my side through cultural influence like dominoes, sector by sector, even their home world and even if the hate me, even if their morale is saintly and I'm demonic. Hmmm...
To me the AI seems to make the same basic mistakes as in all 4X games. They build a big military but don't use it (OK, in GalCiv there's not much to gain by war compared to MOO/Civ games), AI emphasizes military tech development and doesn't trade them to e.g. commercial techs (AI didn't want to trade Corvette tech to some trade techs although I had already Battleship tech available to me), AI emphasizes military planetary improvements, AI trades long lasting benefits (e.g. even developed starbases on resources and planets) to one time benefits (e.g. techs, especially military techs). These are just a few examples of the common AI mistakes that GalCiv makes. But again, I've played with Bright so far, as I thought that the game would be hard to beat. Let's see if things change radically when I change to Incredible.
To all you guys who have played this game a lot: what the toughest set up to beat, i.e. what kind of games do you play to get a challenge when you have mastered the game? Thanks for comments!